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#31 |
User
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![]() Very nice! I've DL'd, modified it to accept a different texture set (to match the color of my waterfalls) and added it to my latest map (I will credit you of course).
Could oyu perhaps make a version that accepts 45 different textures rather than just 30, and animates slower, so that we can re-texture it with the other Blizzard waters? Thanks! Capt. Picard |
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#32 |
User
Join Date: Sep 2003
Posts: 49
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![]() This looks much better than the original water, gj!
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#33 |
Banned
Join Date: May 2004
Posts: 53
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![]() How do u import this?
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#34 |
User
Respected User
Join Date: Dec 2005
Posts: 932
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![]() With the import manager maybe?
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#35 |
User
Join Date: Mar 2007
Posts: 52
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![]() eh infrane where u get ur nic little tree??? can i dl it
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#36 |
User
Join Date: Mar 2007
Posts: 1
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![]() Sorry,but how to use anyway ..=@=
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#37 |
BuranX
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![]() well... it's awesome =) looks really good !
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#38 |
User
Join Date: May 2007
Posts: 4
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![]() very interesting, I will download and use it!
__________________I must ask however do these water use more polys than the normal water? |
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#41 |
User
Join Date: Mar 2007
Posts: 52
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![]() how do you even pile the water model over the originial water? how do you do the transparecy for the originial model?,i want to try using this model on a lake which is in deep water, pathing matters
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#42 | |
Overdoses result in death
Join Date: Jan 2007
Posts: 2,365
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![]() Quote:
Triggers. Use flying height for piling, use transparency for... well, transparency. |
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#43 |
User
Join Date: Mar 2007
Posts: 52
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![]() use transparency for... well, transparency.
what are you talking a bout? |
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#44 |
.▲▼▲	
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![]() Ive always just used the Ctrl+Pageup/down to set where the water is, try setting the water in the editor.
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#45 |
User
Join Date: Apr 2008
Posts: 5
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![]() I can honestly say as a mapmaker, that there will NEVER be a more helpful doodad for both terraining and playable mapmaking.
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