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Old 07-02-2007, 12:43 PM   #1
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Default [AoS] Ancestral Dell

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Ancestral Dell


Proloque


Since the beginning of time and even 2 days more the forces of Light and Darkness were fighting each other in a bloody battle with no mercy and so on...
Yes, actually that's the whole plot. It's an AoS... so what?


But what's so special about just another AoS? ...

Yes, why not simply play DOTA! OMFG OLOL DOT4 4TW H4xX!!!!
Because this AoS has only 10 (currently only 8) heros.

Yeah that sounds, great... less heros = less fun = more players.
Easy, isn't it?

Nah, it's not that simple. Actually every hero is bunch off possibilities to chose your spells. Every hero can chose 3 spells out of 12. If you know your friend binomial coefficient you also know that you have 220 possibilities.

The Spellsystem...

...is whats it makes so special. Actually it's a bit inspired by Guild Wars.
There are 11 different spellbranches with 4 spells each branch. And every hero can chose from 3 branches. (Except the heinous Ogre (because hes a bit stronger than other heroes), he can only chose out of 2 branches makes = 56 possibilities)

The branches are:
  1. Barbarian's Lust
    Warcrys and violent attacks are part of this branch.
  2. Shortrangefighting
    Deal damage and learn the tricks of shortrangecombat.
  3. Marksman's matter
    Manipulated arrows and bowtechniques are the essentials of MM.
  4. Weaponcontrol
    Learn how to use your Axe and let your enemies eat your blade.
  5. Trickycraft
    Poisen your enemies, steal their items and learn how to hide.
  6. Engineering
    Machines and gear-wheels are your skills.
  7. Witchery
    Bewitch the others with disastrous buffs.
  8. Nature's theurgy
    Learn how to use the power of nature to heal your friends and to scare the others.
  9. Arcane arts
    Pure control over the magician's craft.
  10. Necromancy
    The dead will follow your will and your enemies will suffer from evil hexspells.
  11. Antitheurgy
    Steal your adversary's mana and dispell his buffs.


Apart from the 3 choseable spells a hero has, every single hero got 2 basic, herospecific spells. A beginningspell and an ultimate.


The Heroes


Quote:
Archdruid
(model by Dimitry Rommel)

Zoom (requires log in)

Archdruids are wise magicians and got
a great knowledge about forgotten spells.

Mainattribute: Intelligence

Strength: 9
Intelligence: 14
Agility: 7

possible branches:
-Nature's theurgy
-Witchery
-Shortrangefighting


Quote:
Blademaster
(skin by Garnogal)

Zoom (requires log in)


The Blademaster's fallen soul thirsts for revenge
that can only be satisfied by the blood of a hundred enemys.


Mainattribute: Agility

Strength: 12
Intelligence: 7
Agility: 11

possible branches:
-Shortrangefighting
-Weaponcontrol
-Barbarian's Lust



Quote:
Dark Ranger


Zoom (requires log in)


The Dark Ranger is a dangerous enemy that
ambushes her victims with poisened arrows
and her witchery skills.


Mainattribute: Agility

Strength: 9
Intelligence: 9
Agility: 12

possible branches:
-Marksman's Matter
-Tricky Craft
-Witchery



Quote:
Enchantress


Zoom (requires log in)


The enchantress is a mistress of theurgy and
her arcane skills are phenomenal.

Mainattribute: Intelligence

Strength:6
Intelligence: 14
Agility: 10

possible branches:
-Arcane Arts
-Witchery
-Anti theurgy



Quote:
Ewok
(model by Olofmoleman)

Zoom (requires log in)



These little furry creatures are afar from the moon Endor.
They are brave and clever.

Mainattribute: Agility

Strength: 8
Intelligence: 10
Agility: 12

possible branches:
-Nature's theurgy
-Engineering
-Tricky craft



Quote:
Goblin
(model by Afronight)

Zoom (requires log in)


The Goblin is an astute engineer that knows to
build terrible machines and nevertheless he is a hard
enemy in shortrangefighting.


