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Old 11-28-2006, 03:11 PM   #91
Whitehorn
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Default NOBBY!

NAME:
Nobwocket 'the Juggernaut'.

AGE:
47

RACE:
Gnome

GENDER:
Male

BIO:
Some Gnomes are born lucky, some aren't...

Born an orphan (says a lot), Nobwocket was adopted and raised by the Dwarves of Dun Morogh. Though the ribbing of his years was cruel, 'Nobby', or 'Juggs' grew a strong affinity with his surrogate kin. A great respect for ale, metal and engineering seem most prominent in his dwarven-afflictions.

His service to Ironforge includes the militia and various mining expeditions. His experience has given him a great knowledge of smelting, geology and engineering. He considers himself more of a fighter than a creator, but his skills with tools anc technology may appear advanced to other races - such is the way of Gnomes.

DESCRIPTION:
Very robust for a Gnome.
Wears a leather & chain kilt.
When not armed for combat, wears a rat-skin cap.
Capable with most weapons, but prefers his IF militia gear or pick axe.
Has a black goatee and phat side burns.

PERSONALITY:
Rude, but often light-heartedly. Very loyal and selfless. If it wasn't for his smaller stature and lack of beard, he'd pass any regular Dwarf.

TALENTS:
GAMBIT: Nobwocket is very foolheardy in battle, often charging into the thick of melee with no regard for his own. Though quite suicidal, this near-sacrifice often turns the tide of battle to his advantage.
ENGINEERING: Nothing amazing, but capable of designing and crafting small explosives, devices and his favourite invention, his robot-badger.
ARMADILLO: If in danger, roll into a ball and aim for a hole! Usually a follow-up to GAMBIT.
GEOLOGY: Strong understanding of rocks, ore and metals - properties, locations and applications.

CLASS: Warrior, Geologist.

AFFILIATION:

Loyal to Ironforge and, to a lesser extent, other Gnomes.

PORTRAIT:
Zoom (requires log in)
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Old 11-28-2006, 05:22 PM   #92
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Okee, I'll have to bend her so that she fits in Warcraft(I posted for no obvious reasons really. And NO, I haven't posted this just to get a pic from Erwtenpeller!)
NAME:
Ariel "The Shade-Blade"
AGE:
75,000
RACE:
Night Elf
GENDER:
Female
BIO:
Ariel was okay with Azshara's plan to bring Sargeras into Azeroth, mainly because she hated other races. They corrupted the streams, cut down the woods, did everything which was forbidden by the laws of Nature. She secretly helped Illidan to obtain the water from the moon well, but dissapeared before Malfurion could stop her. She hid within the corrupted area of Ashenvale, praying on the naive Satyrs and slaying for pure pleasure (or what she called "punishment"). She acquired two useful objects from the Satyrs: One was the mystical dagger called "Chaoshand", a dagger which granted her the ability to phase into different dimensions, and the "Demonsong", a belt she believed to increase her agility...
No satyr has ever seen her, or if it has, it hasn't lived long enough as to tell anyone. She is called "The Shade-Blade" because she uses the nastiest tricks to find her hunt, and then slays it with a long, gruesome and painful death...
DESCRIPTION:
She appears as a pale Night Elf, with a large mark on her face (which somehow resembles a demon-hand), long, white hair which she wears as a plait and a short mohawk "<--Meh, you didn't get a thing, did you?".
She wears a small shirt, which is made from crow feathers, and a relatively short skirt made from the same material. The "Demonsong" appears as a golden belt, decorated with black, demonic runes.
She doesn't wear any gloves, but she sports light sandals.
PERSONALITY:
She is unfriendly, vengeful and always grumpy (lol.). Though she doesn't come in contact with anyone except the satyrs she hunts.
TALENTS:
Traps: Ariel is very skilled in designing and building traps.
Climbing: She is a very good climber, ability which she uses to jump from tree to tree and climb hills (lol 2.)
Shade-Blade: She can phase into another dimension, and so can avoid projectiles, strikes, and also run through objects. The dagger "Chaoshand", can still hit flesh in this state.
CLASS:
Rogue, Hunter
AFFILIATION:
No affiliation really
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Old 11-28-2006, 06:19 PM
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Old 11-29-2006, 12:43 AM   #93
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NAME
Folen Chakir
AGE
35
RACE
Human
GENDER
Male
BIO
Folen had never had much potential, magic wise. In school, in between failing classes and being ignored, he was often questionning why they used such a weak form of magic. He had heard tales of the orcish warlocks of the 2nd war, now they had wielded true power. So Folen took the path less trodden, after becoming an apprentice he disappeared, preferring to learn from other sources. Years later, he resurfaced in a small town named Henville. Determined to make his mark. But even as a warlock he had no great power, his only real skill was in summong, he was adept at that, fel beasts, voidwalkers? No problem. He supposed he might be able to summon an infernal if he wanted. But he stuck mostly to 1 particular class of demon... In any case, he was not going to be the next Gul'dan but Folen was known for a shrewd mind. He soon found a way to make money, using his not-so-great powers, and soon enough he was riding the gravy train. Not only that but he had managed to take on the profile of a rather rich, single, mage of some power. In school he had been ignored, by the ladies in particular (most turned thier nose up at him... if he was lucky), no more. Folen had a plan, he was going places. (sorry if this is too vague I'll reveal more in the first post)
DESCRIPTION
Folen is ordinary look of average weight and build, if a little thin, not ugly or handsome either, with messy, short, rarely combed, dark hair. His eyes were always watching, darting back and forth, when summoning demons one had to be careful with the wording or you might find yourself a meal for a fel hound (hungry hungry fel hounds anyone?... nvm). He had green eyes but they seemed somewhat dimmed and far off, and he never really smiled, a myserious half-smile at most.
CLASS AND SPECIALTY
Warlock
PERSONALITY
Self-concious, Folen constantly worries of what other people think of him. He is also always on the lookout and very alert. He can be somewhat gruff due to not associating with people most of the time, nor is he known for being overly loyal. Evil is probably not a good way to describe him, Folen has no plans to take over the world just to become rich, more like ambitious. But most of all, what he lacks in power he makes up for in wit.
MISC
Not much
TALENTS
Mostly summoning demons, he has a great capacity for using them. In fact his staff is said to contain a demon of medium power that he contained in it himself, he can access it's power at will through the staff. He has other minor spells as well. Folen is also fit for a spell caster, not some wimpy bookworm.
AFFILIATION:
Which ever side pays more.


