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Old 03-26-2014, 10:30 AM   #1
Ujimasa Hojo
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Table of Contents

Maps:
  1. 7 Kingdoms
  2. Clash from the Past
  3. Conquest of Northrend
  4. Desolation
  5. Rumble in Outland
  6. Struggle for Azeroth

Objects:
  1. Arcane
  2. Bamboo
  3. Barrens
  4. Corrupted Night Elf
  5. Demon
  6. Elf
  7. Fel Orc
  8. Forsaken
  9. Gilneas
  10. Goblin
  11. Highborne
  12. Karazhan
  13. Lost Ones
  14. Naga
  15. Nerubian
  16. Northrend
  17. Stone Orc
  18. Wretched
  19. Destructibles/Doodads
  20. Others

Scripts:
  1. Melee AI

Author's Notes:
  1. I like to request you guys to "advertise" this thread by including the a link in your signature perhaps.
  2. While I'm open to suggestions, I can't guarantee I'm going to do them.
  3. People are free to edit the models if they feel they need to.

__________________
"Autumn wind of eve, Blow away the clouds that mass, O'er the moon's pure light. And the mists that cloud our mind, Do thou sweep away as well.

Now we disappear, Well, what must we think of it? From the sky we came, Now we may go back again, That's at least one point of view
."

Projects: Ujimasa Hojo's Resources Discussion (The Hive Workshop, Warcraft 3 Campaigns), Blizzard's Bugged Resources

Last edited by Ujimasa Hojo : 04-14-2014 at 08:56 AM.
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Old 03-26-2014, 10:32 AM   #2
Ujimasa Hojo
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7 Kingdoms

Features:

Race Changes:
  1. New Arathorian Empire (Orc)
  2. Undead Scourge (Undead)
  3. Gilnean Confederacy (Night Elf)
  4. Alliance of Lordaeron (Human)

Each race has 5 heroes. There are four additional neutral Heroes.

Neutral Units:
  1. Ancient Vaults - Sells various Unique items and Artifacts
  2. Arcane Library - Helps your Heroes become more powerful
  3. Arcane Observatory - Allows you to reveal an area of the map and detect invisible units
  4. Bank - Exchanges gold for lumber and vice versa
  5. Fountain of Energy - Regenerates the health and mana of all non-mechanical units nearby
  6. Merchant - Sells various magic items
  7. Tavern - Allows you to resurrect Heroes instantly

Story:

New Arathorian Empire



Despite the deaths of King Llane Wrynn and Anduin Lothar during their war with the Orcs, Stormwind was victorious. The peace they had fought for will not last long, however. It was during this time that the charismatic noble, Lord Daval Prestor, rose up through the ranks, eventually becoming regent for the young King, Varian Wrynn. He convinced the people of Stormwind that their victory over the Orcs gave them the divine right to restore the Arathorian Empire. With that, he was able to galvanize everyone into another war, this time with the other Human kingdoms and renames themselves the New Arathorian Empire. He appoints the young Victor Nefarius as commander of their forces.

Their first order of business was to secure their path to the continent of Lordaeron. They went to Shadowforge City and helped rout the remaining Horde stragglers there to win the favor of the Dark Iron Dwarves. After which, Lord Daval's daughter, Katrana Prestor, had an audience with the Fire Lord masters of the Dark Irons securing their allegiance.

The next hindrance to their path were the Dwarves of the Kingdom of Ironforge. With their new Dark Iron allies, they stage a daring operation to kidnap Princess Moira Bronzebeard and hold her hostage in Shadowforge. For the sake of his daughter, King Magni was forced to stand down and let the New Arathorian armies pass through.

With their combined forces, they finally launch an invasion of the Arathi Highlands capturing several of the towns and villages. However, the forces of the Kingdom of Stromgarde led by King Thoras Trollbane himself launches a counterattack, pushing them back through the Thandol Span. King Thoras would fall in battle but his forces destroy the Thandol Span halting their enemy's advance for the time being.

