wc3campaigns
WC3C Homepage - www.wc3c.netUser Control Panel (Requires Log-In)Engage in discussions with other users and join contests in the WC3C forums!Read one of our many tutorials, ranging in difficulty from beginner to advanced!Show off your artistic talents in the WC3C Gallery!Download quality models, textures, spells (vJASS/JASS), systems, and scripts!Download maps that have passed through our rigorous approval process!

Go Back   Wc3C.net > Warcraft III Modding > Developer's Corner > Terrain
User Name
Password
Register Rules Get Hosted! Chat Pastebin FAQ and Rules Members List Calendar



Closed Thread
 
Thread Tools Search this Thread
Old 12-21-2005, 11:46 AM   #1
Hyarion
User
 
Join Date: Jan 2005
Posts: 497

Hyarion is on a distinguished road (14)

Default Terrain From "EMPIRE". (My new cinematic series.)

Recently started work on part Two, (Check out Part one, in my Sig.)
One of the things people moaned about in Part One was the terrain. I thought it was quite good myself, but I've tried to make the terrain for Part Two even better. Take a look!








What do you think?
__________________
Hyarion is offline  
Sponsored Links - Login to hide this ad!
Old 12-21-2005, 11:52 AM   #2
iNfraNe
PhD
 
iNfraNe's Avatar


Cinematics Moderator
 
Join Date: Dec 2003
Posts: 2,283

Submissions (7)

iNfraNe is just really nice (266)iNfraNe is just really nice (266)iNfraNe is just really nice (266)iNfraNe is just really nice (266)iNfraNe is just really nice (266)

Approved Map: Mortar Ball

Send a message via MSN to iNfraNe
Default

Finally! some realistic sizing! except for the torches
__________________
Ever so slightly active.
Table:
Past Projects:
The Spirit of Vengeance (Cinematic, Blizzard contest winner)
Elimination Tournament
Mortar Ball
iNfraNe is offline  
Old 12-21-2005, 11:56 AM   #3
Hyarion
User
 
Join Date: Jan 2005
Posts: 497

Hyarion is on a distinguished road (14)

Default

If you could resize the torches down using a model editor to something more realistic, I'd be in your debt.
I know I COULD shrink them with the Worldeditor, but I want to have characters holding them later on, and you can't resize models you're attaching to units like that.

Oh, and you could perhaps check out my animations request in the Animation/Modelling forum..
__________________
Hyarion is offline  
Old 12-21-2005, 12:02 PM   #4
iNfraNe
PhD
 
iNfraNe's Avatar


Cinematics Moderator
 
Join Date: Dec 2003
Posts: 2,283

Submissions (7)

iNfraNe is just really nice (266)iNfraNe is just really nice (266)iNfraNe is just really nice (266)iNfraNe is just really nice (266)iNfraNe is just really nice (266)

Approved Map: Mortar Ball

Send a message via MSN to iNfraNe
Default

I could resize the torch without any problems. But the animation request.. nothx, I kinda suck at renaming bones and stuff :P ill have the torch here in a sec.

edit: here it is. I didnt only scale it down, I also make it.. not really ugly to look at when moving and I changed light intensity and color (gives of a cool yellow color not, not the ugly white).
Attached Files
File Type: zip TorchHumanOmni.zip (1.3 KB, 20 views)
__________________
Ever so slightly active.
Table:
Past Projects:
The Spirit of Vengeance (Cinematic, Blizzard contest winner)
Elimination Tournament
Mortar Ball

Last edited by iNfraNe : 12-21-2005 at 12:25 PM.
iNfraNe is offline  
Old 12-21-2005, 12:07 PM   #5
PlasticAngel
AWWWWW YEEEEEEEE


Respected User
 
Join Date: Nov 2004
Posts: 1,027

Submissions (3)

PlasticAngel has a spectacular aura about (144)

Default

I can't see much terrain because of the darkness, but The doodad useage looks good. I look forward too seeing some more terrain from you.
__________________
PlasticAngel is offline  
Old 12-21-2005, 12:33 PM   #6
Draenei-Seer
User
 
Draenei-Seer's Avatar
 
Join Date: Feb 2004
Posts: 711

Draenei-Seer is on a distinguished road (19)

Default

I like it, but I also stick with others' opinions about the torches.
Draenei-Seer is offline  
Old 12-21-2005, 12:50 PM   #7
Metal_Sonic64
User
 
Metal_Sonic64's Avatar
 
Join Date: Aug 2004
Posts: 1,074

Submissions (4)

Metal_Sonic64 has a spectacular aura about (96)Metal_Sonic64 has a spectacular aura about (96)Metal_Sonic64 has a spectacular aura about (96)Metal_Sonic64 has a spectacular aura about (96)