I know it sounds cliche but trust me (ask erth if u want) I got a good role for this guy.
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Old 11-29-2006, 01:28 AM
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Old 12-01-2006, 08:08 PM   #94
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Name: Arman Aisling
Age: 15
Race: Human
Affiliation: Alliance, Good
Bio:
The son of a respected Kirin Tor, Arman was expected to become a mage of great power. Entrusted with the fact that so long as he could master the fundamentals of magic, he would take his seat upon the Kirin Tor.
He couldn't even pass the fundamentals.
As Arman began schooling in Dalaran University, the results showed that Arman had barely any magical eptitude. At best, he would always be mediocre or worse.
Despite this, Arman tried at each new challenge with determination. His skills may have turned many of what he learned into disasters, but his grasp on the concepts was equivalent to that of a grand scholor! He could cast many of the "lesser" spells as they were called, but Arman moved from school of magic to the next, learning that he was in no way ept in elemental magics, arcane magics, or and of the priestly ways. Things kept spiraling down for him as his mind flared at blazing speeds with the theory, but his skills failed every time.
As Arman moved from each school of magic however, he learned at least one basic spell. He could conjure any of the lements, and cure small wounds.
But his best skill was one noone could see. It had no effect on the real world. His greatest ability was that of self-illusion, that is, illusions that only the caster could see.
You see, Arman could craft wonders of such beauty it would put many of the best craftsmen to shame, and half of the illusionists on the Kirin Tor to boot, but was one only he could ever see. Noone else could see whatever it was he tried to cast.
Oh, sometimes they would see a small shimmer, but otherwise it was entirely invisible. And with no practical use either, for he could only create illusions of what he already knew.
When Dalaran had sealed itself, Arman was nowhere nearby. He thought that at the very least his father would tell him to come back when they closed it off to the rest of the world, but he didn't. And that hurt more than anything else.
Instead, Arman was at the other side of the world, in Kalimdor, Azeroth learning the art of druidic rituals with his tutor. And there he still remains, until he can find a way home.

Description:
Firey red hair lies atop a charming, youthful face whose finer features were crushed by disappointment. His eyes differ in colour, one velvet green the other deep aqua. Neither physically fit nor very tall, he is somewhat reminiscent of a gnome.
He is often garbed in the purple national colour of Dalaran, with the golden lining. He wears a robe with its hood often drawn back, and side pockets that were only faintly visible.

Personality
Arman is not very spoiled, despite his father's high rank. Although he is definately unused to the rigors of travel as he lives in the largest city, he would often wander to the lower markets for a journey, a step out of the ordinary. His heart yearns for adventure, but his body is too frail to undertake much of it.

Class and Specialty
Arman is an apprentace mage who has moved from one school of magic to the next, learning small amounts before utterly failing upon spells that would require large amounts of skill and effort. As such, he can heal small wounds (Minor sword slashes and the like), conjure or control small amounts of fire, water/ice, earth and air, and can create self-illusions.

Misc
At a dealing with a shady dealer near the outskirts of Dalaran, he bought a dagger. It has an ivory blade, a hilt of fool's gold which is embedded with three gems, and obsidian stone, an opal stone, and half of a emerald and sapphire, which are arranged as if it were only one gem.

EDIT: Added Class + Specialty, and jjust wanted to say that I edited again becuz I forgot to say edit before :D
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Old 12-29-2006, 05:57 AM   #95
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Name - Valdim of Nagrathod

Age - 312

Race - Draeni

Gender - Male

Bio - Living in Shatrah, Valdim is a skilled paladin that helps refugee's find places in the city. He is a veteran too, he fought against fel orcs once, and got a nasty scare across his left eye, blinding him. He also has a large scar on his chest, were a blood elf ranger shot him. He hopes to get back on the frontline, but this dream is postponed as long as his wound is still fresh.

Personality - He is a good hearted Draeni,that hates the legion, but thinks the orcs could use a second chance. But the Fel orcs should be cleansed from the face of Draenor. He is the type of paladin that would give his cloak to some penniless guy on the side of the street, then give him a few gold coins at the same time. Although he is a paladin of light, he favors the berserk conditions of battle.

Spells - He is a very strong paladin that studies under the Narru, just think him as a level 70 Paladin in WOW, holy specced (healing)

Faction - Valdim fights for Shatrah, and is loyal to his brotherend alone. (this means hes with the alliance)

This is probally what he would look like.
http://www.worldofwarcraft.com/burni...l/draenei.html
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Last edited by Maim1004 : 12-29-2006 at 05:58 AM.
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Old 12-29-2006, 12:29 PM
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Old 12-29-2006, 06:14 PM   #96
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Alrite i had a great idea!

Name: Goldy

Age: Well no one really knows how long murlocs live....

Race: A Murloc!

