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#1 |
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User
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NOTE: You have been redirected in order for our attachments to be made available to you. This will only last two minutes; these measures where taken to avoid hotlinking and bandwidth theft. To avoid these restrictions Log in or Register The Campaign Editor
Introduction The Campaign Editor is very simple to use. I hope you will find this tutorial useful. The Campaign Editor can make a .w3n file (Warcraft 3 Campaign File). General Information This section in the Campaign Editor lets you change the name of the campaign, the difficulty, the author and description. The next part of this section lets you change the minimap display. The next part of this section lets you add, edit, extract and delete maps from the campaign file. This is a picture of a demo campaign I have made, it shows two maps i have added, a minimap preview, description, name, author, difficultly, ect. Adding a Map Adding a map to your campaign is easy. Simply in the general section click on this button The Loading Screen Section This section of the Campaign Editor lets you edit the campaign screen, add campaign button and edit the music and sounds playing during the campaign screen. This picture is how you add a button to the campaign screen The next picture shows how you can change the loading screen, and the shading of it. Now to add music to your campaign screen use this part of the Campaign Editor This is a picture of the loading screen section for the demo campaign. Custom Data The Campaign Editor lets you make custom data. It works just like the Object Editor except the units you make in this section will be avaliable in every map in your campaign. Custom data made in the Campaign Editor will be blue, not pink like data in the Object Editor. Import Manager This import manager works just like the normel import manager, except files imported here will be avaliable for use in evrery map. Also remember that the path will not be wc3mapimported\filename it will be wc3campimported\filename. Conclusion This is a pretty simple tutorial. I have also included bellow my tutorial for Game Caches. incase any one needs it. If you have any questions private message me or email me at bob27dav@optusnet.com.au. Tutorial Demo You can download a demo for the tutorial here. Game Caches A Tutorial for Game Caches can be found here. Last edited by Bob27 : 04-08-2006 at 02:33 PM. |
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#2 |
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Alcopops
Tools & Tutorials Moderator
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Good work, Bob27. Approved when the map is attached ...
__________________EDIT: nvm, I added it for you :) |
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#3 |
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Alastor_36@pwnz
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very good tutorial, really useful ;D
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#4 | |
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Wc3c's resident llama.
Join Date: Dec 2002
Posts: 944
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Quote:
Now theres an oxymorom! |
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#5 |
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#8 in posting (nolifeftw)
Join Date: Jul 2005
Posts: 4,027
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well it is .... named properly... very basic
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#6 | |
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Working on AoBM
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Quote:
Oxymorom Indeed. |
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#7 |
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User
Join Date: Aug 2003
Posts: 255
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Quick question: Some time ago I added two maps to create the initial campaign. I wanted to copy some units from one map to the other, so I copied the units from one map into the Campaign Custom Data area. When I opened the map I wanted to add those units into, I found them (in blue like you say), but when the game started they were nowhere to be found. It's like the editor could use them but the maps couldn't. Why?
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#8 | |
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Wc3c's resident llama.
Join Date: Dec 2002
Posts: 944
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Quote:
Oh noes!!!!!!!! Typo!!! ...............___@@@__ ......_____//____?____\______ ----o--------CARE-POLICE----@) -----`--(@)=====+====(@)- |
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#9 | |
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User
Join Date: Apr 2006
Posts: 5
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Quote:
I like mormons. OK, not really. |
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#10 |
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User
Join Date: Nov 2006
Posts: 10
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if i put in the first map and put a "Change next level" then the next map on the
Campaign editor is in red, the first button works ingame but then the second button that should play the second misson (in red) won't show up WHY? ![]() This also means that i have to let the chapters show too before i play it! Last edited by Your_Master : 02-25-2007 at 12:36 PM. |
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#11 |
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Roar!
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... You suck in this no offense really. Also you propaly forgot to assign an button for it and hide it as well, theres an option when you assign buttons for that (Cause red highlights means it doesn't work, blue highlights does)
__________________-Av3n Last edited by Av3n : 02-27-2007 at 05:11 AM. |
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#12 |
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User
Join Date: Nov 2006
Posts: 10
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As i remember the real campaign, it shows the second
button when you finish the campaign before it but it don't to me ![]() |
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#14 |
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User
Join Date: Aug 2007
Posts: 52
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Hm.
Well kind of good. Although you did set this thread up with images and did supply a link to game cache tutorial (which returns a 404 error most likely not your fault) Your maps are kind of making a lot of assumptions about the ability or understanding of your pupil. None of the triggers have comments. And example would be the load game cache, you should have specified what tutorial01 means and how it applied to a person's campaign - the loading maps and unloading maps. Your variable names and value names should be defined and you should state things like 'Here is where the name of your Chapter one Map goes', 'Here is where the name of your Chapter Two goes' 'The variable XXX or Value YYY can be named anything you want (usually your campaign) making certain you change it in trigger A, B, C...' Tutoring (which is what a tutorial is) is a learning experience that tries to explain as much in detail as possible and make no assumption that the pupil has taken the time to down load or read the game cache tutorial. All you did was make a map and place it there with the strange and terrifying entities like Cache, Variables, values unexplained - they sit there taunting the pupil not educating them. I think you agree if you think about it that the tutorial maps/campaign could have been more educational for the student. ---> I'm not being judgmental or condemning, I am pointing out a few things which you may take under consideration. Cheers |
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#15 |
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User
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All I wonder about my Campaign is that when my first map was finished or victorious it doesn't load the second map. Eventhough I put the next level in my trigger..Why?
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