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Old 11-18-2006, 04:25 AM   #31
Thanatos_820
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What's new about 0.85 besides the Kotaro Fuma guy. I also saw that you changed the map description and added some to credits but I didn't notice any other things.
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Hidden information:
Quote:
Thanatos Arena Progress:
Heroes: |||||||||| 100%
Abilities: |||||||||| 50%
Items: |||||||||| 30%
Terrian: |||||||||| 50%
Triggers: |||||||||| 40%
Completion: |||||||||| 70%


Hidden information:
Quote:
Dark Labyrinth Progress:

Heroes: |||||||||| 100%
Abilities: |||||||||| 50%
Items: |||||||||| 30%
Terrian: |||||||||| 70%
Triggers: |||||||||| 80%
Completion: |||||||||| 50%



Go to Clan CBS Forums and look in my thread: Thanatos Arena for more information about the map.
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Old 11-18-2006, 08:43 AM   #32
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Quote:
I would like to ask you nooK, where did you get the Japanese peasant model anyway?
Metal_Sonic64 made it for me.

Quote:
I should've told you a while ago but some of the models don't suit the names. Ishida Mitsunari, his model is Akechi Mitsuhide's. Fukushima Masanari, his model is Sanada Yukimura's. Oichi, her model is Honda Inahime. Sorry if you didn't know but the names are a bit mixed up.
Samurai Legends isn`t based on Samurai Warriors or Onimusha or whatever, alos every model/hero has a few different names.

Quote:
What's new about 0.85 besides the Kotaro Fuma guy. I also saw that you changed the map description and added some to credits but I didn't notice any other things.

v 0.85:

- Added a new hero: Onmyoji
- Updated to CasterSystem 14.0
- Fixed game being unplayable due to bugged "Abstraction"
- Added a scoreboard at the end of the game
- Added Shrine of Calling, allowing fast lane switching
- Added Shrine of Fire, spawning elite archers
- You can now build 4 shrines at each Outpost
- Dojos/Outposts now also give 200 gold & 2 honor when killed
- Spawns now attack the Dojos instead of directly going for the Townhall
- You can no longer use "Weak Spot" manually
- Fixed a leak in "Flying Death`s" code
- Fixed a leak in "Rising Dragon`s" code
- Increased gold cost of Ring of Regeneration to 450
- Added a smokebomb effect to "Shadow"
- Removed fire effect on caster when wearing Fire Sodeguchi
- Changed wrong buff of "Order of the Dragons"
- Edited the Yumi`s missile model to play the correct sound
- Edited the Yumi`s model to play a female death sound
- Fixed typos (mercenaries)
- Small terrain changes
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Old 11-18-2006, 02:41 PM   #33
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WILL THE ALMIGHTY is just really nice (284)WILL THE ALMIGHTY is just really nice (284)

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Quote:
Originally Posted by Thanatos_820
Well, she's the daughter of Honda Tadakatsu right? But the models are bothering me a bit though. nooK doesn't have to change it but well....I don't know.

Ummm... thers a car company named Honda... thats why I "loled". doesn't matter.

didn,t you just put up another 0.85 version? Any ideas on a major addition you could do to make it to version 1?
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[21-10-00] WILLTHEALMIGHTY: Ok I have this weird sound upstairs... BRB gotta go check it out.
[21-10-09] Ash: WILLTHEALMIGHTY, WAIT
[21-10-16] Ash: WILLTHEALMIGHTY, IT IS NOT SAFE OUT THERE, TAKE THIS!
[21-10-16] Ash gives WILL a kitten.
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Old 11-18-2006, 03:16 PM   #34
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Does it really matter what the damn version number is?

Anyway, Fun and interesting map. Nice to see someone try and do something different with an AoS.
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Old 11-18-2006, 03:56 PM   #35
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not really the number but things added to make it as best as it can.
before version 1: building the game, adding stuff
after version 1: fixing bugs and adding small stuff to help. Of course it can build up to 2, 3 , 4 ,5 ,6 ,7.