Gender:Male

Bio
: Goldy (the name of my goldfish as a kid) is a unusally large murloc, but even more suprising he's gold. His Scales, fins, and eyes are all different shades of gold. He lives off the southern coast of Strangelthorn, were he is beleived to be the prophet of some deep sea god. Murlocs everywhere bring gifts and treats for him, as he sits atop his throne. With a large army of his murloc brethern, he plans to retake strangle thorn for the Fish men once and for all. He is very violent in nature, and attacks anyone that inst naga,murloc, or mur'gul. He also carries around a giant sword, which is blue'ish. and wears scraps of armor all around his body. Some say theve seen him ride a snap dragon on occasions.

Skills : Goldy would probally be a mix between a Sea Mage and a Warrior. Along with healing spells he was probally granted with by some sea god.
Elemental Unleashing - A twirling bolt of Water,Ice, and lighting escapes from goldy's hand, killing some poor enemy that had no chance.
The Sea Cry - Goldy lets loose that murloc battle cry we all love, and several murlocs swim in from the nearest spot of water to help him with whatever he needs.
Slime Spit - Goldy spits up a big glob of slime that is so heavy, the person under it cant move!

Faction
: would probally be murlocs everywhere! But probally one of the many murloc tribes of stranglethorn, no one knows. He has been known to swim up the coast as far as Gilneas to help other tribes in need.

Tell me if this is any better and if i would need to change and add anything :)
thank you
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Old 12-29-2006, 06:51 PM
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Old 01-07-2007, 07:54 PM   #97
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*bump*

I thought someone was going to do something, but I guess not. So, I just need this approved.

The original character sheet for this character can be found here.

Name: Suffle Deming

Age: 28

Race: Human

Gender: Female

Recent Bio: Born at Stranglethorn Vale, Suffle managed to pay off her debt to the goblin company after their endeavors from the pirates. The problem afterwards was trying to get away from her boss. Apparently, he never thought of letting her go, thus her becoming his "eternal" slave. Seeing how the two had become stubborn(due to eachother), Suffle made many attempts to ditch the Manager(I will give him a name, now).

One such attempt arrives when Suffle smuggles herself on a Goblin owned transport, sending goods to the town of Hillsbrad.

The rest will be revealed inside of the RP.

Description: Her appearance is similar to when was younger, only that now that there's no use for her previous clothing, she went and got herself a commoner's outfit, including a white tarnished bonnet. She occassionally changes her clothes so that the Manager can't recognize her whenever she runs away. She no longer has the short hair cut that was "recommended" by her Manager to prevent accidents(and therefore not having to pay for her wounds). Feeling that she did not want to work for the Manager anymore, she just let it grow to however it wanted to grow. The redish hair had reached a length of just about to where it touches the bottom of her neck. On the inside of her dress, is a little pocket that she puts her leather gloves in, just incase she ever needs to fight off some thugs. She still also carries around the goblin-made gun given to her.

Class and Specialty: Ex-Employee/Wanderer

Personality: Being around her absurd boss for the last decade has turned Suffle into a care free, yet potentially very stubborn person. However, that is only with the prescence of him around. Without the Manager being there, she acts with utmost honesty and will cooperate with whoever she can work with. Suffle would first appear as a kind person, but once one gets to know her, she can be very naughtly. She blames this trait on the goblins. A first impression from her would be a troubled, yet slowing recovering person.

Misc: She hates her Manager with a passion. Suffle is only one of very few humans carrying a gun made from goblins. Thus, she tries not to use it, otherwise it would reveal her location to the ones trying to capture her.

Talents: Same as before(but she never needed them...)

---

Woohoo! Arden + Suffle = Many Adventures!

Please approve.
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"If I speak in the tongues of men and of angels, but have not love,
I am only a resounding gong or a clanging cymbal.
If I have the gift of prophecy and can fathom all mysteries and all knowledge,
and if I have a faith that can move mountains, but have not love, I am nothing."

1 Corinthians 13:1-2

Current Works:
None.

Last edited by Ignitedstar : 04-29-2011 at 06:09 AM.
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Old 01-07-2007, 09:58 PM
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Old 01-07-2007, 11:03 PM   #98
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Default Sleet revived... This time, not godlike.

NOTE: I have read the comments about my older version of Sleet. This time, I crippled him! Though only to a point where he is fair. NOT to a point where he is an old fart. AKA he has been reworked.

