wc3campaigns
WC3C Homepage - www.wc3c.netUser Control Panel (Requires Log-In)Engage in discussions with other users and join contests in the WC3C forums!Read one of our many tutorials, ranging in difficulty from beginner to advanced!Show off your artistic talents in the WC3C Gallery!Download quality models, textures, spells (vJASS/JASS), systems, and scripts!Download maps that have passed through our rigorous approval process!

Go Back   Wc3C.net > Tutorials > Modeling Tutorials
User Name
Password
Register Rules Get Hosted! Chat Pastebin FAQ and Rules Members List Calendar



Reply
 
Thread Tools Search this Thread
Old 12-15-2006, 04:25 PM   #1
jigrael
Worker Ant


Project Member: PoC
 
Join Date: Oct 2003
Posts: 783

Submissions (36)

jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)

Hero Contest #3 - 1st PlaceBattle Droids Model Competition Winner

Default Modeling - Unwraping human tutorial

Hi, someone told me to do a tut and I accepted so I must keep my word, heres it:

I would say you need to know the tools first but meh there are other tutorials that cover that(I guess) and Ill show you what each tool does anyway by modeling so Ill just pass it now.

First I like to do the head:

Begin with a single plane, so create a box, select it then apply edit mesh selecting it from the modifier list(yeah I work with it instead of edit poly but who cares...)

You can also create a plane by using the plane object at the standard primitives, its just that I didnt notice until now that theres a plane object....:S anyway I wont delete the things I wrote, mainly because itll get you introduced to editmesh.

Zoom (requires log in)

//OMG I learned how to attach images and show them -_-' didnt know till now...whatever...

select poligon from the sub list, select all the faces of the box but the front one and then just delete them

Zoom (requires log in)

Now you should have this

Zoom (requires log in)

now under the view you are working select edged faces by doing a left click on the corner of the view.:
Zoom (requires log in)
The edges of all the meshes in that specific view will become visible, do this for all the views just in case you use them :)

Select move Zoom (requires log in)

now select edge under edit mesh in the modifiers list:



now holding shift(this is an extrude method I think...) select an edge of the face and drag the mouse, youll see that it creates another face OMG

Zoom (requires log in)

now make it like this by extruding the other edge at the side

Zoom (requires log in)

now select vertex under edit mesh in the modifiers list

Zoom (requires log in)

now select weld target

Zoom (requires log in)

now select a vertex of the faces you created and drag it over the face thats under it, theyll merge, thats what weld target is for

Zoom (requires log in)

do the same to the other side, then select both vertex(holding cntrl you can select more than one) and using move
Zoom (requires log in)
move them a little bit, until you got this

Zoom (requires log in)

see? we are making an eye cool uh?....ok not so cool yet...

now you remember how to extrude right? ...well ok again...select edge



select move
Zoom (requires log in)

hold shift and select and edge, then drag with the mouse until you got a shiny new edge, do it many times until you get this

Zoom (requires log in)

now select weld target, you dont remember?? well...select vertex under editmesh and then select target
Zoom (requires log in)

ok I wont repeat it

so just weld the vertices and move them with move until you get this

Zoom (requires log in)

now move them more, and extrude(weld where necesary but if you select 2 edges and extrude the new two edges will be welded already) untill you get this

Zoom (requires log in)

thats a half of the nose, oh yea by now you could make a clone of the model so you can check it better.

So select the model, select the menu tools then select mirror

Zoom (requires log in)

now select X axis and reference, reference creates and object thats a mirrored clone of your object udner constant update, any change to your original model will affect the referecence clone
notice that the axis depends on the view you are at the moment of selecting mirror, so since I was at perspective I have to select y, but if I were at fron I would have to choose other axis, the copy tell 3dsmax to make only a copy of the object.


Zoom (requires log in)

now move it

Zoom (requires log in)

ok now select the original model again

now using extrude, weld, and move make it look like this

Zoom (requires log in)

that was a front view, can you see the mouth? ok its flat but its time to give it volume, select the vertex at the point of the nose(youll see wich is the nose in the pic :s) and move it along the y axis, you can use the left view to guide yourself too, see?

Zoom (requires log in)

before continuing lets disable the damm grid, we dont need it now, do a right click at the corner of the view and select show grid just as you did to enable show edges, this doesnt affect the modeling proces but let us see much clearer

now using the left view try to get somthing as this(Ive changed the color of the mesh to see it better)

Zoom (requires log in)

now lets continue extruding and welding and moving :D

Zoom (requires log in)

Heres the model so far:http://www.wc3campaigns.net/attachme...1&d=1166204482

Ive made the lower part of the jaw(I need a dictionary....) see now lets just estrude and weld again to fill the cheeks

Zoom (requires log in)

nice uh? but still the cheeks r not defined, Ill use another tool called cut here to add that detail, but before that lets select another thing...hehe its called snap toggle, wich should mean something but since my english is bad I dont know its meaning...Zoom (requires log in)

