|
|
#1 |
|
Baron Grunwald is.
Texturing Moderator
|
NOTE: You have been redirected in order for our attachments to be made available to you. This will only last two minutes; these measures where taken to avoid hotlinking and bandwidth theft. To avoid these restrictions Log in or Register The Devonian Sea with lots of prehistoric creatures
|
|
|
|
| Sponsored Links - Login to hide this ad! |
|
|
|
|
#2 |
|
User
Join Date: Jan 2004
Posts: 812
![]() ![]()
|
any special reason you post all these dinousaur terrain pictures? they look realy nice and all though
__________________ |
|
|
|
|
|
#3 |
|
User
|
The dirt tile really ruins it. You should use ruins sand or soemthing a bit more suitable.
__________________ |
|
|
|
|
|
| Shadowy Crafter |
|
This message has been deleted by Shadowy Crafter.
Reason: erasing traces
|
|
|
#4 |
|
User
Join Date: Jan 2004
Posts: 812
![]() ![]()
|
this is what gitlich told me when i asked:
__________________the underwater effect is achived mainly be fog. use a custom fog colour (presumably blue, although, some shades of green/turquoise could produce some as yet unseen atmoshperes) and dencity that best fits your needs. also use the fogged sky, so that no sun or clouds are vissable on the underwater horizon. many people also choose to use the moon or sun beam weather effect to mimick light rays piercing through the waters surface. as far as i know, it is impossable to create a surface to the water. while you may wish to use the moonwell's ability model to create a surface layer of water, the fog and weather effects would make it appear as though environment above the waters suface is still underwater |
|
|
|
|
|
#5 | |
|
Baron Grunwald is.
Texturing Moderator
|
Quote:
|
|
|
|
|
|
|
#6 |
|
Alcopops
Tools & Tutorials Moderator
|
I love your prehistoric models and how they fit in the war3 engine.
|
|
|
|
|
|
#7 |
|
Baron Grunwald is.
Texturing Moderator
|
they were made for wc3, what else would you expect?
__________________ |
|
|
|
|
|
#8 |
|
User
|
This one's really well done too, but I might suggest making the rocks more grey, and the sand more white. I suppose you could look at some underwater pics for reference, but I like it though.
|
|
|
|
|
|
#9 |
|
Baron Grunwald is.
Texturing Moderator
|
using recent pics of undersea environments wouldn't be that good as an example, 'cause that environment is supposed to be more then 200 million years ago, can't remember how much exactly... the surroundings look different now.
__________________ |
|
|
|
|
|
#10 |
|
User
|
I think the models AND the terrain are really great! The underwater effect is very good
__________________![]() Great work! cya Erdfried |
|
|
|
|
|
#11 |
|
User
Join Date: Feb 2006
Posts: 19
|
it is ok but i agree with Metal_Sonic64 the dirt ruins it
(you can actually see tufts of grass poking out of the ocean floor) like the prehistoric units though. |
|
|
|
|
|
#12 |
|
User
Join Date: Sep 2006
Posts: 28
|
Wow, Nice!
__________________ |
|
|
|
![]() |
| Thread Tools | Search this Thread |
|
|
|
Donate |