NAME
Sleet Taimark
AGE
4911
RACE
Undead/Night Elf (LIKE FRANKENSTEIN!!! UNDEAD YET HUMAN!)
GENDER
Male
BIO
Ever since he was born, he was shunned by the night elf race because of his love of the cold and death. Called by others, "Lich Incarnate", few have not doubted his loyalty to night elf race and Undead. For he was born from the blood a hundred dead night elves, created by a masterful necromancer in the most freezing enviroment: the top of the world, in the lands of Icecrown Glacier. From their, the necromancer tried to raise Sleet, but was found and killed by a night elf party that had teamed with the humans on an attack. When the information about the way he was born and who he was raised by leaked out, everyone shunned him. Only Sleet knowns who he was raised by, who the necromancer had used to create him, and most of all, who the killers of his "Dear Father" was. Forever since he is chased by cold, haunted by the vision of his Dear Father's death. It seems that Sleet has found good buisness though in a small village...
DESCRIPTION
Like any other night elf, though with extraordinary pale skin, much like an albino. Sharp, cold, deep blue eyes. His hair is white as snow, ears longer then average. No facial hair. His hair looks like that of Sephiroth's, if you know Final Fantasy 7. If not, Google him. Long, light boots. Dark runes and symbols are engraved on his "Dear Father's" rings, which by one of his death wishes, he wore forever until death. He also has several chains which hold his Dear Father's tome, magical dusts, and other magical things. He also wears his Dear Father's necklace, which is simply black, yet when worn, changes colour according to the wearer's personality. When it was worn by the Dear Father, it was a deep caring red, like warm blood. Now worn by Sleet, it's a cold, lonely white like frost.
CLASS AND SPECIALTY
Assasin (<I guess it counts as a WoW rogue (BTW, I hate WoW) / Spellcaster Destroyer (Like a spellbreaker's role.)
PERSONALITY
A free soul, though restrained in a way only Sleet knows about. Forever shall he haunted by the vision of Dear Father's death, so he has a deep seeded hatred for his own race especially because of them killing Dear Father. He usually stays quiet, on the edge of things, waiting to pounce. Usually surprising people. Because of the way he was brought into this world, he occasionally has an emotional outburst, and can rage on for several minutes. He remains as honest as he can though.
MISC
Because the murders of his Dear Father used spells, he hates spell users and for ambushing upon his Dear Father, he shall avenge his father also. His choice weapons for long range are throwing knives, and during the melee, he uses an assortment of knives and daggers. His favourite weapon are two icy gloves which are like hard steel, and can shoot out it's claws which are retractable. These gloves are made from a special type of ice, never breaking ever and when not in use, can form a single small icicle.
TALENTS
Can use knives, daggers, and ranged weapons extremely well and has an extremely steady hand for extreme ranges.
Conjour Blade: Sleet can use some mana to create a weapon out of ice simply by making a movement similar to the unsheathing of a weapon. (E.G. he pretends to draw a sword from a sheath and actually ends up holding a sword of ice.) Weapons created in this fashion are actually as hard as normal weapons (AKA steel/iron), if not harder.
Necromancer's Spellbook: Sleet can cast any spell that his Dear Father had written within the book, though do to the fact that his Dear Father rarely writes anything within the book, Sleet can only cast a weak Frost Armour and two other spells. Sleet's Dear Father taught Sleet to manipulate corpses, but Sleet can only cause corpses to explode, and move, and even still these activities are hard to do.Storm of Sleet: A storm of sleet falls around Sleet (funny, Sleet is named after sleet) which produces a small cold effect on nearby victims. Only the weakest of opponents will actually suffer much from this storm.Dear Father - Avatar: Vengeance, is what Sleet seeks! For just a few seconds, huge storms of ice, sleet, hail, and snow erupt around Sleet. The storm picks up nearby corpses which might collide with enemies. Being the strongest ability, it can only be used when Sleet is on the very edge of death.
Cold Hatred: (Passive) When attacking a Night Elf, Sleet invokes his deep seeded hatred and goes into a complete rampage, usually slashing the opponent to death. This will only work if Sleet is extremely weak. (The description exaggerates the effect, he doesn't actually instantly kill you.)
Mana Burn: WC3 (Demon Hunter) Only burns a small amount.
Curse of Mana Sleet uses a curse to cause the victims mana pool to very slowly, drain away. If the victim does something that uses mana while cursed, the victim loses a very small amount of mana. Lasts about a minute. In the end, the target doesn't actually use alot of mana if they didn't use alot of activities that require mana.
NOTE: Whenever Sleet uses a bunch of spells very quickly, it causes him to suffer a headache, making him dazed and unable to cast more spells due to the fact that he is undead and night elf at the same time.
AFFILIATION:
Sleet works alone often as a mercenary, otherwise (though rarely) he serves the Lich King, as his Dear Father served him before. He also sometimes works for the Horde. At all times, he avoids working against the Scourge. Same goes for the Forsaken.

Do I need to change anything? Still too many spells? I need constructive criticism, like what to remove and what to change. You get what I'm trying to say?
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Old 01-13-2007, 07:06 AM   #99
Ba1100n_Drag0n
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Looks like I'm gonna post my character here...

Name
Mythin
Age
24 (Human Years)
Race
Night Elf
Gender
Female
Biography
Mythin is gifted with a strange essence ever since from birth: the Darkness. The Darkness originates from the Nightmare in the Emerald Dream. Not only is she gifted with it; she is cursed by it too. It gives her some useful advantages through many different ways. It slowly corrupts her, eating away at the goodness and love of her soul little by little every moment...

"No!" the woman screamed. She chased after the man on the nightsaber, even though she knew she would be outran. It was no use; she slipped in a puddle of rain and scraped her knee.

But she felt no pain. All her focus was on one thing. Despite her effort, the man would be nowhere in reach. He was taking her daughter away, because he explained "she is the one we are looking for."

It was hard to tell what was happening. Her environment seemed to spin and her stomach churned. It was hard to see through the heavy rain and it was hard to hear through the nearly constant thunder. All was
useless.

The nightsaber suddenly stopped. It turned around, to face the woman. She looked up, struggling to lift her neck up.

"She is the one we are looking for," he repeated. His blurred image began to clear itself.

He was purple-skinned, like the woman. A cloak hooded him from the rain. Drops bounced off from steel pauldrons, which gleamed off moonlight. His silver-colored plate chest armor showed the reflection of the woman's face. Hisl arge gauntlets reached up to his elbows, leaving his bicepts showing. His chain belt held a bare iron broadsword that emitted a faint purple aurora. Large plate boots ahd the design of an angel's wing on the ankle.

"The Darkness within the girl must be tapped into," the man explained. His voice was deep and calm.

"You have no right to take her away!" the woman yelled out, pointing at the bundle of rags and blankets he held in his left hand.

A moment of silence followed. "You're not even her real mother; she is a burden. Do not resist," the man simply answered.

The nightsaber turned away. The woman stood up and began to chase him, once again.