Anyway, snap toggle works like auto aim in FPS games, helps you selecting things(like vertex),wich are sometimes dificult to select, automatically
Once you press that snap toggle button with the right button of the mouse a dialog will pop up, lets select vertex and midpoint(midpoints are the midpoints of an edge) only(deselect GridPoints)

Zoom (requires log in)

Now press the snap toggle button with the left button of the mouse(activate it)

Now lets get back to cut, it creates edges by dividing a plane, so select edge under editmesh and select cut

Zoom (requires log in)

now since snap toggle is active we can select vertex(and midpoints) even if we dont see them

so do this, select this vertex with a unique click of the mouse

Zoom (requires log in)

now click on this other vertex

Zoom (requires log in)

and the result

Zoom (requires log in)

so you have just learned cut dont forget it, emm you can also cut without snap toggle but itll get messy sometimes...

so lets just use move and cut again to make it looks like this

Zoom (requires log in)

Ive used cut in the lips see? its marked in red, wont be dificult since snap togle is active, just remenber that those midpoints we speak of can be selectables too.

now just move again the vertices untill you get this with the lips

Zoom (requires log in)

Now lets extrude and weld more to do the front of the top of the head(damm I need do study english...), you get something like this:

Zoom (requires log in)

Now Ill do part of the neck, just extrude the edges at the jaw to get this

Zoom (requires log in)

now weld it, we aim to get a boxed neck

Zoom (requires log in)

now extrude it

Zoom (requires log in)

see? nice ^^

Now Ill do the rest of the head with some extrude and weld

so select this two edges

Zoom (requires log in)

and extrude them 4 time like this

Zoom (requires log in)

now weld this vertice at the back

Zoom (requires log in)

make a cut(you can see it in the picture-the red line) at a midpoint and the weld this

Zoom (requires log in)

now just move the vertex at the back to make it look nice

Zoom (requires log in)

now extrude and weld:

Zoom (requires log in)

now Ill just move the vertices around to make it looks good and round, but look what happeded in the eye, whats that? well sometime that happens when you use cut or do a bad weld

Zoom (requires log in)

the solution is just weld it again so I get this at the end:

Zoom (requires log in)

looks nice but look at this:

Zoom (requires log in)

theres an hard edge(dont know how to call it but you get it no?) in his face, we will get rid of it with another tool, its called turn, it works...hard to explain...lets see it in action: select edge under editmesh and select...the whole mesh, thats right select it all so we can see all the edges

Zoom (requires log in)

now select turn

Zoom (requires log in)

now try clicking in an edge, itll turn, dont worry click it again or click undo(edit->undo) and itll revert back.

So now you know what does turn does remember it

now turn this edge

Zoom (requires log in)

now lets fix(turn) more edges like these ones:

Zoom (requires log in)

Zoom (requires log in)

Zoom (requires log in)

and finally just moving the last vertices I got this as the final model of the head:

Zoom (requires log in)

and heres the model:
http://www.wc3campaigns.net/attachme...1&d=1166192539

Well its not really the end for the head, we could modify the normals so it will look better, but Ill save that for the very end,just after unwraping.
Ill be posting the body tutorial soon, maybe tomorrow or today if I finish my dutties soon. Keep modeling

edit:forgot the ears...well just do 2 planes and place them near the head theyll be alphaed so those are the ears :P
edit2:fixed images, fixed some mispelling...I wrote hole instead of whole lol
Attached Images
File Type: jpg 30.jpg (14.8 KB, 702 views)
File Type: jpg 31.jpg (18.1 KB, 677 views)
File Type: jpg 32.jpg (18.9 KB, 674 views)
File Type: jpg 33.jpg (13.6 KB, 674 views)
File Type: jpg 34.jpg (37.4 KB, 677 views)
File Type: jpg 35.jpg (13.5 KB, 670 views)
File Type: jpg 36.jpg (13.5 KB, 667 views)
File Type: jpg 37.jpg (15.8 KB, 660 views)
File Type: jpg 38.jpg (19.6 KB, 661 views)
File Type: jpg 39.jpg (25.2 KB, 669 views)
File Type: jpg 40.jpg (45.2 KB, 660 views)
File Type: jpg 42.jpg (63.5 KB, 682 views)
File Type: jpg 43.jpg (59.9 KB, 684 views)
File Type: jpg turn.jpg (37.7 KB, 659 views)
File Type: jpg 44.jpg (123.8 KB, 668 views)
File Type: jpg 45.jpg (44.8 KB, 665 views)
File Type: jpg 46.jpg (48.7 KB, 661 views)
File Type: jpg 47.jpg (63.2 KB, 663 views)
File Type: jpg fin.jpg (122.5 KB, 739 views)
File Type: jpg 27a.jpg (212.5 KB, 686 views)
File Type: jpg 28a.jpg (66.9 KB, 682 views)
File Type: jpg 29a.jpg (148.4 KB, 710 views)
Attached Files
File Type: max Tutorial02.max (136.5 KB, 199 views)
File Type: max Tutorial0.max (135.0 KB, 90 views)
__________________
Goodbye W3c. Great people and moments here. Time to move on

