|
|
#31 |
|
User
|
Very nice! I've DL'd, modified it to accept a different texture set (to match the color of my waterfalls) and added it to my latest map (I will credit you of course).
Could oyu perhaps make a version that accepts 45 different textures rather than just 30, and animates slower, so that we can re-texture it with the other Blizzard waters? Thanks! Capt. Picard |
|
|
|
| Sponsored Links - Login to hide this ad! |
|
|
|
|
#32 |
|
User
Join Date: Sep 2003
Posts: 49
|
This looks much better than the original water, gj!
__________________ |
|
|
|
|
|
#33 |
|
Banned
Join Date: May 2004
Posts: 53
|
How do u import this?
|
|
|
|
|
|
#34 |
|
User
Respected User
Join Date: Dec 2005
Posts: 932
![]() ![]()
|
With the import manager maybe?
|
|
|
|
|
|
#35 |
|
User
Join Date: Mar 2007
Posts: 52
|
eh infrane where u get ur nic little tree??? can i dl it
|
|
|
|
|
|
#36 |
|
User
Join Date: Mar 2007
Posts: 1
|
Sorry,but how to use anyway ..=@=
|
|
|
|
|
|
#37 |
|
BuranX
|
well... it's awesome =) looks really good !
|
|
|
|
|
|
#38 |
|
User
Join Date: May 2007
Posts: 4
|
very interesting, I will download and use it!
__________________I must ask however do these water use more polys than the normal water? |
|
|
|
|
|
#41 |
|
User
Join Date: Mar 2007
Posts: 52
|
how do you even pile the water model over the originial water? how do you do the transparecy for the originial model?,i want to try using this model on a lake which is in deep water, pathing matters
|
|
|
|
|
|
#42 | |
|
Overdoses result in death
Join Date: Jan 2007
Posts: 2,365
![]() ![]()
|
Quote:
Triggers. Use flying height for piling, use transparency for... well, transparency. |
|
|
|
|
|
|
#43 |
|
User
Join Date: Mar 2007
Posts: 52
|
use transparency for... well, transparency.
what are you talking a bout? |
|
|
|
|
|
#44 |
|
.▲▼▲	
|
Ive always just used the Ctrl+Pageup/down to set where the water is, try setting the water in the editor.
__________________ |
|
|
|
|
|
#45 |
|
User
Join Date: Apr 2008
Posts: 5
|
I can honestly say as a mapmaker, that there will NEVER be a more helpful doodad for both terraining and playable mapmaking.
|
|
|
|
![]() |
| Thread Tools | Search this Thread |
|
|
|
Donate |