No use. The man was already out of sight, in the fog. The woman collapsed on her knees of exhaustion, buried her face into her palms, and began to weep.


Description
First look shows a violet-skinned woman with black articles of black leather. Upon closer inspection, long blue threads reached from her head down to just above her waist. She had pale, glowing eyes that had a habit of staring. Her face was emotionless and unmoving, like a statue. Her voice is regal, and she takes her time to speak. She was tall, like the average Night Elf, and her build was slender yet strong, like a lioness. She wore a tight, black shirt with a loose tunic on top. Large pauldrons of steel shone against the sun or moon. Gloves reached up to her elbow, leaving hte rest of her arm bare. She had dark-blue, patched pants, which could be called baggy dungarees. On her feet, boots reached up to her calves. The top of her boots were folded.
Class and Specialty
Mythin, Keeper of Darkness, Shadowswalker, Rogue.
Personality
Mythin is a morbid woman that never looks at the bright side. She tends to look back at the past and regret many things. When she is alone, she sings to herself and the environment around her, usually about the past and the recent. She believes that life is simply the path to death and pities those who take life for granted (e.x. the rich, the spoiled, etc.)
Talents
Envelop: Mythin summons a dark light to consume her, rendering her in a state of silence and invisibility. She cannot be seen or heard unless deteted. Actions such as attacking, speaking, spellcasting, talents, and anything similar will break the effect. If channeled, Envelop can target another person.
Ambush: Requires Envelop effect;
Mythin breaks her Envelop effect to Ambush. Ambush is an attack that can nearly never be blocked, parried, or dodged, unless Mythin was detected before she performed Ambush. Ambush normally does not miss.
Incapacitate Requires Envelop effect;
Mythin breaks her Envelop effect to Incapacitate. Incapacitate renders a target completely disabled of nearly all actions for a very short amount of time. Any attacks made against the foe under the Incapacitate effect will lose the effect. Incapacitate can only be performed on Humanoids. Lasts a short amount of time.
Cackle: Mythin summons an enchanted dagger to strike an enemy. If the dagger makes any contact to the target (armor excluded), that target will be numbed and damaged slightly. The damage is normally not felt, due to the numbing effect. The numbness wears off after five minutes. Actions can still be performed under numbness.
Stream: Mythin blasts dark energies towards a target through her palms. A basic ranged attack. Can be cast consecutively. Deals little damage, and may cause the target to be "afraid."
River: Mythin channels dark energies towards the target through her body. A heavy ranged attack. Can be cast once a day. Deals large damage, and high likely chances for the target to be "afraid."
Torment: Mythin telepathically searches through the mind of an enemy, in order to find their largest fear. Whatever the fear is, that fear is produced within their mind and the environment around them through illusions. Only the target can see their fear; no one else can, unless somehow mind-linked with the target. The effect only wears off when they realize the fear is not real, the caster wills it, or they overcome the fear (for now).
Affiliation
Mythin can be considered Chaotic Good; she generally tries to "redem" herself for having the Darkness within herself, but she is rather vengeful and speaks of evil things. She will steal when she feels like it, and kills if she's extreme about it. She always wants the greatest profit possible out of all things.

Mythin is considered Alliance, and serves under a guild which taught her how to partially control her Darkness. The guild is called "Outcast."
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Old 01-13-2007, 03:39 PM
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Old 01-20-2007, 05:29 AM   #100
Hydrolisk
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'Bout 5 minutes ago, I decided to get it over with! I sent Taur the most epic RP suggestion EVER. God damn, if you play it, I'll be SO fucking happy. Anyways, HERE'S THE AOTZ AND RISING DUSK! Character profile for Hydrolisk, the Great Mage! BTW, Hydrolisk is NOT named after my account. It's infact, vice versa . BTW, I'll try to change this guy so he would fit in mecenaries if my RP isn't made.

NAME
Hydrolisk, The Great Mage!

AGE
??? (Supposedly 6 to the power of 6 times 6.)

RACE
??? (Supposedly an undead form of a very powerful human warlock.)

GENDER
Male

BIO
When humans first practised with demonic powers, one warlock known as Hydrolisk, The Great Mage, wanted to imbue himself with demonic energies and create an all-powerful entity out of himself. The demonic energy killed him, though it left his soul to wander. His soul eventually regained sentience and past knowledge, and became extremely powerful. He was able to persuade some Dreadlords and Lich to perform a lost ritual only HE knew about. The ritual sacrificed the performers to ressurect a soul that had it's current powers plus the power of the sacrificed ones. So when Hydrolisk was ressurected, he was three times as powerful as he originally was (which was already uber). He took the form of a skeleton of a vampire, though he had no jaw and teeth besides two curved canines that are set on his face so that it looked like a Chinese mustache. He was immediately attacked by the Lich King forces and was dropped into the middle of the Maelstrom. He found the Divine Gate, (explained in Chronicle of Hydrolisk RP if it's made) and vowed to guard it. He eventually tired, and started playing games with the races... (this is where Chronicle of Hydrolisk picks up).

DESCRIPTION
Just imagine a blood mage but it's a skeleton and he's on fire. He has no jaw, and no teeth besides to curved canines that are placed so that it looks like a chinese mustache. His clothing is black and tattered. He uses telepathy to communicate. He would sound like Illidan!

CLASS AND SPECIALTY
He is an undead warlock/mage. Specializes in psycology and magic.

PERSONALITY
Insane, wants to kill everything. Includes himself (though he can't).

MISC
Dunno actually... well when he uses his moves he moves like he's doing martial arts I guess... Well you could say he's a main character for Chronicle of Hydrolisk that is if my RP opens...