Mainattribute: Intelligence

Strength: 8
Intelligence: 11
Agility: 11

possible branches:
-Engineering
-Tricky Craft
-Shortrangefighting


Quote:
Heinous Ogre
(model by Oniwaga)

Zoom (requires log in)


The Ogre is a powerful beast as huge as a tower.
He has big muscles but his mental power is quite low.


Mainattribute: Strenght

Strength: 15
Intelligence: 5 [information: The Ogre got a mana degeneration and gets mana by attacking]
Agility: 9

possible branches:
-Barbarian's Lust
-Shortrangefighting



Quote:
Wrathmage


Zoom (requires log in)


The wrathmage is a skilled spellbraker who knows how to turn
the situation from bad to worse.

Mainattribute: Intelligence

Strength:10
Intelligence: 12
Agility: 8

possible branches:
-Arcane Arts
-Weaponcontrol
-Anti theurgy


What else?

Another feature that'll be implemented is hero saving.
WTF H3r0 $4\/1Ng 15 1M134!!!!111 3v3rY H3r0 k1ll5 t3h b3g1nn3r5!!!!
The maximum level is 20 and beginners got an item that helps them survive against highlevel players. It's windwalk cloak that allows them to turn invisible and escape from highlevel heroes. This item will be removed when the hero gets over level 5. Also the heros gain levels very fast.
The code will save experience and unique or setitems.


This Map is based on TEAMPLAY

That means your hero is a bit weak when he walks all alone through the pampa. Especially mages. Because every hero got other branches he can take a special task in the team so that the spells of the team complement one another. You need a bit skill for teamplay.



Other features in short:

-Subquests [not yet implemented]
-Unique and Setitems [not yet implemented]
-A bigger inventory [not yet implemented]
-Comboskills
-Choseable camera

Screenshots

Terrain:

http://wc3campaigns.net/attachment.p...8&d=1166875268
http://wc3campaigns.net/attachment.p...9&d=1166875322
http://wc3campaigns.net/attachment.p...0&d=1166875425
http://wc3campaigns.net/attachment.p...1&d=1166875537
http://wc3campaigns.net/attachment.p...4&d=1166990529
http://wc3campaigns.net/attachment.p...5&d=1166990544

Ingameshots:

http://wc3campaigns.net/attachment.p...1&d=1183579761
http://wc3campaigns.net/attachment.p...1&d=1183579761
http://wc3campaigns.net/attachment.p...1&d=1183579761
http://wc3campaigns.net/attachment.p...1&d=1183579761
http://wc3campaigns.net/attachment.p...1&d=1183579761
http://wc3campaigns.net/attachment.p...1&d=1183579761
http://wc3campaigns.net/attachment.p...1&d=1183579761


What i still need...

-Several betatesters that fullfil a few conditions
-> Concentrates on one hero
-> Some english skills (i made a lot of mistakes :P)
-> Gives a good statement about bugs (maybe even looks for the reason of the bug in the code)
-> Writes down the bugs and maybe even takes a screenshot
-> Some should be able to host a map on bnet (because i can't)


- BUGFINDER (Very important)

I need 1-2 people that got a knowledge of jass and helps me to FIND bugs
in my code and figure out the reason of the bug. You don't need to fix them, thats my task. Only find them in the code.


If you want to help me please post it in the Projectrecruitmentthread:
http://www.wc3campaigns.net/showthre...188#post946188


b烯
Attached Images
File Type: jpg Archdruid.jpg (139.3 KB, 654 views)
File Type: jpg Blademaster.jpg (190.9 KB, 636 views)
File Type: jpg DR.jpg (146.1 KB, 585 views)
File Type: jpg Enchantress.jpg (125.0 KB, 539 views)
File Type: jpg Ewok.jpg (203.3 KB, 580 views)
File Type: jpg Goblin.jpg (171.3 KB, 581 views)
File Type: jpg Ogre.jpg (143.4 KB, 562 views)
File Type: jpg Wrathmage.jpg (131.2 KB, 508 views)
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Old 07-02-2007, 01:03 PM   #2
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Sweet, another AoS.
I'll give this a try and report my findings soon.