After the defeat of their army, Lord Daval demanded that King Magni pledge some troops and weapons as well which the latter begrudgingly obliged. Lord Daval also wanted the Gnomes to join as well but their current leader, Gelbin Mekkatorque, was adamantly opposed. Fortunately for him, the Gnomes were about to have an election and Gelbin's opponent, Sicco Thermaplugg, was more than willing to throw Gnomeregan into a war. Lady Katrana infiltrates Gnomeregan and helps Sicco win the election. Sicco provides troops and weapons in return.

With their Dwarven and Gnomish allies, the New Arathorian forces set out to repair the Thandol Span in order to relaunch an invasion of the Lordaeron continent.



Alliance of Lordaeron



The Kingdom of Stormwind, now calling themselves the New Arathorian Empire, launches an invasion of the Arathi Highlands. King Thoras Trollbane, with his army, was able to repel the enemy but dies from his wounds. As the armies of New Arathor rebuild their forces, Prince Galen set out to find allies. He met with King Terenas Menethil of Lordaeron, who was a long time friend of his father.

King Terenas sought an audience with the Kings and envoys from the neighboring kingdoms and called for an Alliance against the threat of New Arathor. Lord Antonidas of Dalaran pledged the support of the Kirin Tor. He feared that the Regent-Lord of New Arathor, Daval Prestor, was not what he seems. King Aiden Perenolde of Alterac also pledged support fearing for the safety of his kingdom. Finally, Thane Kurdran Wildhammer of Aerie Peak and King Anasterian Sunstrider of Quel'Thalas also pledged support. Both were converned that New Arathor were going after the non-Human kingdoms as well. On the other hand, King Genn Greymane of Gilneas and Lord Admiral Daelin Proudmoore rejected the offer thinking their kingdoms would be better off their own.

The Alliance of Lordaeron is formed with King Terenas as the nominal leader. Their newly assembled army marched towards Arathi Highlands to defend it from New Arathor's own assembled army.



Gilnean Confederacy



After rejecting King Terenas' call for an Alliance, King Genn Greymane went back to Gilneas to plan on how to deal with the armies of New Arathor should the latter reach their borders. However, the enigmatic Lord Hiram Creed and some of the nobles tried to convince him to be more proactive in the war. They reasoned that they can use the war as an opportunity to expand their own kingdom. Despite protests from the other nobles such as Lord Vincent Godfrey and Lord Darius Crowley, King Genn decided to start his own conquest.

In order to match the New Arathorian Empire and Alliance of Lordaeron, Gilneas needed allies of their own. King Genn sent envoys to the Goblin Trade Princes to make an alliance. It was Trade Prince Steamwheedle who answered his call. After sealing their pact with a contract signing, King Genn opened up Gilneas' industrial sector to the Steamwheedle Cartel who then proceeded to make weapons in haste for their campaign.

Despite his alliance with the Steamwheedle Cartel, King Genn thought that they needed more allies. After consulting with his advisers, King Genn saw the Kingdom of Alterac as an important ally thanks to their strategic location. However, King Aiden Perenolde had already pledged Alterac's support to the Alliance of Lordaeron. And so, King Genn arranged for a secret meeting with King Aiden. He convinced the latter to betray the Alliance of Lordaeron as a way of getting back at Stromgarde which was a long-time rival of Alterac. They sealed their pact with the twin marriages of their children. Prince Liam Greymane was going to marry Princess Beve Perenolde while Prince Aliden Perenolde was going to marry Princess Tess Greymane.

With their pacts sealed, the Kingdoms of Gilneas and Alterac together with the Steamwheedle Cartel prepared to enact their plan of expanding their borders while the Alliance of Lordaeron and the New Arathor Empire battle it out.



Undead Scourge



Even before the Horde was defeated and the Dark Portal was destroyed, the Burning Legion had already enacted another plan. Kil'jaeden sent his Dread Lord agents to find another way to cripple the forces of Azeroth and prepare for their invasion. The Dread Lords would infiltrate the upper echelons of the different kingdoms hoping to exploit their weakness when the time comes.