Not an expert, and it doesn' really matter, its a great game anyway, loved to play it.
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[21-10-00] WILLTHEALMIGHTY: Ok I have this weird sound upstairs... BRB gotta go check it out.
[21-10-09] Ash: WILLTHEALMIGHTY, WAIT
[21-10-16] Ash: WILLTHEALMIGHTY, IT IS NOT SAFE OUT THERE, TAKE THIS!
[21-10-16] Ash gives WILL a kitten.
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Old 11-18-2006, 04:31 PM   #36
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Well, there is something wrong (If I only saved the replay but I forgot). I was wandering around when my brother's character died when I wasn't near him. So after he died it said: xXxDeathwingxXx was killed by the Asai with the help of xXxHelldrake! It was LAN so we make up custom names. The point is, I got honor points for doing nothing, not even near him when he died. He was on the other side of the map when that happened but I got 1 horor point when I shouldn't have. Nope, I didn't hire anything or anyone, just Shibata Katsuie, that's it.

Quote:
Originally Posted by nooK
- Added a new hero: Onmyoji

Wasn't he already there in recent versions but he wasn't selectable?
__________________
Hidden information:
Quote:
Thanatos Arena Progress:
Heroes: |||||||||| 100%
Abilities: |||||||||| 50%
Items: |||||||||| 30%
Terrian: |||||||||| 50%
Triggers: |||||||||| 40%
Completion: |||||||||| 70%


Hidden information:
Quote:
Dark Labyrinth Progress:

Heroes: |||||||||| 100%
Abilities: |||||||||| 50%
Items: |||||||||| 30%
Terrian: |||||||||| 70%
Triggers: |||||||||| 80%
Completion: |||||||||| 50%



Go to Clan CBS Forums and look in my thread: Thanatos Arena for more information about the map.

Last edited by Thanatos_820 : 11-18-2006 at 04:35 PM.
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Old 11-18-2006, 05:07 PM   #37
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I like the theme of the map but sadly... theres nothing new that no AoS Map hasn't done or done better already.

Maybe add an item creating system like in what AoS maps have.

How about adding missions/quests to the map to get the players something else to do then just pushing back and forth from one another. Like escort a villager to your base or something. Or run to the center of the enemie's base and race back to your base. And you'll recieve awards for completing them like Gold, Honor, Exp, Items etc.

Cause the gameplay is pretty repetitive, well VERY repetitive.

And maybe add minigames to the map? To give more variety to the boring gameplay.

For example every so often the players will be warped to an open area in the map, away from the armies. Then a random minigame will occur like...

Capture the Flag
Free For All
Team Deathmatch (Team 1 heros vs Team 2 heros)

Those are just example of some minigame you can add.
And the winner of the minigame will recieve a reward for their team. Like money, honor, items, exp etc.

Those are just some ideas for you to consider to enchance the gameplay some more.
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Old 11-18-2006, 07:51 PM   #38
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If you want to play minigames play Uther Party. This is AoS, competive gameplay where ramdomness shall be kept as low as possible.
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Old 11-18-2006, 10:00 PM   #39
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Some more suggestions:

Fuijin's Grace: Cost 2750 Gold and 4 Honor Points
A beautifully decorated war fan used in ceremonies and holds the essence of Fuijin. This war fan is lighter that a feather, allowing fast attacks to take place and chills anything it touches.

Stats:
+20 Damage
+Frost Strike I
+15% Attack Speed

Frost Strike I:
When a enemy unit is hit with this ability, it's movement speed is reduced by 25% and attack speed is reduced by 15%.

Open Valor: Cost 1600 Gold and 5 Honor Points

Requires:
-Fuijin's Grace
-Ring of Life

Open Valor is created when Fuijin's Grance is combined with a Ring of Life. Open Valor, the improved version of Fuijin's Grace, grants improved vitality, along with the traits of Fuijin's Grace.

Stats:
+30 Damage
+Frost Strike II
+25% Attack Speed
+3 Hit Point Regeneration

Frost Strike II:
When a enemy unit is hit with this ability, it's movement speed is reduced by 35% and attack speed is reduced by 30%.

Oni-Giri: Cost 2500 Gold and 4 Honor Points

Requires:
-Shamshir
-Ceremonial Mask
-Oni Standard

This blade was crafted by demons and used by the feudal and daiymo lord, Oda Nobunaga in his young years. This blade is imbuded with demonic powers, far beyond human.

Stats:
+15 Damage
+Corruption Strike I
+15% Attack Speed
+75% Mana Regeneration

Corruption Strike I:
When a enemy unit is hit with this ability, it's armor is reduced by 5 and gives a 5% chance to control the unit upon striking.