Send a message via MSN to Metal_Sonic64
Default

From what I see, it looks good. You could use a bit more tile variation on the outside, and I see an overlapping wall on the far end of the first pic, that's one of my biggest pet peeves. Apart from that, the scaling looks good, and you might want to try an irongate instead of the elven one.
Metal_Sonic64 is offline  
Old 12-21-2005, 01:31 PM   #8
Hyarion
User
 
Join Date: Jan 2005
Posts: 497

Hyarion is on a distinguished road (14)

Default

Hmmm, you could be right. Or possibly a City Entrance.
Thanks a load Inf. That'll be very helpful.
__________________
Hyarion is offline  
Old 12-22-2005, 02:59 AM   #9
[niro]
User
 
[niro]'s Avatar
 
Join Date: Mar 2004
Posts: 731

Submissions (1)

[niro] will become famous soon enough (35)[niro] will become famous soon enough (35)

Default

little more tile variation on exterior, put dirt on the edges of the road, I really like the enviroment. Its very mood setting. Only thing else I really see is those torches need to have something done to em, and around the gate foundations, put some decor, such as some small wall ends or something.
__________________
[niro] is offline  
Old 12-22-2005, 03:07 AM   #10
[Death]
The only one
 
[Death]'s Avatar


Respected User
 
Join Date: Sep 2003
Posts: 1,058

[Death] is a jewel in the rough (197)[Death] is a jewel in the rough (197)[Death] is a jewel in the rough (197)

Send a message via MSN to [Death]
Default

Needs less flatness and blandness on second screenshot. Also, can I have the custom sky? :)
[Death] is offline  
Old 12-22-2005, 08:12 AM   #11
Hyarion
User
 
Join Date: Jan 2005
Posts: 497

Hyarion is on a distinguished road (14)

Default

I'm going for realistic terrain, and sometimes the ground IS just flat and boring.
That shot looks a lot better in the actual cinematic anyway.
However, since I know you by reputation, I may add another rock or two nearer the center of the screen...
Oh, the torches have been replaced with Infrane's scaled down models, and look fabulous.

Oh, and [Death], much as I am ashamed to admit it (not very), the custom sky is from The Creatures Of The Night, act IV part II, so you can just extract it yourself.
Hey, DaemonKillar has retired...
__________________
Hyarion is offline  
Old 12-22-2005, 10:14 AM   #12
BBDino
Wc3c's resident llama.
 
BBDino's Avatar
 
Join Date: Dec 2002
Posts: 944

BBDino has a spectacular aura about (95)BBDino has a spectacular aura about (95)BBDino has a spectacular aura about (95)BBDino has a spectacular aura about (95)

Default

Quote:
Originally Posted by Hyarion
I'm going for realistic terrain, and sometimes the ground IS just flat and boring.


But very seldom entirely so, this isn't astro-turf.

Also, you say you want realistic scaling? The stones of the road are larger than the soldiers
__________________
Say Yes! to stroking Llamas!
BBDino is offline  
Old 12-22-2005, 10:59 AM   #13
iNfraNe
PhD
 
iNfraNe's Avatar


Cinematics Moderator
 
Join Date: Dec 2003
Posts: 2,283

Submissions (7)

iNfraNe is just really nice (266)iNfraNe is just really nice (266)iNfraNe is just really nice (266)iNfraNe is just really nice (266)iNfraNe is just really nice (266)

Approved Map: Mortar Ball

Send a message via MSN to iNfraNe
Default

Holland is 99% flat tho.. I've never seen high mountains in my entire life (besides the two times I went skying)
__________________
Ever so slightly active.
Table:
Past Projects:
The Spirit of Vengeance (Cinematic, Blizzard contest winner)
Elimination Tournament
Mortar Ball
iNfraNe is offline  
Old 12-22-2005, 02:16 PM   #14
Hyarion
User
 
Join Date: Jan 2005
Posts: 497

Hyarion is on a distinguished road (14)

Default

Yeah, but I do have to work with the limitations of the engine! I think you could cut me some slack...
__________________
Hyarion is offline  
Old 12-22-2005, 02:26 PM   #15
PlasticAngel
AWWWWW YEEEEEEEE


Respected User
 
Join Date: Nov 2004
Posts: 1,027

Submissions (3)

PlasticAngel has a spectacular aura about (144)

Default

Don't you have a cewl night sky yet D?
__________________
PlasticAngel is offline  
Closed Thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT. The time now is 11:27 PM.


Affiliates
The Hubb The JASS Vault Clan WEnW Campaign Creations Clan CBS GamesModding Flixreel Videos

Powered by vBulletin (Copyright ©2000 - 2020, Jelsoft Enterprises Ltd).
Hosted by www.OICcam.com
IT Support and Services provided by Executive IT Services