Gotta ask though, where could one download it to try it?
Or is that "betatester" only?
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Old 07-02-2007, 01:06 PM   #3
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Thank you.
It not finished of course. (actually its beta 0.1) I'll upload one version to test it this evening. I'll always upload the next version when the next betatest is going to happen.


heres a testversion:
Please don't judge it as a finished version. Theres still MANY MANY spells to do and many many bugs to fix. And i'm thankful for every bug you find. :)

http://rapidshare.com/files/40588127...lDell.zip.html
(The uploadfunction of wc3c didnt like my zip so i had to take rapidshare.)
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Old 07-02-2007, 01:23 PM   #4
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Garnogal did the grom skin you're using.
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Old 07-02-2007, 01:31 PM   #5
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And that titan model was done by Oniwaga.
I look forward to giving the map a try.
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Old 07-02-2007, 02:47 PM   #6
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2008 Spell olympics - Fire - SilverApproved Map: Old School Alliance TacticsHero Contest #2 - 3rd PlaceSpell making session 2 winner

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Opinions, opinions, opinions:

I dislike the Ewok, and it doesn't matter that they were annoying in Star Wars, I would have disliked it even if you had put the coolest character from SW or any other franchise there. I just hate fan franchise mixing.

I think you actualy have too many heroes. As you said yourself, there's not only 8 of them, but much more due to all the possible customisation. It feels like there's too many skill branches, but with two more heroes perhaps they will repeat more and not seem so hero specific (only one hero has Marksman's Matter).

Also, design wise, I don't like it that the ogre has only two branches, just seems like too much of an exception to the otherwise universal system, now if more heroes would break it that would be ok I guess, but only one seems out of place. Also, the names of spell branches are.. odd, unless that was the idea?

Edit: terrain is spectacular though.
Edit2: oh, and as commented after me, save codes doesn't sound like a good idea.
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Old 07-02-2007, 03:33 PM   #7
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Approved Map: Warlords[Quicksilver #2] - 1st Place

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Looks great...

...bar save codes. I hate save codes. Care to give your reasoning behind including it in an AoS...?
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Old 07-02-2007, 03:39 PM   #8
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And here I was expecting CG to say "Not enough info, 48 hour warning."

CG does have a good point though.
Why the heck would anyone want to save and load heroes in an AoS?
So you start better than the enemy team? What good does that do?
And a windwalk cloak won't fix the sheer attribute differences between a level 20 hero and a level 4 one.

Also, once you save a level 20 hero with the best items for it...
To play that hero in a game removes ALL development from it, making the AoS pretty... Dull.
I say ditch that silly system.
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Old 07-02-2007, 03:49 PM   #9
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Yes... maybe you're right. Anyway it's not implemented yet. I just wanted to add this to make unique and set items possible. Those set items were supposed to make the hero taking a special task in the team, like healer or something.
But saved experience adds developtment... thats right.
I won't implement it for the first and later i'll make a testversion for that. If it's lame then i will kick it again.
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Old 07-02-2007, 07:23 PM   #10
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Hmmmmm...maybe you could a save a code for not the hero, but rather a save code for the stash of the character's items. When a player saves all his unique items are copied into a box with an inventory. Then, in the next game he loads his box with up to 6 unique/set items and he can take them out and use them once his character reaches an appropriate level. That way, he starts off even with everyone else, but then once he gets to level 15 or so he starts to get items he bought in previous games for small late game advantage.

Also, this way you could make sets harder to complete, so maybe one game you build the weapon of the set and then the next game you can start working on the set's helmet. If you have an intelligence hero one game and get items for him, you don't necessarily have to load those items when you have a strength hero.
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Old 07-02-2007, 08:12 PM   #11
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Ewok Heroes means this map wins. Period.