Tesa-Giri: Cost 1800 Gold and 3 Honor Points

Requires:
-Ninja-To
-Wazikashi

A finely crafted katana what can just through steel easily. Some say that this kind blade was used by Iga ninjas before sickles and chains were introduced.

Stats:
+15 Damage
+Critical Strike I
+10% Attack Speed

Critical Strike I:
The wielder of this weapon has a 15% to deal 2.2x the damage.

Tesa-Giri & Oni-Giri: Cost 3200 Gold and 7 Honor Points

Requires:
-Oni-Giri
-Tesa-Giri

When the powers of Oni-Giri and Tesa-Giri are brought together, the two swords form together into one. This blade was used by Date Terumune, father of Date Masamune but was destroyed, forming Oni-Giri and Tes-Giri. This blade can cut through any armor with its swift strikes and may control lesser minions.

Stats:
+30 Damage
+Critical Strike II
+25% Attack Speed
+Corruption Strike II

Critical Strike II:
The wielder of this weapon has a 20% to deal 3.5x the damage.

Corruption Strike II:
When a enemy unit is hit with this ability, it's armor is reduced by 8 and gives a 8% chance to control the unit upon striking.

Muramasa: Cost 1500 Gold and 3 Honor Points

Requires:
-Shamshir

A finely crafted katana imbued with demonic powers. This katana was favored by Oda Nobunaga, since this katana has been through over 100 battles without being dull.

Stats:
+2 Stats
+10% Mana Steal


Zanmato: Cost 2000 Gold and 4 Honor Points

Requires:
-Muramasa

A very superior katana imbued with masterful powers. This katana was used by Miyamoto Musashi after becoming the legendary swordsman of Japan.

Stats:
+5 Stats
+25% Mana Steal

These are just suggestions if more items are required.

EDIT I: More suggestions....if needed.

Shrine of Honor:
This shrine gives you 1 bonus honor when killing a enemy hero and allows you to trade honor points for gold or gold for honor points.

Trade Honor Points:
Trade 1 Honor point to get 500 gold.

Trade Gold:
Trade 750 Gold for 1 Honor point.

Shrine of Blessing:
This shrine heals your hero by 10 for each unit killed.

Shrine of Omnisicience:
Mana: 500
This shrine can use the Far Sight spell and improves vision of the player's units by 100.

Far Sight: Cost 50 Mana. Cooldown is 15 seconds.
Reveals an area of 700, allowing all players to see invisible units in the target area for 5 seconds.

EDIT II: Even more suggestions.....

Yaso Sword: Cost 1800 Gold

Requires:
-Wazikashi

A katana that's crafted with stainless steel. It's swift attacks and light wieght give it a weak frame but it can be vicious at times. This blade was used by Miyamoto Yoshitsune.

Stats:
+10 Damage
+5 Agility
+10% Attack Speed

Tengu Herb: Cost 280 Gold
This medicinal herb is secretly grown by the Tengu ogres. This heals 500 hit points when used.

Shrine of the Ancient:
This shrine creates items that are useless but are required for certain crafts.

Nue's Claw: Cost 700 Gold
Paricularly a worthless sharp item that can be used to craft certain items.

Broken Sword: Cost 500 Gold
A worn and worthless item that can be used to craft certain items.

Claw of Raiju: Cost 500 Gold
A sharp claw from the paws of Raiju that can be used to craft certain items.

Giant Evil Bone: Cost 500 Gold
A large bone with a evil essence inside and can be used to craft certain items..

Floating Cloud: Cost 2500 Gold and 5 Honor Points

Requires:
-Claw of Raiju
-Nue's Claw
-Giant Evil Bone

A nice handcrafted sword with heavenly abilities. This sword allows the ability to heal others and may deal more damage on certain strikes.

Stats:
Holy Light
+20 Damage
+Critical Strike I

Holy Light: Cost 75 Mana
The wielder can cast Holy Light, healing a single unit by 200.

Critical Strike I:
The wielder has a 15% chance to deal 2.2x the damage.

Sword of Nue's Claw: Cost 2500 and 6 Honor Points

Requires:
-Nue's Claw
-Broken Sword

A sword forged to be as sharp as Nue's claws. This sword is blessed with the power to paralyze enemy units.