Last edited by jigrael : 12-16-2006 at 06:32 AM.
jigrael is offline   Reply With Quote
Sponsored Links - Login to hide this ad!
Old 12-15-2006, 04:37 PM   #2
PitzerMike
Alcopops
 
PitzerMike's Avatar


Tools & Tutorials Moderator
 
Join Date: Jan 2003
Posts: 2,788

Submissions (12)

PitzerMike is a splendid one to behold (643)PitzerMike is a splendid one to behold (643)PitzerMike is a splendid one to behold (643)PitzerMike is a splendid one to behold (643)

Approved Map: Pitzer's Minesweeper

Default

This looks promising but also looks like in the top section there are images missing? And where you say //Heres the model so far:// the link is broken.
__________________
Zoom (requires log in)
PitzerMike is offline   Reply With Quote
Old 12-15-2006, 04:45 PM   #3
xXm0rpH3usXx
I want my rep back! asap
 
xXm0rpH3usXx's Avatar
 
Join Date: Jan 2006
Posts: 854

Submissions (35)

xXm0rpH3usXx is a glorious beacon of light (406)xXm0rpH3usXx is a glorious beacon of light (406)xXm0rpH3usXx is a glorious beacon of light (406)xXm0rpH3usXx is a glorious beacon of light (406)xXm0rpH3usXx is a glorious beacon of light (406)xXm0rpH3usXx is a glorious beacon of light (406)

Default

Quote:
Originally Posted by jigrael
Hi, someone told me to do a tut and I accepted so I must keep my word, heres it:
OMG *EXITING*
i asked you, i didnt tell you to do this like in "demanding" :P


Quote:
Originally Posted by jigrael
Ill be posting the body tutorial soon, maybe tomorrow or today if I finish my dutties soon. Keep modeling
EVEN MORE EXCITING!!

Great +rep

you do know that "dutty" is a jamaican word for a crack pipe?? :P

but fix the issue with the images in the first part!
__________________

Last edited by xXm0rpH3usXx : 12-15-2006 at 04:47 PM.
xXm0rpH3usXx is offline   Reply With Quote
Old 12-15-2006, 04:50 PM   #4
jigrael
Worker Ant


Project Member: PoC
 
Join Date: Oct 2003
Posts: 783

Submissions (36)

jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)

Hero Contest #3 - 1st PlaceBattle Droids Model Competition Winner

Default

hey, Ive fix those issuies, dont know why they happened I uploaded everything, anyway I guess its fixed.

i asked you, i didnt tell you to do this like in "demanding" :P

yeah but I didnt say that :), I tried to say that I do what I say Ill do, I dont like much ppl that say theyll do something and never do it
__________________
Goodbye W3c. Great people and moments here. Time to move on

Last edited by jigrael : 12-15-2006 at 04:57 PM.
jigrael is offline   Reply With Quote
Old 12-15-2006, 04:57 PM   #5
moyack
Evil Emoticon
 
moyack's Avatar


Respected User
Project Leader: PoC
 
Join Date: Jan 2006
Posts: 3,263

Submissions (17)

moyack is a splendid one to behold (661)moyack is a splendid one to behold (661)moyack is a splendid one to behold (661)moyack is a splendid one to behold (661)

AI Tournament #2 - 2nd PlaceHero Contest - Second place

Send a message via MSN to moyack
Default

GOGOGOGO Jigrael!!!!

But I have the feeling that some pictures are missing... is your tutorial still in construction???

Anyways, Good job man!!! this page needs a great modelling tutorial :)
moyack is offline   Reply With Quote
Old 12-15-2006, 05:01 PM   #6
xXm0rpH3usXx
I want my rep back! asap
 
xXm0rpH3usXx's Avatar
 
Join Date: Jan 2006
Posts: 854

Submissions (35)

xXm0rpH3usXx is a glorious beacon of light (406)xXm0rpH3usXx is a glorious beacon of light (406)xXm0rpH3usXx is a glorious beacon of light (406)xXm0rpH3usXx is a glorious beacon of light (406)xXm0rpH3usXx is a glorious beacon of light (406)xXm0rpH3usXx is a glorious beacon of light (406)

Default

still not working right...
__________________
xXm0rpH3usXx is offline   Reply With Quote
Old 12-15-2006, 05:07 PM   #7
PitzerMike
Alcopops
 
PitzerMike's Avatar


Tools & Tutorials Moderator
 
Join Date: Jan 2003
Posts: 2,788

Submissions (12)

PitzerMike is a splendid one to behold (643)PitzerMike is a splendid one to behold (643)PitzerMike is a splendid one to behold (643)PitzerMike is a splendid one to behold (643)