TALENTS
Mass Mind Control: Multiple Charm! OH NOES.
Lightning Strike: A bolt of lightning strikes his hand, then he supercharges it and shoots in back up, causing a wave of electricity to shoot out that goes for about half a mile. Any victims under the wave are struck by lightning, though they are hit less hard the farther away from Hydrolisk.
Burning Pillar: Like Flame Strike, but takes a while to cast. When it is casted, it's no sissy Flame Strike! The area it's casted on just shoots up with flame instantly, the fire reaching as high as the atmosphere, so yes, it can hit a gyrocopter, or gryphon.
Freezing Blast: Gathers all the cold into a single ball, then shoot it out like a shotgun, shards of ice shoot out. When the shards collide, the force and the ice shards had would determine how it freezes on impact. Would an icicle just shoot straight out of the ground or would a make a spike that points to your throat?
Spawn Demonic Hellspawn: Creates a pair of controllable demonic skeleton-like creatures from hell that are pretty strong.
Dark Shock: Gathers the shadows and darkness around Hydrolisk, converting it into dark energy that can paralyze other shadows, meaning paralyzation within the one who casts the shadow. While the victim is paralyzed, darkness and fear eats away at the victim, which may cause temporary, or permanent, handicaps and/or insanity once the paralyzation ends.

AFFILIATION:
Ok yeah, he's on his own side. His force is known known as, Hydrolisk's Demonic Legion. (Actually the original was Hydrolisk's Legion of Demonic Hellspawn but that's lame, uber cheesy, and long. REALLY LONG.)

Now, I just need to hope that Taur let's me open my RP....
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Old 02-02-2007, 01:04 AM   #101
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NAME
Arron Skysoarer
(Air-ron)

AGE
21

RACE
Human

GENDER
Male

BIO
Grew up in a small town in Westfall, circled around agriculture, and not too up on technology. Arron liked to build things out of hey and sticks, mostly toys for him and his younger sister. When the town began to be under a flight path for a goblin zeppelin, Arron began to watch the zeppelin fly to Stormwind early morning and fly back in the afternoon. It was for his amazement that he never missed its passing.

This started at the tender age of 7 and continued on until the age of 17 when a gnome crash landed next to their small farm. Arron worked with the gnome mechanic, learning all he could and assisting when the gnome needed it. His father was agitated that he wasn't spending his time caring for their farmlands, but his mother convinced his father that it was what he took heart in.

Upon the day of the gnome's departure, he mentioned to Arron that he was in need of mechanics and pilots. A new age was nearing where griffins would become the slower way to travel. All in the gnome's words, of course, but the gnome mechanics were on the edge of developing a flying craft that opposed the zeppelin and challenged its market. Arron jumped at the invitation, but his father protested saying he was needed by his family and to care for the farm. Arron discussed how he felt with his father for a while before finally reaching an agreement with his father, with assistance from his mother, of course.

Two years from then, when Arron turned 19, the gnome returned. Arron promised his father to stay another year after his coming of age to assist the farm and his father kept his word and let him go. Arron traveled back to Iron Forge with his new gnome mentor and learned of all the gadgets and tools. For two more years, he worked and studied, until he became 21 and great news had come, the gnomes had finished the prototype of the aircraft but it still had to be touched up and tested, all pilots refused to attempt a trial run that if failed, it could mean their lives. But Arron, with his human courageous spirit, brought up a deal. If he could get it running and successful in its trial, he would be the pilot of the craft and have free use and ownership of it. From the risk of failure, that and the gnomes had the blueprints and could just as well make a thousand more, the head mechanic agreed.

Needless to say, Arron successfully notched and tweaked the craft until flying it through the sky with ease. Upon success, he dubbed it Griffin's Ark. In honor of the past form of sky transportation of their ancestors and that the craft looked in many ways like a flying boat with wings, propellers, and jets.

This brings us to the present, having a fatal blast of smoke and oil, Arron managed to land the craft with little other damage to the exterior. He jumped out of the burning craft and let the smoke and oil run out of the jets and engine, putting out any fires with a bucket of water from a nearby spring. He landed at the outskirts of Hensville in Hillsbrad and sent out an order of parts he would need to replace before lifting off again. Unfortunately, the radio on the ship was burnt out and the order was never made out. Here, he remains as a mercenary until he can find the parts himself (unlikely) or other means of contact can reach the gnome starport (home base).

DESCRIPTION
Arron has black hair a few inches long that is untended to because of all the wind he catches in it. His eyes are blue and skin is a fair color. He usually wears his dark brown pilot clothes which are made to be baggy like windbreakers and is not seen without his trusty goggles on his head made with light brown leather and the glass with a blue hue. The goggles are usually only covering his eyes when he's flying, other than that, they remain pulled up off his eyes.

CLASS AND SPECIALTY
Mechanic - Gnome
Pilot

PERSONALITY
Upbeat, friendly, and outward, Arron always wears a smirk on his face and greets people in a happy tone. Always is extremely interested to hear about technology and wants to know how everything works. Sometimes, he takes things apart and rebuilds them for fun. Enjoys hand games and puzzles he can do with his hands.

MISC
He loves nothing more than the aircraft he worked so hard to earn. His ship, the Griffin's Ark, was moved into town and he still sleeps in it despite its bad condition.

