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Free Software Terrorist
Technical Director
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NOTE: You have been redirected in order for our attachments to be made available to you. This will only last two minutes; these measures where taken to avoid hotlinking and bandwidth theft. To avoid these restrictions Log in or Register Hello there, I would declare the hero contest to be a success already, 9 submissions with some very nice heroes. (So it is the most active big spell contest ever made)
The pre-voting stage has ended. Two submissions were disqualified for not following the rules. Now it is the time for the voting stage.
I got to make a zip file containing all the submissions. download: stats (manual updating):
Argo's and ToadCop's submissions were great but were, unfortunaly, disqualifed, Argo's didn't use triggers/JASS for all the spells (the passive one was just engineering upgrade) and ToadCop, unfortunally used a projectile system his spells are very cool anyways and were included in the zip. Edit: To interested contestants, I would need you to pick an screenshot of your hero so I can include it in the front page, when I announce the voting globally. |
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#4 | |
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Free Software Terrorist
Technical Director
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Quote:
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#5 |
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Yay!
Join Date: May 2006
Posts: 849
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Do we vote by concept or concept and how neat/bug-free a map was?
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#6 |
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Free Software Terrorist
Technical Director
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You can use whatever grading lines you want, the only condition is that you justify your vote
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#7 |
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Yay!
Join Date: May 2006
Posts: 849
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Tough decision, but in the end, I made up my mind. I'm voting 1 for moyack. Why? His abilities shined and was very fun to play with. His spells altogether will make a hero for basically any type of game. My other vote is tied between shadowange1 and emjlr3. I loved the fear theme, but at the same time, I loved the storm effects and such.
__________________Why I didn't say others: Some of them were just too confusing, or buggish, to use. Others would be okay but not as "great" as the ones I voted for. I'm still stuck voting between shadowange1 and emjlr3. I don't know, can't pick ![]() P.S. Do I have to include a screenshot, or only the people that entered? |
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#8 |
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User
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1 point to shadowange1: His hero had cool abilties that I think went together well enough.
__________________The other to moyack because his hero had also cool abilities that seemed good for most situations. |
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#9 | |
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Free Software Terrorist
Technical Director
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Quote:
No, only contestants . |
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#10 |
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Lackadaisically Absent.
Respected User
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Well, I can tell I'm not getting any votes for my hero, but hey, it was a learning expierence anyways. It helped me get back into WC3 Editing.
__________________I vote that this should be stickied too. |
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#11 |
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User
Join Date: Aug 2003
Posts: 1,112
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Great! Can't wait to see what people have cooked up :D
__________________Gonna take a look after work today and post my vote :) PS: What is this with a screenshot ? :P Last edited by Zachary_Shadow : 12-11-2006 at 08:28 AM. |
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#12 |
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User
Join Date: Feb 2005
Posts: 231
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Zachary_Shadow (Golden God): Seemed like a decent hero, but the "first" ability was a bugged; if I moved instantly after casting, I could cast it again without waiting for any cooldowns. Also the damage effect didn't take place when I used this exploit, so at the end there was a bunch of invurnerable footmen running around. Having one passive, one self-buff, one active and one summon skill created a nice all-around feel to the hero.