Approved Map: Pitzer's Minesweeper

Default

Yeah, many image-links point to not existing attachments. That's why we can't see them. Maybe there's a limit for attachments per post. If that's the problem you can attach them to a new post and fix the links.
__________________
Zoom (requires log in)
PitzerMike is offline   Reply With Quote
Old 12-15-2006, 06:06 PM   #8
jigrael
Worker Ant


Project Member: PoC
 
Join Date: Oct 2003
Posts: 783

Submissions (36)

jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)

Hero Contest #3 - 1st PlaceBattle Droids Model Competition Winner

Default

k that must be it
Ill post the images here and update the thread
Attached Images
File Type: jpg 1.jpg (149.9 KB, 905 views)
File Type: jpg 2.jpg (184.1 KB, 799 views)
File Type: jpg 3.jpg (47.7 KB, 738 views)
File Type: jpg 4.jpg (44.7 KB, 740 views)
File Type: jpg 5.jpg (55.7 KB, 10 views)
File Type: jpg 6.jpg (9.8 KB, 718 views)
File Type: jpg 7.jpg (7.8 KB, 706 views)
File Type: jpg 8.jpg (5.7 KB, 711 views)
File Type: jpg 9.jpg (10.9 KB, 725 views)
File Type: jpg 10.jpg (77.8 KB, 720 views)
File Type: jpg 11.jpg (17.7 KB, 707 views)
File Type: jpg 12.jpg (10.4 KB, 704 views)
File Type: jpg 13.jpg (11.9 KB, 699 views)
File Type: jpg 14.jpg (7.2 KB, 702 views)
File Type: jpg 15.jpg (15.6 KB, 700 views)
File Type: jpg 16.jpg (16.7 KB, 699 views)
File Type: jpg 17.jpg (6.2 KB, 699 views)
File Type: jpg 18.jpg (21.7 KB, 714 views)
File Type: jpg 19.jpg (24.9 KB, 715 views)
File Type: jpg 20.jpg (63.9 KB, 736 views)
File Type: jpg 21.jpg (26.3 KB, 715 views)
File Type: jpg 22.jpg (56.7 KB, 748 views)
File Type: jpg before4after3.jpg (79.3 KB, 743 views)
__________________
Goodbye W3c. Great people and moments here. Time to move on
jigrael is offline   Reply With Quote
Old 12-15-2006, 06:09 PM   #9
jigrael
Worker Ant


Project Member: PoC
 
Join Date: Oct 2003
Posts: 783

Submissions (36)

jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)

Hero Contest #3 - 1st PlaceBattle Droids Model Competition Winner

Default

and here too :D
edit:Is it working?? the other times I was able to see the pictures at the begining so Im not sure if its ok this time
Attached Images
File Type: jpg 23.jpg (10.1 KB, 689 views)
File Type: jpg 24.jpg (20.3 KB, 690 views)
File Type: jpg 25.jpg (22.5 KB, 685 views)
File Type: jpg 26.jpg (21.9 KB, 677 views)
File Type: jpg snap.jpg (3.5 KB, 681 views)
File Type: jpg snapDialog.jpg (9.7 KB, 686 views)
__________________
Goodbye W3c. Great people and moments here. Time to move on

Last edited by jigrael : 12-15-2006 at 06:23 PM.
jigrael is offline   Reply With Quote
Old 12-15-2006, 07:40 PM   #10
jigrael
Worker Ant


Project Member: PoC
 
Join Date: Oct 2003
Posts: 783

Submissions (36)

jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)

Hero Contest #3 - 1st PlaceBattle Droids Model Competition Winner

Default Body

Body Tutorial

K Ill begin the body, seem I have the afternoon free.

first Ill model it appart and then Ill mix it with the head.

Im asuming you have edged face turned and snap toggle turned on
Im asuming you have read the head tut, just for the tools(or functions...dont know their name ....) Ill use like cut,extrude,weld,etc

So lets start, as allways with a unique face.

Zoom (requires log in)

Apply editmesh, select edge, and extrude the edges to get something like this:

Zoom (requires log in)

I like to do the body like a cilinder of 4 faces, but we will clone one half so we will only do one half cilinder beging for the front:
now lets give it form, use move:

Zoom (requires log in)

this is the basic setup for my models, the green is for the arm union, the red is for the pelvis and the light blue is for the union of the two halves, the top part will be extruded to form the bottom of the neck.

Ok Ive refined the body using cut and moved the vertex a little see?

Zoom (requires log in)

now make a reference of the object using the mirror option like we did in the head tut.

Zoom (requires log in)

Ive also made space for the neck see?, well thats all for now for the front part the back is just a clone of the front part but not a reference.
So select mirror
in its options select
Zoom (requires log in)
notice that the axis depends on the view you are at the moment of selecting mirror, so since I was at perspective I have to select y, but if I were at fron I would have to choose other axis, the copy tell 3dsmax to make only a copy of the object.
Next place the copy right next to the front part like this

Zoom (requires log in)

now select the original and under editmesh select attach

Zoom (requires log in)

now select the copy and we have a unique model now, notice that the reference has been updated too.

