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Old 03-12-2007, 06:57 PM   #1
kebabmeat
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Default Tower of Azora

Hello there here's a model by me.
It's for my and Gerlif's RPG, and i thought it would be funny to post it here.
This is from a tower in WoW, so what do you think?
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File Type: png tower of azora.png (332.8 KB, 975 views)
File Type: jpg Azora.jpg (129.5 KB, 443 views)
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Old 03-12-2007, 06:59 PM   #2
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kicks ass xD
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Old 03-12-2007, 07:10 PM   #3
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Are you going to share the resources after the RPG is done? Cause i want that lol
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Old 03-12-2007, 07:55 PM   #4
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Yep, if we manage to finish it we will kinda make a "Model Pack" with models that where made for the map.. else we will just release them when its dead xD
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Old 03-12-2007, 07:59 PM   #5
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i like it looks like a new upgrade for the archer tower lol
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Old 03-13-2007, 06:55 AM   #6
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Exclamation Ingame shot

This is an ingame shot, not from the project, just test map.
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File Type: jpg tower of azora ingame.JPG (209.2 KB, 187 views)
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Old 03-13-2007, 10:57 AM   #7
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From that in-game shot, i would say make the entrance bigger and the roof a little more pointy. You have to adjust the geometry to the camaera vieuw that wc3 has as opposed to directly copying the building from WoW, as that was build for a vastly diffrent angle.

However, you did good on the dynamics of the building.

How many polygons is that entrance though? looks like an awefull lot of its this smooth.
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Old 03-13-2007, 04:59 PM   #8
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The texture stretches horribly around the cylindrical part of the structure near the base.
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Old 03-13-2007, 05:01 PM   #9
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Make the roof team color.
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Old 03-13-2007, 05:12 PM   #10
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How?
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Old 03-13-2007, 05:33 PM   #11
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What program are you using?
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Old 03-13-2007, 05:44 PM   #12
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He'd using 3ds max 5.. I would also know how to do that :)
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Old 03-13-2007, 06:24 PM   #13
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I think I'll make a short tutorial of this for the site.

Team Color.
  • Open the Material Editor and click on the button that says "Standard" on it.
    Click image for larger version

Name:	s1.JPG
Views:	6
Size:	30.3 KB
ID:	22386
  • Double click on "Composite."
    Click image for larger version

Name:	s2.JPG
Views:	5
Size:	26.4 KB
ID:	22387
  • Click on the base material.
    Click image for larger version

Name:	s3.JPG
Views:	8
Size:	22.6 KB
ID:	22388
  • Make this material "Warcraft III" type.
    Click image for larger version

Name:	s6.JPG
Views:	10
Size:	28.0 KB
ID:	22391
  • From the second drop-down menu, choose "Team Color."
    Click image for larger version

Name:	s4.JPG
Views:	10
Size:	25.0 KB
ID:	22389
  • Go back to the default material as shown, and choose the first material under the base material.
    Click image for larger version

Name:	s5.JPG
Views:	5
Size:	22.8 KB
ID:	22390
  • Make this material "Warcraft III" type.
    Click image for larger version

Name:	s6.JPG
Views:	10
Size:	28.0 KB
ID:	22391
  • Click on the small button nest to "Diffuse."
    Click image for larger version

Name:	s7.JPG
Views:	6
Size:	27.7 KB
ID:	22393
  • Choose "Bitmap" and select your texture (which should of course have alpha in the places you want team color to appear.)
    Click image for larger version

Name:	s8.JPG
Views:	8
Size:	32.9 KB
ID:	22392

Test your model in the Warcraft III Previewer and see your accomplishment, which should look like this (except on your own model.)

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Old 03-13-2007, 06:56 PM   #14
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Chriz teach me to model, I am just not the tutorial person :D
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Old 03-13-2007, 07:09 PM   #15
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I tryed this many times now.. I keep getting these messages:
Zoom (requires log in)
Zoom (requires log in)
Zoom (requires log in)
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File Type: jpg Error1.JPG (8.5 KB, 270 views)
File Type: jpg Error2.JPG (14.6 KB, 268 views)
File Type: jpg Error3.JPG (4.2 KB, 271 views)
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