TALENTS
Mechanic Critter: Builds a critter scout with a camera that is rebuildable to fit environment standards and animal preferences. Usually in the form of a bird with mini air compression holes on it's underside to keep it flying.
Missile Launcher: He carries a missile launcher on his back for defense and crafts his own rockets that do various things. Among the most common, the regular rocket, a rocket that bursts into mini rockets to barrage an area, and a net launcher. (Note, this isn't like an instant kill launcher, it does the same kind of harm as a mortar team in wc3 would, heavy, but not instant kill. Also, it’s definitely long range use only, save for net.) He may develop new rockets to build on his time in Hensville.
Tool Kit:He carries his tool kit on his belt for repairing and dissembling needs. Warning: may use some as hand-to-hand combat weapons...Wrench especially.
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Old 02-09-2007, 12:16 AM   #102
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Skinning Contest 7 ~ Were-AnimalsConcept art session 3 - Dungeon

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NAME: Lola Rend
AGE: 26
RACE: Gnome
GENDER: Female

BIO: Lola is one of those typical gnomes brought up in a typical gnome family. High expectations from parents and surroundings, lots to learn at school. Once she had completed her education as a civil engineer, she was put to work in a mine... as a digger. She was promised opportunities to "grow in the guild" etcetera, but after a couple fo years she was still digging. Frustrated by this, when she one day uncovered a big diamond, she hid it away, and was immidiately cought. Banned from the mining guild, she sat out to findfortune for herself.

DESCRIPTION: Relatively tall for a gnome, her eyeline ends right above the kneecap of the avarage human. She has long straight black hair, and slightly squinting black eyes with big eyelashes. Her breast and hip size is modest. Some might say she looks a little Asian. She usually wairs denim dungarees over a tight shirts, colors varie. She has a mining helmet with a light on it, but only wears it when needed. She has a packpack containing equipment like pots and pans, dynamite, her helmet... On top of that is a roll with a sleeping bag, and a relatively big shovel.

CLASS: Civil Engineer?

PERSONALITY: Cheerfull most of the time, as can be expected from gnomes, she has a verry high pitched voice and likewise laughter, that may annoy people sometimes. Is verry open about who she is and where she came from, and is allmost proud of the course of action that brought her to this small town. Also like to engorge in alcoholic bevarages every now and then.

MISC: Has the knowledge to handle, repair or even build heavy machinery. Can calculate verry pricise explosions to blow stuff up. WILL smack you with her shovel if pushed too far. She is also quite innocent and inexperienced in the whole outlaw-thing. You see, she is ofcourse, a collage girl :P

TALENTS:
Engineering Degree: Advanced knowledge of machinerie, building, and demolishing.
Dy-No-MYTE: WILL blow stuff up for cash!
Mining helm: It has a light, so she can see verry well in dark places.
and well, overall superiour gnomis intellect ;)

AFFILIATION:
Bandits (though a nub at being a bandit.)

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Omg old ogly picture :<

----

I didnt even have to edit a single thing in order to make her fit right into the recent developments in mercinaries...
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Old 02-09-2007, 03:24 AM
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Old 02-09-2007, 04:34 AM   #103
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NAME:
Dran'tal Wintertalon

AGE:
46 Years Old

RACE:Orc

GENDER:
Male

BIO:
Dran'tal was born on the planet Draenor 19 years before the first orcs crossed the dark portal into Azeroth. A son of the chieftain of the wintertalon clan, which was exiled to the northern mountains of Draenor after they spoke out against the first horde and the burning legion manipulators. Just a boy at the time of the exile; Dran'tal grew up in a harsh world fighting brutal ogres, Draenori Remnants and fel orcs. After 3 years in exile, Dran'tal started to notice change in Draenor's landscape; things were dying and demons sightings grew more common.

In training as a shaman, Dran'tal performed rituals and found out that the spirits around him were dying. He knew it was time to leave. Two years before the start of the second war Dran'tal gathered members of the Wintertalon clan that would listen and believe him. The Few he gathered set out through the dark portal to Azeroth, to escape the crumbling Draenor. When the orcs lead by Dran'tal, reached Azeroth they were amazed. Dran'tal and his orcs ventured South into what is Strangle Thorn Vale. There they set up camp and lived in seclusion until being discovered by goblins at the end of the Third War

DESCRIPTION:
Dran'tal is bald, from a scar on his head that is shaped like a badly-written L. The only hair on his head is a long ponytail that goes half-way down his back and a thick beard. Dran'tal is blind and wears a silk cloth over his eyes that bears the symbol of his clan. About 6 Foot 9 Inches, He wears leather padding similar to the Horde's Shamans, but without the head piece.

CLASS AND SPECIALTY:
Seer - A highly trained master-Shaman. Dran'tal specifically specializes in the magics of water and frost.

PERSONALITY:
Dran'tal has been very strict since the exile from the main orcish population. A rough upbringing has made him nigh humorless and only a select few have seen him smile. He is almost never tired and retires to his hut only late at night when he is sure his clan is safe.

MISC:
He occasionally has nightmares of his home on Draenor and the slaughtering of the Orcish people

TALENTS:
Frost Bite - Dran'tal takes the heat from an enemies body with a beam the width of a finger, and leaves the frozen with their bodies cold and lifeless. Frost Bite takes a long time to prepare and the call most be performed without interuption to work although on beings with power the attack might wound them, but not kill them.

Call of Hydrax - Dran'tal calls the elemental power of Neptulon the Tidehunter to aid Dran'tal in battle. From the air a servant of Neptulon known as a Tideslave. The tideslave will fight until he is destroyed.

Elemental Sight - Dran'tal is a blind seer. Using the help of the spirits to see for him, Dran'tal is able to see in dark areas well and stay alert. His sight is limited and it is hard to tell things apart.