Zoom (requires log in)

seems fine rigth? well its not, its still splitted, we have to weld all the vertex, now we can do it one by one but its a lot of work, instead we can use weld select wich welds a set of vertex using a force parameter based in proximity of the vertex, so is there are 2 vertex very far away a low parameter wont weld them, but a very strong parameter could weld more than one vertex if there are more than 2 in the set.

so lets put a 1.5 value


Zoom (requires log in)

now select only the vertexes we want to weld

Zoom (requires log in)

and select weld select and its done, not allways its the bets method to choose weld select specially when you have a very high density of vertexes near each other.

Anyway now lets just give form to the back

From the top view use the move tool to archieve this

Zoom (requires log in)

now from the left view use again the move tool to give it a more normal look

Zoom (requires log in)

now to finish the torso for now, move the top vertexes at the back to form the base of the neck, and the vertex at the top of the open for its arm to make a wider back

Zoom (requires log in)

thats it for the torso for now(maybe Ill add more detail, but Im not sure right now) Heres the file until now:http://www.wc3campaigns.net/attachme...1&d=1166203960

lets do the pelvis:

Select the lower edges of the torso

Zoom (requires log in)

extrude them 2 times

Zoom (requires log in)

now lets give it form by move vertexes

Zoom (requires log in)

lets extrude one more time but just this edges:

Zoom (requires log in)
Attached Images
File Type: jpg b1.jpg (17.9 KB, 614 views)
File Type: jpg b2.jpg (21.0 KB, 603 views)
File Type: jpg b3.jpg (111.1 KB, 610 views)
File Type: jpg b4.jpg (131.0 KB, 608 views)
File Type: jpg b5.jpg (34.7 KB, 609 views)
File Type: jpg b6.jpg (10.7 KB, 8 views)
File Type: jpg b7.jpg (28.5 KB, 598 views)
File Type: jpg b8.jpg (73.9 KB, 599 views)
File Type: jpg b9.jpg (56.7 KB, 597 views)
File Type: jpg b10.jpg (84.1 KB, 598 views)
File Type: jpg b11.jpg (36.3 KB, 585 views)
File Type: jpg b12.jpg (33.9 KB, 587 views)
File Type: jpg b13.jpg (24.3 KB, 579 views)
File Type: jpg b14.jpg (85.8 KB, 585 views)
File Type: jpg b15.jpg (120.2 KB, 580 views)
File Type: jpg b16.jpg (99.2 KB, 582 views)
File Type: jpg b17.jpg (48.0 KB, 576 views)
File Type: jpg b18.jpg (37.5 KB, 569 views)
File Type: jpg b19.jpg (40.5 KB, 567 views)
Attached Files
File Type: max TutBody00.max (133.5 KB, 15 views)
__________________
Goodbye W3c. Great people and moments here. Time to move on
jigrael is offline   Reply With Quote
Old 12-15-2006, 08:29 PM   #11
jigrael
Worker Ant


Project Member: PoC
 
Join Date: Oct 2003
Posts: 783

Submissions (36)

jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)

Hero Contest #3 - 1st PlaceBattle Droids Model Competition Winner

Default

NOTE: You have been redirected in order for our attachments to be made available to you. This will only last two minutes; these measures where taken to avoid hotlinking and bandwidth theft.
To avoid these restrictions Log in or Register

now extrude the edges, then weld those vertexes together like this

Zoom (requires log in)

now let move the vertexes to guive it form

Zoom (requires log in)

now weld this 2 vertexed since its not necesary

Zoom (requires log in)

notice that the butt is wider that the crotch(is that the name of that area at the front?)

Zoom (requires log in)

Im not sure if that butt should be kept wide like that, time will tell if it goes okay once we add legs, so thats it for the pelvis. Heres the file until now http://www.wc3campaigns.net/attachme...1&d=1166215947

Legs

Notice there are two 4 sided holes(one in each half) of the pelvis, thats why I do 4 sided legs, theres no need for more detail in warcraft than 4 sides per limb I think.

anyway just extrude 4 times the selected edges here

Zoom (requires log in)

llike this

Zoom (requires log in)

doesnt look good uh? lets fix it by moving the vertexes

Zoom (requires log in)

doesnt look good either, lets use scale (its near the move button)

Zoom (requires log in)

its the one thats activated, so now we will just select by rows and scale a little, try to make it like this:

Zoom (requires log in)

still looks bad...well we will use the move vertex again

Zoom (requires log in)

now its good :) heres a side view and perspective too:

Zoom (requires log in)

now for the feet, lets see, extrude one time and then use weld to get this

Zoom (requires log in)

now use move vertex, weld and scale(if you want) to get this

Zoom (requires log in)

now use extrude and weld again to get this:

Zoom (requires log in)

nice uh? :D

okay now lets do the last thing, the bottom of the feet:

Zoom (requires log in)

see just extrude and use weld to fill the hole.

