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Old 03-11-2007, 09:48 AM   #31
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Very nice! I've DL'd, modified it to accept a different texture set (to match the color of my waterfalls) and added it to my latest map (I will credit you of course).

Could oyu perhaps make a version that accepts 45 different textures rather than just 30, and animates slower, so that we can re-texture it with the other Blizzard waters?

Thanks!

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Old 03-14-2007, 11:25 PM   #32
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This looks much better than the original water, gj!
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Old 03-20-2007, 03:33 PM   #33
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How do u import this?
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Old 03-20-2007, 05:03 PM   #34
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With the import manager maybe?
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Old 03-21-2007, 08:30 AM   #35
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eh infrane where u get ur nic little tree??? can i dl it
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Old 03-26-2007, 07:10 AM   #36
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Sorry,but how to use anyway ..=@=
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Old 03-29-2007, 08:30 AM   #37
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well... it's awesome =) looks really good !
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Old 05-10-2007, 08:53 PM   #38
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very interesting, I will download and use it!
I must ask however do these water use more polys than the normal water?
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Old 04-25-2008, 02:37 PM   #41
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how do you even pile the water model over the originial water? how do you do the transparecy for the originial model?,i want to try using this model on a lake which is in deep water, pathing matters
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Old 04-26-2008, 11:03 AM   #42
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Quote:
Originally Posted by wraith
how do you even pile the water model over the originial water? how do you do the transparecy for the originial model?,i want to try using this model on a lake which is in deep water, pathing matters

Triggers. Use flying height for piling, use transparency for... well, transparency.
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Old 04-28-2008, 05:50 AM   #43
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use transparency for... well, transparency.

what are you talking a bout?
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Old 04-28-2008, 02:39 PM   #44
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Ive always just used the Ctrl+Pageup/down to set where the water is, try setting the water in the editor.
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Old 10-13-2008, 01:44 AM   #45
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I can honestly say as a mapmaker, that there will NEVER be a more helpful doodad for both terraining and playable mapmaking.
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