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Old 06-21-2007, 12:51 AM   #1
unwirklich
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Default Panda Interface

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So finally here it is! The panda UI


i guess it is nothing for bnet cause it is so big... but it looks nice.

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what you get:
-interface
-cursor
-menu borders
-spell area effeckt thing

___________________________

Quote:
Originally Posted by Denu
On the far upper left of the lower part of the interface it looks like the grass has been cut off.
fixed.
___________________________

edit:
you can get the whole thing in a more compressed way (i have no idea how it works, but it seems, as if it does...) here:
http://wc3campaigns.net/showthread.p...677#post942677
done by BlinkBoy. thx.
___________________________

there was a problem with the inventory slot filler. when you open the menu, it appears green.
so here is the solution (for nightelf as replaced race):
import the slotfilter and change the path to:
ui\widgets\console\nightelf\nightelf-inventory-slotfiller.blp

import the slotfiller again and change the path to:
replaceabletextures\commandbuttonsdisabled\disnightelf-inventory-slotfiller.blp
___________________________

if you dont know how to apply an interface to your level, check this.
OMG OMG!1!1! PLZ HLP! How can i implement this to my map??
___________________________

do not modify and GIVE CREDITS if you use it.

___________________________


i dont know why, but i werent able to upload the zip as one file, so i have splited it into two files.
Attached Images
File Type: jpg PandaUI ingame 01.jpg (307.1 KB, 14489 views)
File Type: jpg PandaUI ingame 02.jpg (238.9 KB, 7415 views)
File Type: jpg PandaUI ingame 03.jpg (237.0 KB, 6664 views)
File Type: jpg watchme.jpg (191.8 KB, 6403 views)
Attached Files
File Type: zip pandaUI rest.zip (1.01 MB, 2814 views)
File Type: zip pandaUI tiles.zip (1.60 MB, 2655 views)
__________________
Quote:
Originally Posted by Rising_Dusk
Quote:
Originally Posted by Unwirklich
do you have any idea how much efford it is to make an interface? i dont just think them into existence in two or five minutes...
but thanks for the positive feedback anyways^^

Last edited by unwirklich : 09-02-2009 at 12:03 PM.
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Old 06-21-2007, 01:32 AM   #2
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Possibly the most ballin' thing I've ever seen.

How come you never submitted the Demon UI?
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Your spells are mostly ignored because they are not very cool so we aren't very excited to review/approve them, but you are incredibly persistent and won't give us an excuse to graveyard it. That is generally what results in a resource being ignored for a long time.

The Spell Request Thread Done for, unless someone else wants to revive it...
It lasted a damn long time.

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Quote:
Originally posted by Kyrbi0
Huh. Almost makes me wish I had a girlfriend, to take advantage of today (wait, no, that's not what I meant... I mean, take advantage of the fact that it is international women's day... gah, never mind).
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Old 06-21-2007, 02:34 AM   #3
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Quote:
Originally Posted by Pyrogasm
Possibly the most ballin' thing I've ever seen.

How come you never submitted the Demon UI?
He already did :\
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Old 06-21-2007, 02:50 AM   #4
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I know it was posted in the gallery, but I never knew it was submitted as a resource...
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Quote:
Originally posted by Rising_Dusk
Your spells are mostly ignored because they are not very cool so we aren't very excited to review/approve them, but you are incredibly persistent and won't give us an excuse to graveyard it. That is generally what results in a resource being ignored for a long time.

The Spell Request Thread Done for, unless someone else wants to revive it...
It lasted a damn long time.

Please; Ask for Help Appropriately














Quote:
Originally posted by Kyrbi0
Huh. Almost makes me wish I had a girlfriend, to take advantage of today (wait, no, that's not what I meant... I mean, take advantage of the fact that it is international women's day... gah, never mind).
Quote:
Originally posted by Pyrogasm
Rome may not have been built in a day, but the Romans sure as hell didn't say "look at this great city we built guys!" when they had nothing more than a bit of stone and some cottages.
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Old 06-21-2007, 07:44 AM   #6
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On the far upper left of the lower part of the interface it looks like the grass has been cut off.
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Old 06-21-2007, 10:56 AM   #7
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That would be because it has, the UI doesn't extend past that point.

Apart from a few bits here and there where you've ovbiously tried to extend the skin past where the UI actually goes, supurb work. Looks really quality and fits right in with WCIII.
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Old 06-21-2007, 11:27 AM   #8
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Woah, a panda Ui interface!

awesome; liked how you use the Yin Yang as the Time of Day display.
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Old 06-21-2007, 11:32 AM   #9
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You sir, you are my hero.

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Old 06-21-2007, 11:56 AM   #10
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Quote:
Originally Posted by Denu
On the far upper left of the lower part of the interface it looks like the grass has been cut off.

you are right... hum. i will fix it.
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Quote:
Originally Posted by Rising_Dusk
Quote:
Originally Posted by Unwirklich
do you have any idea how much efford it is to make an interface? i dont just think them into existence in two or five minutes...
but thanks for the positive feedback anyways^^
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Old 06-21-2007, 12:06 PM   #11
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That's uber cool!!

the AOE spell thingy is my favourite. Congrats :D
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Old 06-21-2007, 03:00 PM   #12
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I really dig the area of effect indicator.
That's good stuff, bravado.
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Old 06-21-2007, 04:00 PM   #13
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totally awesome!
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Old 06-21-2007, 06:13 PM   #14
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I love it! really nice, ann really origional, time of day thing is good :).
I'm so using this for something (probably a non pnda related map, it's just so cool though!)
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Old 06-21-2007, 06:30 PM   #15
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woah... thx for all the positive feedback :)

@Denu: fixed
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Quote:
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do you have any idea how much efford it is to make an interface? i dont just think them into existence in two or five minutes...
but thanks for the positive feedback anyways^^
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