Now the legs are done for now, here is the file until now http://www.wc3campaigns.net/attachme...1&d=1166207324
Attached Images
File Type: jpg b20.jpg (67.7 KB, 558 views)
File Type: jpg b21.jpg (111.5 KB, 551 views)
File Type: jpg b22.jpg (34.3 KB, 549 views)
File Type: jpg b23.jpg (30.2 KB, 555 views)
File Type: jpg b24.jpg (58.7 KB, 551 views)
File Type: jpg b25.jpg (19.0 KB, 545 views)
File Type: jpg b26.jpg (40.5 KB, 555 views)
File Type: jpg b28.jpg (50.5 KB, 549 views)
File Type: jpg b27.jpg (2.9 KB, 1061 views)
File Type: jpg b29.jpg (36.3 KB, 559 views)
File Type: jpg b30.jpg (61.3 KB, 553 views)
File Type: jpg b31.jpg (46.4 KB, 545 views)
File Type: jpg b32.jpg (150.4 KB, 549 views)
File Type: jpg b33.jpg (112.9 KB, 545 views)
File Type: jpg b34.jpg (59.8 KB, 544 views)
Attached Files
File Type: max TutBody01.max (134.0 KB, 16 views)
File Type: max TutBody02.max (135.5 KB, 15 views)
__________________
Goodbye W3c. Great people and moments here. Time to move on
jigrael is offline   Reply With Quote
Old 12-15-2006, 09:35 PM   #12
jigrael
Worker Ant


Project Member: PoC
 
Join Date: Oct 2003
Posts: 783

Submissions (36)

jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)

Hero Contest #3 - 1st PlaceBattle Droids Model Competition Winner

Default

Now the arms

4 sided as well but theres something a litle tricky at the shoulders .

extrude 6 times the hole(edges) at the side of the chest like this:

Zoom (requires log in)

now use scale(or move) to give it form like this:

Zoom (requires log in)

now weld this unnecesary vertexes at the inner side ot the arms near the chest like this

Zoom (requires log in)

now it looks good, but when the model wont have shoulderpads like now I dont like those edgy shoulders, I like rounded ones, so Ill try to round this shoulders

first eliminate the vertex that was here

Zoom (requires log in)

now do these cuts

Zoom (requires log in)

Zoom (requires log in)

now weld so it end like this:

Zoom (requires log in)

now cut here:

Zoom (requires log in)

now weld

Zoom (requires log in)

and now use move and scale to make it end like this

Zoom (requires log in)

heres a better pic of this:

Zoom (requires log in)

btw if you see it closely you will notice an unwelded vertex at the shoulder, just weld it to the nearest vertex.

now cut here

Zoom (requires log in)

now weld the 3 vertices into this:

Zoom (requires log in)

now use move vertex and give it a more nice round form like this

Zoom (requires log in)

heres a better look at what we have just archieved:

Zoom (requires log in)

now just move the vertex at the elbow to the back

Zoom (requires log in)

and make the arm a little thinner and the arm is done:


Zoom (requires log in)

Heres the model so far:
http://www.wc3campaigns.net/attachme...1&d=1166212793

lets do the hand :D

Now that I see it the style of this model wont fit too much in warcraft, maybe at the end Ill modify its propotions
EDIT: retracted
Attached Images
File Type: jpg b35.jpg (39.1 KB, 536 views)
File Type: jpg b36.jpg (152.1 KB, 537 views)
File Type: jpg b37.jpg (76.2 KB, 528 views)
File Type: jpg b38.jpg (48.7 KB, 528 views)
File Type: jpg b39.jpg (42.6 KB, 522 views)
File Type: jpg b40.jpg (33.1 KB, 516 views)
File Type: jpg b41.jpg (73.4 KB, 509 views)
File Type: jpg b42.jpg (69.3 KB, 513 views)
File Type: jpg b43.jpg (56.8 KB, 513 views)
File Type: jpg b44.jpg (163.6 KB, 509 views)
File Type: jpg b45.jpg (66.9 KB, 508 views)
File Type: jpg b46.jpg (61.2 KB, 506 views)
File Type: jpg b47.jpg (97.4 KB, 502 views)
File Type: jpg b48.jpg (53.7 KB, 495 views)
File Type: jpg b49.jpg (51.3 KB, 495 views)
File Type: jpg b50.jpg (266.4 KB, 498 views)
File Type: jpg b51.jpg (71.2 KB, 497 views)
Attached Files
File Type: max TutBody03.max (138.0 KB, 23 views)
__________________
Goodbye W3c. Great people and moments here. Time to move on

Last edited by jigrael : 12-16-2006 at 05:36 AM.
jigrael is offline   Reply With Quote
Old 12-15-2006, 09:39 PM   #13
jigrael
Worker Ant


Project Member: PoC
 
Join Date: Oct 2003
Posts: 783

Submissions (36)

jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)

Hero Contest #3 - 1st PlaceBattle Droids Model Competition Winner

Default Hand

Right now the whole policount(body+head is under 600 polys) so Ill do a better hand than just a box, maybe hads like Black stan does them


Hand

Illl just continue addind it to the arm

Zoom (requires log in)

extrude them 3 times

Zoom (requires log in)

now weld the four vertexes at the tip

Zoom (requires log in)

now move the vertexes at the front view

Zoom (requires log in)

now we will extrude faces instead of edges, select face under editmesh then select extrude

Zoom (requires log in)

now select this faces(you can select more that one holding cntrl remember?)