And the spell system sounds Kick-ass too.
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Old 07-03-2007, 02:55 AM   #12
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Add me to beta test, k ? :P

oh and, NEVER EVER put a save/load code in an aos. I was playing some orc vs human map and whats the ppoint where there was a guy that was 35+ lvls bigger than ours. lol
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Old 07-03-2007, 05:07 AM   #13
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I think the map is too big and kinda slow in the beginning, bases need some work. I couldnt even pick anything in the beginning, the items said it needs a patron nearby.
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Old 07-03-2007, 09:37 AM   #14
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Heh, for this idea to work really nicely, have complete freedom of choice wich brances you want, and pick neutral models (one ranged intelligence, one ranged agility, one mellee agility, one melle strength) for each side that have all the appropriate animations.

Also, you havnt shown any images of the interface or any information as to how you are making this whole branch system work. Is it anywhere near intuative? Easy to understand? or do you have to weathe through endless amounts of screens and commands?
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Old 07-04-2007, 08:19 PM   #15
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Okay i think i will disqualify the idea with the savecode. But later i will think about FLUFF's idea.
@Tiki: Yeah it's kinda big but there are also waypoints you can use.
I also added a few things to make the game start with more action like damage items.

And yes a few ingame Screenshots..
but first i'll explain the chosing system:

Zoom (requires log in)

First chose your hero and remember his branches. (otherwise you have to look it up under F9)

Zoom (requires log in)

You can see the branch between the two scroll buttons. With those 2 buttons you can scroll between the branches. In the Image above it's the branch Engineering. In upper row there are the spells.

Zoom (requires log in)
Zoom (requires log in)

Now chose your 3 spells. Wood represents the remaining skillpoints you still have.

Zoom (requires log in)

If youve spend all your points, use your "Start Game" item.

Zoom (requires log in)

You can upgrade your spells via the dummyspells in your skillmenu. Type "-skills" to see in which order you've chosen your spells. ;)


Now a few ingame screens:

http://wc3campaigns.net/attachment.p...1&d=1183579761
http://wc3campaigns.net/attachment.p...1&d=1183579761
http://wc3campaigns.net/attachment.p...1&d=1183579761
http://wc3campaigns.net/attachment.p...1&d=1183579761
http://wc3campaigns.net/attachment.p...1&d=1183579761
http://wc3campaigns.net/attachment.p...1&d=1183579761
http://wc3campaigns.net/attachment.p...1&d=1183579761



Also i wanted to make a beta test next sunday evening...

Sunday July 8, 18:00 in GMT
Sunday July 8, 2007 13:00 in US/Central
Sunday July 8, 2007 14:00 in US/Eastern

All the others can calculate their time themselves. :)

Channel: Ancestral Dell @ Azeroth


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Attached Images
File Type: jpg Chosing1.jpg (266.3 KB, 423 views)
File Type: jpg Chosing2.jpg (362.8 KB, 417 views)
File Type: jpg Chosing3.jpg (375.0 KB, 392 views)
File Type: jpg Chosing4.jpg (387.7 KB, 369 views)
File Type: jpg Chosing5.jpg (420.7 KB, 356 views)
File Type: jpg Chosing6.jpg (513.6 KB, 350 views)
File Type: jpg Ingame1.jpg (303.3 KB, 29 views)
File Type: jpg Ingame2.jpg (304.3 KB, 28 views)
File Type: jpg Ingame3.jpg (284.9 KB, 22 views)
File Type: jpg Ingame4.jpg (234.3 KB, 25 views)
File Type: jpg Ingame5.jpg (313.5 KB, 31 views)
File Type: jpg Ingame6.jpg (470.1 KB, 29 views)
File Type: jpg Ingame7.jpg (427.6 KB, 28 views)
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