Stats:
+20 Damage
+10% Attack Speed
+Thunder Strike

Thunder Strike I:
This ability gives a 10% chance to paralyze and enemy units for 4 seconds.

Wandering Merchant: (Neutral)

A merchant who wanders by on the battlefield, hoping to make profit on those who need suppies. On certain events, he may give a discount. This merchant sells:

- Kurama Herbs (Cost 150 Gold)
Heals the hero or unit by 80. Contains 3 charges.
- Tengu Herbs (Cost 320 Gold)
Heals the hero or unit by 180. Contains 3 charges.
- Miracle Pills (Cost 500 Gold)
Heals the hero or unit by 300. Contains 3 charges.
- Protection Charms (Cost 600 Gold)
Raises armor by 5 to all units (excluding enemies) for 45 seconds. Contains 2 charges.
- Healing Balms (Cost 750 Gold)
Raises hit point regeration by 3 and hit points by 125.
- Energy Balms (Cost 750 Gold)
Raises mana regeneration by 35% and mana capacity by 100.
- Samurai Talismans (Cost 700 Gold)
Raises the damage of the hero by 5 and armor by 3.
- Remedies (Cost 475 Gold)
Removes all negative buffs on a target. Contains 4 charges.
__________________
Hidden information:
Quote:
Thanatos Arena Progress:
Heroes: |||||||||| 100%
Abilities: |||||||||| 50%
Items: |||||||||| 30%
Terrian: |||||||||| 50%
Triggers: |||||||||| 40%
Completion: |||||||||| 70%


Hidden information:
Quote:
Dark Labyrinth Progress:

Heroes: |||||||||| 100%
Abilities: |||||||||| 50%
Items: |||||||||| 30%
Terrian: |||||||||| 70%
Triggers: |||||||||| 80%
Completion: |||||||||| 50%



Go to Clan CBS Forums and look in my thread: Thanatos Arena for more information about the map.

Last edited by Thanatos_820 : 11-19-2006 at 10:43 PM.
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Old 11-21-2006, 02:37 PM   #40
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Thanks some nice ideas =)

Some small preview for the next version...

Quote:
v 0.8x:

- Some optic changes to the scoreboard
- You can now combine items even with full inventory
- Reduced damage of Ronin and by Onmyoji 5
- Reduced gold cost of Scroll of Negation to 150
- Smoothened some rough edges of the terrain
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Old 11-23-2006, 01:29 AM   #41
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Nice! With the ability to combine items even with a full inventory.....that's perfect because if their inventory is full (6 items), they would have to drop at least one item to form a new one, increasing risks of getting your item stolen. Now with that on the next version, I'm sure you'll make many others satisfied.

Suggestions: (Again...)

Stacking System:
Try to get a written trigger that allows others to stack charged items and allow items to be bought to stack even with a full inventory (If it's a charged and the same item is in the inventory).

Stash System:
Since there are many usefull items to be claimed in this game, try making small stashes with 6 slots to hold items for that player.

Naginata: Cost 950 Gold

The naginata (Japanese Polearm) is used by polearm infantry of the basic Japanese army. It's long frame, light weight, and sharpness provide an excellent offensive and defensive stance in battle.

Stats:
+5 Damage
+2 Armor
+5% Attack Speed

Ishi-Kiri: Cost 1350 Gold

This katana was finely forged by skilled smiths. It's work shows that this weapon is light, sharp, and serrated to give the best results in 1 on 1 matches.

Stats:
+15 Damage
+5% Attack Speed

Doudanuki: Cost 1450 Gold and 3 Honor Points

Requires:
-Naginata

This naginata is improved with the basic naginata, providing better protection and results to those who wield it. Forgers who have created this weapon, reinforced this naginata with stainless steel combined with iron, making it more heavy.

Stats:
+12 Damage
+5 Armor

Rice Cake: Cost 150 Gold

A basic food created by peasants by adding ingredients with the mixture of rice. Heals the consumer by 50 and has a 5% chance to raise hit points by 5 permanantly. Contains 3 charges.

Rice Ball: Cost 300 Gold

A larger food created by peasants by adding ingredients with the mixture of rice. Heals the consumer by 100 and has a 5% chance to raise hit points by 10 permanantly. Contains 3 charges.