Zoom (requires log in)

now click and drag the mouse over it, itll get extruded

Zoom (requires log in)

now move the vertexes

Zoom (requires log in)

now select this faces here

Zoom (requires log in)

extrude them

Zoom (requires log in)

now use scale

Zoom (requires log in)

now reposition this

Zoom (requires log in)

extrude it again,resize it and move the vertexes

Zoom (requires log in)

keep moving untill you get something like this:

Zoom (requires log in)

Zoom (requires log in)

now lests just turn some edges to make it look better, select edge under editmash and select the whole hand

Zoom (requires log in)

now select turn and turn the edges of this side of the hand, just the ones you see here:

Zoom (requires log in)

now to finish it, disable edged view, the thumb of the hand and the tip of the fingers doesnt look smoothed, so we will add that, select element under editmesh and select all the mesh

Zoom (requires log in)

and select 1 at smoothing groups, that will do it

Zoom (requires log in)

And thats it, the hand is done I think

Zoom (requires log in)

Heres the model until now

http://wc3campaigns.net/attachment.p...1&d=1166235969
Attached Images
File Type: jpg b52.jpg (12.3 KB, 481 views)
File Type: jpg b53.jpg (27.0 KB, 481 views)
File Type: jpg b54.jpg (14.8 KB, 474 views)
File Type: jpg b55.jpg (33.9 KB, 7 views)
File Type: jpg b56.jpg (24.2 KB, 471 views)
File Type: jpg b57.jpg (34.0 KB, 472 views)
File Type: jpg b58.jpg (20.2 KB, 471 views)
File Type: jpg 59.jpg (22.3 KB, 470 views)
File Type: jpg b60.jpg (13.3 KB, 472 views)
File Type: jpg b61.jpg (27.8 KB, 473 views)
File Type: jpg b62.jpg (80.7 KB, 472 views)
File Type: jpg b63.jpg (52.0 KB, 471 views)
File Type: jpg b64.jpg (29.4 KB, 474 views)
File Type: jpg b65.jpg (39.2 KB, 469 views)
File Type: jpg b67.jpg (19.9 KB, 470 views)
File Type: jpg b68.jpg (119.7 KB, 468 views)
File Type: jpg b69.jpg (127.0 KB, 474 views)
File Type: jpg b70.jpg (108.1 KB, 473 views)
File Type: jpg b71.jpg (151.0 KB, 470 views)
File Type: jpg b72.jpg (119.9 KB, 469 views)
File Type: jpg b73.jpg (47.7 KB, 476 views)
Attached Files
File Type: max TutBody04.max (139.5 KB, 21 views)
__________________
Goodbye W3c. Great people and moments here. Time to move on

Last edited by jigrael : 12-16-2006 at 04:26 AM.
jigrael is offline   Reply With Quote
Old 12-15-2006, 10:37 PM   #14
PitzerMike
Alcopops
 
PitzerMike's Avatar


Tools & Tutorials Moderator
 
Join Date: Jan 2003
Posts: 2,788

Submissions (12)

PitzerMike is a splendid one to behold (643)PitzerMike is a splendid one to behold (643)PitzerMike is a splendid one to behold (643)PitzerMike is a splendid one to behold (643)

Approved Map: Pitzer's Minesweeper

Default

Yes, great, it works now. Good work!
You're putting a lot of effort into this.

Just tell me whenever this is complete, then I'll approve it and clean out the comments above.
__________________
Zoom (requires log in)
PitzerMike is offline   Reply With Quote
Old 12-16-2006, 05:34 AM   #15
jigrael
Worker Ant


Project Member: PoC
 
Join Date: Oct 2003
Posts: 783

Submissions (36)

jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)jigrael is a splendid one to behold (695)

Hero Contest #3 - 1st PlaceBattle Droids Model Competition Winner

Default Mixing body+head

EDIT:Should be

okay we are here now, we will need to tweak the head and he body to make them look good once mixed, wasnt a good idea to make them separated :( anyway lets do it.

Notice that Ill have edged faces and snap toggle activated or deactivated by as I need it, you should already know why its worth to have them turned on or off

We will be using the body scene, there we will merge the head. Now go to file-->merge, select the head scene and click open, something like this will pop up

Zoom (requires log in)

you have to select the elements you want to merge, so select both and click ok.

