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#106 |
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User
Join Date: Jul 2007
Posts: 96
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Due to the fact that you have already made me a spell, put my request at the end of the list as to let everyone else have curculation. Also, if the fact that you have already made me a spell means that you don't want to make this spell, I'm cool with that, because I understand.
__________________* Purged Soul * 5 * The spell should be a mana burn like ability that also burns health, although it should be other a period of time. These stats should be as follows: lvl 1 - 10% of HP and MP over 10 seconds. lvl 2 - 20% of HP and MP over 10 seconds. lvl 3 - 30% of HP and MP over 10 seconds. lvl 4 - 40% of HP and MP over 10 seconds. lvl 5 - 50% of HP and MP over 10 seconds. Spell immunity should not effect this. * Can you use the Purge icon for this? It just looks so cool. * The same as last time which was "Which even lets you make it better/easier, I dont mind." * Also, the same as last time "Again, I dont mind." I have no idea what effect you should use, so you can choose that one. PS: This is going to be used on a Warlock type character so its effect should be an evil looking one. Thank you. |
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#107 |
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Lackadaisically Absent.
Respected User
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Sheure.
__________________I'll add 'er on up. |
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#108 |
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Join Date: Jul 2007
Posts: 96
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Haha, your awesome.
__________________Again, thank you for everything. |
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#109 |
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I would like you to make skill that once its casted it can hit up to 10 units it does earth damage. the ground comes up all around the attacking area then closes in then covering up the hole area with a lil mountian/hill then he earth goes back into the ground. 25 percent chance of a unit being swollowed by the earth. The name done matter
I wont this skill 2 have 3 level The tooltip of the spell does not reall matter that much you can put the spell in GUI or JASS whats easier 4 u anything thats missing im sorry. but u can just fill it with somthing if needed im not pickey ps the 25 percent kill does not work on heros.. so the attack just does damage to heros |
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#110 |
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Well, Pyrogasm said he cannot update the spell factory to the latest caster system because he is on a Mac... Could anyone else do it?
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#111 |
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Lackadaisically Absent.
Respected User
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Some questions, Tyre:
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#112 |
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Dance puppet dance!
Join Date: Jul 2006
Posts: 252
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I'd like to request a simple Spelltemplate-ish type of thing. A JESP spell that
__________________does: a defined amount of damage over time, a defined period of time for the spell to have its effect a defined eyecandy model to appear every time the damage procs that's it really, oh, and it should be Unit targetable. use any system you need i'm good with reading the JASS. |
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#113 |
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User
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well I might as well ask :P
__________________I need a spell that rains critters with an attached farie fire effect... What it will do is it will on cast move in a line (with a diminishing aoe till it reaches 0) raining random critters that if they land on a unit they explode and if not they run around increasing in size till they explode at a certain size :) I would think a smaller tranquility effect would work. No it does not need MUI It will be 30 levels and damage ect will be based off the units attributes and levels so I would just need a damage to target, population function (amount to rain per second) and damage to aoe function. Now the fun part (as if the rest wasn't) is that I would need the aoe explosion from the critters to do a diminishing amount of damage weighted twords the center example 1 point away 100 damage, 10 points away 90 damage, 20 points away 50 damage, 50 points away 1 damage. Also the explosion should knockback a set amount of points based on the same diminishing effect. Also I would need a aoe explosion function (returns aoe), a max/min running critter size, and an distance function... Now as for anything else like tooltips anything is fine. Also any icon would do (I have a guy working on all the icons I need so ima use that one) Id be willing to make it on my own just I tried it and it looked like critters were flying all over the map...exploding... and well they were... ;) oh and I would like it in GUI if you wouldn't mind :P (just kidding im not that mean) Last edited by botanic : 10-18-2007 at 10:32 PM. |
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#114 |
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User
Join Date: Jul 2007
Posts: 96
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That sounds complicated...
__________________Couldn't you just use Star fall and change the damage dealt by the stars... But then they wouldnt be random dropping... |
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#115 |
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User
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When I tried it I had units literately flying all over the map it was good for humor but that was about it :/
__________________Oh and if that doesn't pass the "No DOTA spells rule ima go back to my corner" EDIT: Like I said I was gonna make it just it was a bit to hard for my 2nd JASS spell :P Last edited by botanic : 09-05-2007 at 10:50 PM. |
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#116 |
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Lackadaisically Absent.
Respected User
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There are a crapload of requests.
__________________Temporarily Closed. |
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#117 |
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Lackadaisically Absent.
Respected User
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Just a status update: Tide-Arc Ephemera's spell is being a real bitch and causing huge lag errors because of some loops that near-hit the OP limit.
__________________I think that I know how to fix it, but it'll be done. The lag only occurs when you cast the spell more than 3 times in close proximity to each other. Multiple casts on the map do not lag; just when too many are cast near each other and they all affect the same unit. Botanic is working on Hey its X's spell request, but he will be showing it to me to make sure he's done it properly when it's finished. |
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#118 | ||||
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Lackadaisically Absent.
Respected User
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NOTE: You have been redirected in order for our attachments to be made available to you. This will only last two minutes; these measures where taken to avoid hotlinking and bandwidth theft. To avoid these restrictions Log in or Register Singularity is finally done. Thank god.
Spell:
Last edited by Pyrogasm : 09-21-2007 at 02:49 AM. |
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#119 | ||||
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Lackadaisically Absent.
Respected User
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Done with Hey its X's request:
The Spell:
Edit: Reopened... but there are still a lot of requests. Last edited by Pyrogasm : 09-22-2007 at 09:10 PM. |
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#120 | |
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User
Join Date: May 2007
Posts: 38
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Quote:
Since you haven't done the merging yet, I'll just post this to save you the trouble. Can be activated two ways: From Spike Trap itself for individual activation, or from the hero, activating all current Spike Traps. Last edited by Arcane : 09-22-2007 at 11:03 PM. |
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