Rice Balls: Cost 450 Gold

A set of 3 medium sized rice balls that only normal peasants can afford and contains a better mixture of rice. Heals the consumer by 150 and has a 5% chance to raise hit points by 15 permanantly. Contains 3 charges.

Rice Bowl: Cost 750 Gold

A very large bowl filled with rice that can make a sumo wrestler feel full and contains the best mixture of rice. Heals the consumer by 250 and has a 5% chance to raise hit points by 25 permanantly. Contains 3 charges.

Energy Sake: Cost 400 Gold

A large sake filled with regenerative liquid that can refresh the drinker. Regenerates 500 mana over 5 seconds but has a 10% chance to drunken you for 15 seconds. Contains 2 charges.

Drunken I:
Whoever develops this status will be slowed by 25% (speed and attack speed).

Hannya: Cost 1500 Gold

A bucket sake filled with regenerative liquid and rich rice that can refresh the consumer. Regenerates 500 mana over 5 seconds and heals 675 hit points, but has a 10% chance to drunken you for 15 seconds. Contains 2 charges.

Drunken II:
Whoever develops this status will be slowed by 40% (speed and attack speed).

Warrior's Tale: Cost 375 Gold

Only mercenaries can weild this.

A scroll that teaches the soldier the way of the warrior like Bushido and Shintoism. Improves damage by 5 and armor by 2.

Healing Balm: Cost 500 Gold

Only mercenaries can weild this.

A balm filled with healing energies that will revive the soldier twice. Reincarnates the weilder twice. Contains 2 charges.

Hachiman Bell: Cost 475 Gold

A rare kind of bell from Kawanakajima that rings when a hidden enemy is nearby. Reveals invisible units in a 500 radius.

Treasure Box: Cost 1000 Gold and 2 Honor Points

A treasure box that contains a hidden item. Has a 45% chance to be a weak accessory, a 45% chance to be a good accessory, and if it's not your lucky day, 10% chance you will get nothing.

Wooden Case: Cost 1300 Gold and 2 Honor Points

A treasure box that contains a hidden weapon. Has a 45% chance to be a weak weapon, a 45% chance to be a good weapon, and if it's not your lucky day, 10% chance you will get nothing.

Battle Drum: Cost 950 Gold

A modern drum used during wafare. This drum rallies and raises morale of the ally nearby. Gives a bonus 10% damage in a 900 radius.

War Rations: Cost 1250 Gold and 1 Honor Point

A accessory that instantly revives the hero at half of their hit points but revives with no mana. Contains 1 charge.

Battlefield Abilities:

You can only get these abilities (not shown on your command card) when battling other heroes. There are 3 levels and sometimes 1 depending if it's a good skill or not. Each time you damage a hero, you have a 5% chance to learn a ability and have a 2% chance of upgrading it. For those 1 level skills, you have a 2% chance of developing it but only if you destroy a hero.

Vitality:
Raises hit point gain by +3/+6/+9 per strength point.

Frenzy:
Raises damage by double when hit points drop to 200/275/350.

Reach:
Raises range by 50/75/100.

Vigor:
Raises speed by 10/20/30.

Focus:
Raises mana gain by +2/+4/+6 per intelligence point.

Endurance:
Raises agility by 2/4/6.

Resist: RARE
Every 75 seconds, the hero can't be stunned.

Precision: RARE
Every 50 seconds, you can counter any attack dealing 1.5x the damage.

TYPOS:
-Kambei Train Typo (Shimadawas -> Shimada was)
-Shinobi Learn Abstraction Typo (Caste -> ???)
-Kegutsu Boots Typo (Increase -> Increases)
-Skywalker Boots Typo (Give -> Gives)
-Kanehira's Legacy Typo (Ammulet -> Amulet)
-Ring of Life Typo (Jewler -> Jeweler)
-Dragon's Fury Typo (Colour -> Color)

EDIT I:

Ashigaru Breast Plate: Cost 1200 Gold

A strong plated armor that can withstand some strikes to its wearer.

Stats:
+6 Armor
+25% Spell Damage Reduction

Samurai Sash: Cost 600 Gold

An magical sash used to carry items or to protect the wearer in battle. This sash can protect its user by fastening and reinforcing the armor with a magical barrier.