Now if this pops up, it just means that you are given the option to rename the merged object if it has the same name as an object thats already in the scene. Ill just add and extra "a" at the end to give it a unique name, same for the other object. Click merge to continue

Zoom (requires log in)

Now heres how it ended:

Zoom (requires log in)

so select the two parts of the head and using scale, make it smaller and put it on top of the chest like this:

Zoom (requires log in)

No lets attach the head to the body, use the attach body in editmesh and select one half of the head:

Zoom (requires log in)

now notice(Ive moved the reference model to see it better) that theres a redundant part of the head, wich we attached before to the original half of the head

Zoom (requires log in)

so select element and click on that redundant half of the face

Zoom (requires log in)

now delete it and reposition the reference

Zoom (requires log in)

now weld the neck to the chest using weld target

Zoom (requires log in)

now select everything using element under edit mesh and apply 1 at smoothing groupds

Zoom (requires log in)

now see the model at perspective, looks a little weird I think, we will need to rework some proportions to fix it.

Zoom (requires log in)

but first there are some edged at the chest that need to be turned, here Im just selecting them:

Zoom (requires log in)

turn them both with turn

Zoom (requires log in)

now see it in the front view, the neck is a bit long

Zoom (requires log in)

so select the whole head like this(Im using vertexes by can be done by selecting faces or edges too)

Zoom (requires log in)

move them down a bit

Zoom (requires log in)

now as you can see it doesnt look that good, so as I said we will rework proportions, like the arms wich are too wide, so Ill just fix them using move vertex, I got this:

Zoom (requires log in)

Now before continuing Ive noticed tha the edges at the chest still looks wrong see this edges Ive selected, they need to be turned

Zoom (requires log in)

so lets just turn them

Zoom (requires log in)

ok lets get back to proportions, lets make the legs a bit wider

Zoom (requires log in)

Now there are some edges at the legs that needs to be turned, here Im selecting them

Zoom (requires log in)

so turn them

Zoom (requires log in)

now I think its ok, but lets see the head again

Zoom (requires log in)

looks a little thin so we will try to fix that, select the vertexes at the back of the head and move them more to the back like this

Zoom (requires log in)

Here are the results

Zoom (requires log in)

now go to the feet, there r edges to be turn again, this are them:

Zoom (requires log in)

turn them like this

Zoom (requires log in)

And I think we are done :)

Heres the file until now:
http://wc3campaigns.net/attachment.p...1&d=1166239982

Edit: Until now the mode has only 646 poligons cool uh?
Attached Images
File Type: jpg b74.jpg (57.3 KB, 469 views)
File Type: jpg b75.jpg (53.0 KB, 459 views)
File Type: jpg b76.jpg (37.6 KB, 456 views)
File Type: jpg b77.jpg (35.5 KB, 458 views)
File Type: jpg b78.jpg (90.7 KB, 457 views)
File Type: jpg b79.jpg (100.2 KB, 452 views)
File Type: jpg b80.jpg (110.5 KB, 447 views)
File Type: jpg b81.jpg (90.9 KB, 445 views)
File Type: jpg b82.jpg (83.3 KB, 445 views)
File Type: jpg b83.jpg (62.2 KB, 442 views)
File Type: jpg b84.jpg (34.6 KB, 446 views)
File Type: jpg b85.jpg (317.9 KB, 448 views)
File Type: jpg b86.jpg (112.8 KB, 439 views)
File Type: jpg b87.jpg (41.8 KB, 439 views)
File Type: jpg b88.jpg (66.2 KB, 435 views)
File Type: jpg b89.jpg (36.9 KB, 438 views)
File Type: jpg b90.jpg (60.8 KB, 437 views)
File Type: jpg b91.jpg (153.0 KB, 434 views)
File Type: jpg b92.jpg (127.9 KB, 430 views)
File Type: jpg b93.jpg (41.6 KB, 437 views)
File Type: jpg b94.jpg (89.7 KB, 432 views)
File Type: jpg b95.jpg (119.6 KB, 425 views)
File Type: jpg b96.jpg (33.8 KB, 427 views)
File Type: jpg b97.jpg (93.3 KB, 431 views)
File Type: jpg b98.jpg (45.5 KB, 427 views)
File Type: jpg b99.jpg (103.0 KB, 420 views)
File Type: jpg b100.jpg (131.3 KB, 431 views)
Attached Files
File Type: max TutBody05.max (142.5 KB, 34 views)
__________________
Goodbye W3c. Great people and moments here. Time to move on

Last edited by jigrael : 12-16-2006 at 05:39 AM.
jigrael is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT. The time now is 05:45 AM.


Donate

Affiliates
The Hubb http://bylur.com - Warcraft, StarCraft, Diablo and DotA Blog & Forums The JASS Vault Clan WEnW Campaign Creations Clan CBS GamesModding Flixreel Videos

Powered by vBulletin (Copyright ©2000 - 2014, Jelsoft Enterprises Ltd).
Hosted by www.OICcam.com
IT Support and Services provided by Executive IT Services