shadowange1 (Shadow Priest): A fun hero, possibly a bit too powerful for melee games as is. The ultimate seemed a bit out of place, as enemies were running around in fear instead of lying helpless in the explosion field. Btw, why put magic immune units to the map? Pyrogasm (Nether Mage): Also quite fun hero to mess around with. All skills had great synergy, but were useful enough as single skills too (well the ultimate would do pretty much nothing without the others, but that's just good I think). The possibilities of Banish have never been used so well. There were a couple of spelling errors on Defabricate though. Emijlr3 (Physical Being): A damage-dealer merged with a mana-burner, who has 4 active skills (even the passive, heh) seemed like a bit too complicated hero at first, but at the end was pretty straightforward. Perhaps the "first" skill could be replaced with something else, I didn't like that much for some reason (perhaps making it non-toggleable with longer cooldown and greater effect would be better). Rising_Dusk (Grim Pharoah): A mean fighting machine with nice skill synergy. The "machine gun" with Amblify Damage was a devastating combo and the passive ensured that there was always mana for a round of casting. I was just wondering, if Pharoah was really meant to be Pharaoh? Daelin (Scarlet Crusader): I don't know what to say about this one. Skills were atleast adequate, but for some reason weren't all that fun. Perhaps there wasn't enough synergy to them. Moyack (Brutal Beast): Maybe a bit too straightforward. I was left cold by this hero for some reason or another. In conclusion I think most if not all heroes were great and had their uses, but I have to give Pyrogasms Nether Mage both points. It was pretty much the only hero I could see that could be used in two different ways: as an offensive damage-dealer/disabler or a damage-reducer/healer. Finding the right time and location to cast the right spell was crucial and exciting. |
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#13 |
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Free Software Terrorist
Technical Director
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You jump into conclusions too fast don't you?
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#15 |
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Pharoah was indeed meant to be pharoah.
__________________Just trust me there, if there were a better model for it in WC3 I would have used it. I really felt that Zachary_Shadow's had lots of potential, but that in terms of melee balancing his hero had no clout. Mass-making gold via his skills is not a very balanced way to do things. It also lacked polish and finesse, his skills didn't follow the WC3 command card style, their tooltips were too overdone. This was about making a hero to fit into a melee map, which I think is where his fell apart. Shadowange1 had some pretty good ideas, but they really lost the feel of a WC3 hero. The whole idea of fear was neat, but not only was the testmap not very well put together to test it's balance so far as melee is concerned, but it lacked real flow. The first two skills were very neat, but then an ultimate that randomly deals damage around him? That just doesn't fit into neither the fear theme nor the hero. Overall, a little more finetuning and this hero would have been pretty good. As it stands though, I wouldn't ever pick him if he was a tavern option in a melee game. You know what? Pyrogasm made a damned good hero. The presentation was flawless, the polish on the hero extremely good. I am very much impressed. The flow between the ethereal ideas and the skills were beautiful, I am proud to offer one of my points to him for his wonderful hero. The hero itself was fun and had lots of options; I could see comboes with the Blood Mage for some extra ethereal goodness. And heck, I'd probably try him with Spirit Walkers for some extra ethereal bashing good times. Very good stuff you have there, Pyro. Emijl3r made a pretty good hero too, but my biggest strife here was how darned confusing it was to figure out. I had to read the tooltips several times just to get the gist of a spell, and even then I could never get it to work the way I thought it would! I think that being the biggest flaw, the hero itself was fun to use (Once I quasi-understood it) and overall good stuff. I think with more detailed description (And maybe a fewer effects on the spells) that he would be a very nice hero. I must confess, the ultimate was pretty cool though. :P Oh look, my hero is next. Well, I can't really comment on it. I made it the best to my ability and designed it to fit the WC3 melee setting. We'll see if anyone else shares in my sentiment, though. I thoroughly enjoyed Daelin's hero as I forced myself to play through a melee game to test it. Aside from that testing flaw, I think it was very well designed with an awesome flow and ultimate. Naturally, he didn't just muddy things up with SFX, he made real spells that really matter. For all of that I think I will just toss my other vote towards him. He deserves it. Moyack had some very interesting ideas, but I think they needed a bit more flow and polish put into them. The knock-into-the-air thing looked too static, a parabola should have been used to make the motion fluid and realistic. I really wasn't a super fan of land bash or the other skills, they just didn't strike me as exciting or directly life-saving/useful in a melee battle. Over the course of the entire melee test I won with very minimal casting. Perhaps with more diversity, polish, and enhancement this could be a very awesome hero. Overall, great heroes! My two points were divied up between Daelin and Pyrogasm, but that doesn't mean I don't like any of the others. I hope this is the closest quasi-spell contest we ever have, eh? Keeps it interesting that way! Good luck everyone! |
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