Stats:
+2 Armor
+15% Spell Damage Reduction

Yumi Sage

Names: Katakura Kojuro, Rusu Masakage, Murakami Yoshikiyo, Onikojima Yataro, Naoe Kanetsugu.
Attributes:
16 Strength
18 Agility
26 Intelligence

Spells:

Wave Blast: Cost 110 Mana. Cooldown is 18 seconds.
The Yumi Sage can create 3/4/5/6/7 waves of laser blasts that each deal 20/25/30/35/40 in a 200/250/300/350/400 radius in front of the Yumi Sage.

Summon Protective Charms: Cost 125 Mana. Cooldown is 12 seconds.
The Yumi Sage can summon 1/2/3/4/5 protective charms with 100/125/150/175/200, 9-10/14-15/19-20/24-25/29-30 damage, and 0/1/2/3/4 armor that last 45/50/55/60/65 seconds. At level 2, the protective charms get the "Barrier" ability and at level 4, the protective charms get the "Reflect" ability.

Barrier: Passive
Damage recieved upon the bearer of this ability is decreased by 10 but can go no lower than 2 damage.

Reflect: Passive Aura
Units with this ability reflect 35% of the damage recieved. Radius of the aura is 900.

Protect: Passive
The Yumi Sage calls 3 protective charms to defend himself. The Yumi Sage's charms deal 5/10/15/20/25 damage every 5th attack that hits the Yumi Sage, in a radius of 200/250/300/350/400.

Masses of Slow: Cost 260 Mana. Cooldown is 180 seconds.
The Yumi Sage can use up excessive magic to summon a large yellowish sphere to a target area. The sphere then hits the ground, slowing all units by 80% for 120 seconds (60 seconds for heroes).
__________________
Hidden information:
Quote:
Thanatos Arena Progress:
Heroes: |||||||||| 100%
Abilities: |||||||||| 50%
Items: |||||||||| 30%
Terrian: |||||||||| 50%
Triggers: |||||||||| 40%
Completion: |||||||||| 70%


Hidden information:
Quote:
Dark Labyrinth Progress:

Heroes: |||||||||| 100%
Abilities: |||||||||| 50%
Items: |||||||||| 30%
Terrian: |||||||||| 70%
Triggers: |||||||||| 80%
Completion: |||||||||| 50%



Go to Clan CBS Forums and look in my thread: Thanatos Arena for more information about the map.

Last edited by Thanatos_820 : 11-26-2006 at 04:12 AM.
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Old 11-26-2006, 08:23 AM   #42
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Quote:
Nice! With the ability to combine items even with a full inventory.....that's perfect because if their inventory is full (6 items), they would have to drop at least one item to form a new one, increasing risks of getting your item stolen. Now with that on the next version, I'm sure you'll make many others satisfied.
Thanks :)


Quote:
Stacking System:
Try to get a written trigger that allows others to stack charged items and allow items to be bought to stack even with a full inventory (If it's a charged and the same item is in the inventory).
I´m not sure if I shall allow this hm..

Quote:
Stash System:
Since there are many usefull items to be claimed in this game, try making small stashes with 6 slots to hold items for that player.
Yes the huts could be used for that.
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Old 02-03-2007, 02:27 PM   #43
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Updated to version 0.9, have fun =)
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Old 02-08-2007, 02:24 AM   #44
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Hey nooK, is it possible to recreate all of the spells in GUI instead of JASS? I'm not saying that I deprotected the map or anything, I'm just curious . I'm trying to recreate your JASS spells to GUI so I can use make a somewhat Spellpack map which contains recreated spells from other games. I don't want your spell codes, just that I want to ask if it's possible to recreate the spells in GUI.
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Hidden information:
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Thanatos Arena Progress:
Heroes: |||||||||| 100%
Abilities: |||||||||| 50%
Items: |||||||||| 30%
Terrian: |||||||||| 50%
Triggers: |||||||||| 40%
Completion: |||||||||| 70%


Hidden information:
Quote:
Dark Labyrinth Progress:

Heroes: |||||||||| 100%
Abilities: |||||||||| 50%
Items: |||||||||| 30%
Terrian: |||||||||| 70%
Triggers: |||||||||| 80%
Completion: |||||||||| 50%



Go to Clan CBS Forums and look in my thread: Thanatos Arena for more information about the map.
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Old 02-08-2007, 01:36 PM   #45
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Deepends on the spell: Which would you like to recreate?
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