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#46 |
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SpeakerGames.com
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Ok, i guess im in, im a bit late but got a pretty good idea :)
__________________Will be done either on 25 april or 26 (i think) |
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#47 | |
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Quote:
Aw, how come? Well, I got an idea for another spell, so I'm gonna think about it more before submitting in case I want to make a different one. |
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#48 |
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You can always submit multiple spell to the resources section, but only one spell per user is allowed in this contest, period.
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#49 |
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User
Join Date: Dec 2005
Posts: 6
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NOTE: You have been redirected in order for our attachments to be made available to you. This will only last two minutes; these measures where taken to avoid hotlinking and bandwidth theft. To avoid these restrictions Log in or Register My entry.
Disruption Wave Swaps places with a target unit and nearby units in a chain pattern. Targets must be within 400 units to be swapped. I know, it's in GUI, I tried JASS, but I'm not good enough with it to make it work >> Perhaps one of you JASS gurus could look at it later. Reborn Last edited by Reborn91 : 04-25-2006 at 03:10 AM. |
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#50 |
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Moderator
Code Moderator
Join Date: Feb 2006
Posts: 1,405
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That's some impressive GUIing!
__________________To destroy a group, use Trigger: Custom script: call DestroyGroup(udg_DisruptionGroup)Trigger: Unit Group - Remove all units from DisruptionGroupThis could easily be made multiinstanceable. Look through this tutorial. All it should take is changing your global variables to local and Disruption Wave Target to a function with arguments. Last edited by PipeDream : 04-25-2006 at 03:21 AM. |
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#51 |
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User
Join Date: Dec 2005
Posts: 6
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Hrm, I'll try using that.
And yeah, I know you can make it multiinstanceable. My first attempt on making this spell was in JASS, as I stated in my above post. Unfortunately, I could not get it to do anything (though it had no compile errors o_O) so I tried a less frustrating GUI approach. Thanks for the pointers ;D Reborn Last edited by Reborn91 : 04-25-2006 at 03:36 AM. |
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#52 |
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User
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Alright, here's my entry. It has a long list of features, which you can read up inside the map. The enemy groups are organized to test out these features. It has a huge list of configuration options.
I hope you like it! Vengeful Curse Curses a target enemy unit, causing it to speed up and attack one of your enemies. When the cursed unit hits someone, it transfers the curse. Adds bonus damage on each attack. Lasts a set number of hops. [edit] Old version removed. New version posted. Last edited by Vuen : 05-04-2006 at 08:17 PM. |
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#53 |
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n00b map maker
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Nice spell, very configurable, but just a few comments; the whole spell is using bj functions which are unneccessary, even the game cache.
__________________Other than that, good and original concept. very fun to use and very useful in many situations. just my 2c. Last edited by vile : 04-25-2006 at 09:42 AM. |
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#54 | |
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User
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I really don't see the big deal with BJ functions. I've discussed this at length in other threads; it's irrelevant. This spell is not very computationally intensive. |
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#55 |
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Rehabbing
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doesnt change the fact that they are useless to use, y type an extra bj, just to make shit longer, and not as good, makes no sense
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#56 |
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User
Join Date: Feb 2006
Posts: 80
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#57 |
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Nonchalant
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Once you have submitted a spell, you are not allowed to modify it, correct?
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#58 |
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Correct.
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#59 |
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User
Join Date: Feb 2006
Posts: 80
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Damn! My spell is no longer an original thought. Just saw something like it in the Spells forum.
__________________But the usurper doesn't have a chain effect...so I'm still OK. ![]() Last edited by knutz : 04-26-2006 at 08:06 PM. |
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#60 |
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Nonchalant
Respected User
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My spell is nearly ready for uploading. Last few touches and it'll be done, so probably tomorrow ^^.
More screenies because we're supposed to 'spam the thread with WIP'. |
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