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Old 04-24-2006, 07:57 PM   #46
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Ok, i guess im in, im a bit late but got a pretty good idea :)
Will be done either on 25 april or 26 (i think)
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Old 04-24-2006, 10:58 PM   #47
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Quote:
Originally Posted by Blade.dk
You are not allowed to submit more than one spell.

Aw, how come?

Well, I got an idea for another spell, so I'm gonna think about it more before submitting in case I want to make a different one.
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Old 04-24-2006, 11:31 PM   #48
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You can always submit multiple spell to the resources section, but only one spell per user is allowed in this contest, period.
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Old 04-25-2006, 03:09 AM   #49
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My entry.

Disruption Wave
Swaps places with a target unit and nearby units in a chain pattern. Targets must be within 400 units to be swapped.

I know, it's in GUI, I tried JASS, but I'm not good enough with it to make it work >>

Perhaps one of you JASS gurus could look at it later.

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Old 04-25-2006, 03:18 AM   #50
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That's some impressive GUIing!
To destroy a group, use
Trigger:
Custom script: call DestroyGroup(udg_DisruptionGroup)
instead of
Trigger:
Unit Group - Remove all units from DisruptionGroup

This could easily be made multiinstanceable. Look through this tutorial. All it should take is changing your global variables to local and Disruption Wave Target to a function with arguments.
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Old 04-25-2006, 03:24 AM   #51
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Hrm, I'll try using that.

And yeah, I know you can make it multiinstanceable. My first attempt on making this spell was in JASS, as I stated in my above post. Unfortunately, I could not get it to do anything (though it had no compile errors o_O) so I tried a less frustrating GUI approach.

Thanks for the pointers ;D

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Old 04-25-2006, 09:25 AM   #52
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Alright, here's my entry. It has a long list of features, which you can read up inside the map. The enemy groups are organized to test out these features. It has a huge list of configuration options.

I hope you like it!


Vengeful Curse

Curses a target enemy unit, causing it to speed up and attack one of your enemies. When the cursed unit hits someone, it transfers the curse.

Adds bonus damage on each attack. Lasts a set number of hops.


[edit] Old version removed. New version posted.
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Old 04-25-2006, 09:38 AM   #53
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Nice spell, very configurable, but just a few comments; the whole spell is using bj functions which are unneccessary, even the game cache.
Other than that, good and original concept.
very fun to use and very useful in many situations.
just my 2c.
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Old 04-25-2006, 10:36 AM   #54
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Quote:
Originally Posted by vile
Nice spell, very configurable, but just a few comments; the whole spell is using bj functions which are unneccessary, even the game cache.
Other than that, good and original concept.
very fun to use and very useful in many situations.
just my 2c.

I really don't see the big deal with BJ functions. I've discussed this at length in other threads; it's irrelevant. This spell is not very computationally intensive.
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Old 04-26-2006, 04:37 AM   #55
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doesnt change the fact that they are useless to use, y type an extra bj, just to make shit longer, and not as good, makes no sense
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Old 04-26-2006, 10:42 AM   #56
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Getting there!

Stage 1 and 2 complete.

Here's a pic of stage 2:

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Old 04-26-2006, 06:31 PM   #57
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Once you have submitted a spell, you are not allowed to modify it, correct?
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Old 04-26-2006, 06:32 PM   #58
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Correct.
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Old 04-26-2006, 07:55 PM   #59
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Damn! My spell is no longer an original thought. Just saw something like it in the Spells forum.

But the usurper doesn't have a chain effect...so I'm still OK.

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Old 04-26-2006, 10:29 PM   #60
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My spell is nearly ready for uploading. Last few touches and it'll be done, so probably tomorrow ^^.

More screenies because we're supposed to 'spam the thread with WIP'.
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