AFFILIATION:
Neutralish, Wintertalon Clan/Minor Horde Loyalty

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Old 02-10-2007, 10:00 PM   #104
SeruK
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NAME
Sir Gregory DeSmith
AGE
32
RACE
Human
GENDER
Male
BIO
The DeSmith’s are not very known, as they hid both under the war against the trolls and the one against the orcs. Cowards may be, but their pride for the family greatly surpasses most of the other Lordaeron nobilities.
Sir Gregory DeSmith, being the only heir of Lord Jonathan- and Lady Charlotte DeSmith, grew up missing both parents. They simply left days after his birth leaving their butler, Butler, with a young child. He tried to teach him best he could. He couldn’t read himself, so he teached the boy about hunting and tracking (Gregory proved to be a exceptional hunter and mastered the techniques faster than Butler could teach him) the noble way.
Then the parents came home. Gregory did not know his parents, and when his father told him to pick up his clothes from the floor he snapped. He ran away at the age of eighteen without knowing how to neither write nor read.
After wandering Lordaeron for ten years a messenger found him, telling him both his parents had been killed during a tragic slipping accident.
Upon returning, he gave the responsability of the castle to Butler and quickly left again (this time with a large amount of his inheritance).
DESCRIPTION
He is a pretty handsome man, has trimmed dark hair and goatee. Not muscular, but then again not skinny. He wears a fancy hunting hat and as fancy hunting clothes (Doctor Livingstone, I presume?) as well as dark leather boots.
CLASS AND SPECIALTY
Human Hunter (sort of)
PERSONALITY
Never really trusted anything that’s not human. Prefers to shoot before asking, but can be quite charming when he tries.
The one thing he enjoys more than hunting is a good pint after a successful hunt.
MISC
Has four weapons, a large hunting rifle, a slightly smaller handgun (ie. it’s huge (can fire up to 5(!) bullets before it needs to be reloaded)), a light sword and some grenades.
TALENTS
He can shoot his guns and toss his grenades. Woot.
AFFILIATION:
Alliance/Hunters <-Not sure what to write here really
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Old 02-11-2007, 04:16 AM
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Old 03-27-2007, 11:37 PM   #105
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Here is a link for information on Pandaren. http://www.wowwiki.com/Pandaren#Class

NAME
Korae Stormbrew
AGE
47 (don't know Pandaren ages)
RACE
Pandaren
GENDER
Male
BIO

Korae Stormbrew was from a well respected Pandaren family in Pandaria. Korae's dad was a brewmaster who travelled all over the land of Azeroth. Every time he returned, he would grace Korae with stories of far off lands and epic battles. Korae's father always brought back a new ale he had discovered or invented on his journies. Korae's family was well known for their various brews and stories. When Korae was a young cub, he was trained in the martial arts as well as the basics of geomancy. While he became quite skilled in the art of physical combat, he never could advance to the higher ranks of a geomancer.

After he turned 11, Korae had begun to create his own brews. He had a knack for mixing different ingredients and creating some of the strongest ale in Pandaria. He soon became one of the most well known brewers throughout the hidden empire. As the years passed, Korae became determined to find the best brew in the entire world. He heard of a boat that was travelling to the Pandaren settlement in the Stonetalon mountains, and bought a ticket for himself. Before he left, Korae's father gave him all of his brewmaster gear. It was the greatest gift Korae ever recieved, because finally he was a brewmaster.

Now Korae travels the lands of Azeroth, brewing ale and telling stories to those who care to listen.

DESCRIPTION
Korae is a fairly tall pandaren, standing just short of 6 feet. He is very strong, and can carry two full barrels of ale without much of a problem. His fur is a dull white, with black around his eyes and paws. He is not much different from other pandarens, and has no scars or tatoos.
CLASS AND SPECIALTY
Brewmaster, with some wardancer and geomancer skills.
PERSONALITY
Like all pandarens, Korae loves to drink and be drunk. He is generally very calm and rational, but in battle he lets the spirits guide his actions. He is very friendly and loyal once you earn his trust and will always have your back. He almost always has a smile on his face, especialy when drinking. He believes deeply in the Pandaren philosphy that
Quote:
they are a society that reacts, instead of acting first. They claim to be the water that flows around a rock: The water does not push the rock out of the way, it merely goes around it.
LIKES
Dwarves, taurens, ale, story telling. Korae feels a special connection with the dwarves, because they share his love of ale and storytelling. He also has a great deal of respect for the mighty tauren for sticking true to the Earth Mother since the sundering.
DISLIKES
Anybody that betrays his trust.
MISC
Korae wears a simple peasant's hat on his head, and his father's leather brewmaster armor covers his chest and legs. On his leather belt, Korae has many different pouches which hold ingredients he uses to make ale. Korae tows a small, two wheeled cart around with him. He uses it to hold his barrels of ale as well as money and journals. It is a rather large cart, and can be hitched to a horse if Korae has to move fast.
TALENTS
Brew Ale: Korae is very skilled in the art of brewing and his ales reflect it. He has some of the strongest and most delicious ales in all of Pandaria, and one sip will make all non-Pandaren brews seem weak.
Martial Arts: Though he rarely ever uses this combat, Korae is fairly skilled at the martial arts. He can strike quickly and deliver powerful kicks and blows to an enemy.
Basic Geomancy: Korae can do simple earth based skills, like an earth shock or summon a weak rock elemental.
Drunken Haze: When Korae drinks some of his special brew, he goes into a haze. When fighting in this haze, Korae's speed and power increases, but he doesn't always hit his mark.
Quadropedal Movement: By falling to all fours, Korae can more than double his bipedal speed, allowing him to escape hostile nusiances.
Drench and Torch: If Korae is outnumbered, he will share his brew with his enemies by opening up a barrel and drenching them with it. He then takes out a small concontion of his own design and ignites them, causing his enemies to burn.

I think that is it...

AFFILIATION:
neutral for now.
__________________

Last edited by Bushkiller20 : 03-27-2007 at 11:38 PM.
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Old 03-28-2007, 04:51 AM
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