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#16 |
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. . .
Join Date: Oct 2006
Posts: 1,529
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Good news!
__________________Particle cap now hovers between 300 to 315 and only 216 for the one-shot. Oh, and I changed the color so it looks less white ingame. I also did a red version because it looks evil as hell. HOWEVER, I still don,t recommend using many one shots at a time, since it contains big particles, and those can lag a computer as well, but not as severly. BTW, a few notes:When looking at the laser in the World editor, it will appear the sparky effects appear before the laser touches the ground. This is true. IN THE W.E. as long as the model uses the birth animation when its created in the game, everything will look fine. |
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#17 |
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User
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OOO nice models +rep
__________________The only thing i see wrong is that in yur screenie the part where it hits the floor is too round (no time to look in we ICT project :() |
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#19 | |
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Bullseye
Join Date: Jan 2006
Posts: 976
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Quote:
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#20 |
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. . .
Join Date: Oct 2006
Posts: 1,529
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so... yeah... like it or no?
rep would be nice if you do |
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#21 |
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*****istrator
Art Director
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yup.
__________________+approval. |
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#22 |
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User
Join Date: Feb 2006
Posts: 111
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This is beautiful work...love it +rep
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