Among them was Tichondrius the Darkener, who dared infiltrate the magical Kingdom of Dalaran. He became interested in one of the members of the Council, Kel'Thuzad who secretly studied necromancy. Tichondrius eventually revealed himself to the archmage promising to teach him more about the forbidden arts. Enthusiastic at the prospect of delving into necromancy, Kel'Thuzad accepted Tichondrius' offer. They relocated to the colonies in Northrend in order to avoid the prying eyes of the Kirin Tor.

During their stay in Northrend, news regarding New Arathor's transgression back in the Eastern Kingdoms reached them. Seeing this as the perfect opportunity to strike, Tichondrius offered Kel'Thuzad the Helm of Domination augmenting his new-found abilities even further. They then preyed on the isolated Human settlements, slaughtering them before raising them into the Undead. With their Undead armies, they would also bring the Nerubian Empire into their fold. With their power base in the north solidified, Tichondrius sent Kel'Thuzad back to the Eastern Kingdoms in order to undermine its defenses to the newly established Undead Scourge.

Back in Lordaeron, the Barovs of Scholomance offered Kel'Thuzad their home as a place to train new apprentices in exchange for protection against New Arathor's armies. They were unaware however of the horrors that Kel'Thuzad plan to unleash.



Others



Kingdom of Kul'Tiras:

As the kingdoms in the mainland become embroiled in war, Kul'Tiras remains unaffiliated. Admiral Daelin Proudmoore remains convinced that the war will not come to his shores. As far as he is concerned, it is business as usual and as such, his kingdom maintains trade with everyone.

Gurubashi Trolls:

The Jungle Trolls of Gurubashi are not concerned with the war. However, some of them have decided to join in as mercenaries whether for gore, gold, or glory.

Nerubian Empire:

Despite the destruction of their empire, a few of the surviving Nerubians ended up in the Eastern Kingdoms hired by different employers. They hope to earn the favor of their benefactors in order to garner help in reclaiming their devastated empire.

Nazjatar Empire:

The commotion in the Eastern Kingdoms have attracted the attention of the Naga. Nazjatar spies are now all over the continent observing how the war goes, hoping to take advantage for themselves.

Pandaren Empire:

A couple of adventurous Pandaren ended up getting caught in the war. Some of them join different factions hoping to end the war as soon as possible.



Screenshots:

Race Overview


New Arathorian Empire:



Undead Scourge:



Gilnean Confederacy:



Alliance of Lordaeron:





Gameplay Screenshots



Neutral Units:
Neutral units offer various kinds of services.



Glyphs:
Some of the citizens hold Glyphs. Kill them and take the glyphs before other players do.



Naval Units:
Fight for control over the seas.





Credits:

Special thanks to:


Models:
  1. Baron Dark/Iceclaw - PROXY
  2. Blood Elf Demon Hunter - Mc !
  3. Dwarven Ram Rider - Norinrad
  4. Elite Siege Engine - Deolrin
  5. Female Human Mage - AndrewOverload519
  6. Flying Machine (Goblin) - Gyrosphinx
  7. Goblin Goggles - Fingolfin
  8. Golden Eagle - Deolrin
  9. Mounted Swordsman - Mephestrial
  10. Suited Worgen - Cavman
Other modified models came from Blizzard Entertainment.

Skins:
  1. Fullscreen - Allifeur
  2. Gnome Engineer - CloudWolf
  3. Goblin User Interface - CRAZYRUSSIAN and MiniMage
  4. High Elf Spell Breaker - Heinvers
  5. High Elf War Mage - Heinvers
  6. Mecha-Giant - timfarman
  7. Nightwing - bigapple90
  8. Royal Archmage - CloudWolf
  9. Turalyon - CloudWolf

Icons:
  1. Elite Siege Tank - Mr.Goblin
  2. Goblin Hero Aviator - Marcos DAB
  3. Shredder Saws - Marcos DAB
Other modified icons came from Blizzard Entertainment.



Maps:
  1. Alterac City
  2. Boralus City
  3. Capital City
  4. Dalaran City
  5. Gilneas City
  6. Silvermoon City
  7. Stormwind City
  8. Stromgarde Keep
  9. Tol Barad

Author's notes:
  1. This story follows the Human Victory of the First Warcraft game.
  2. Don't expect anything completely new here. I simply shuffled units and abilities.
  3. This map is optimized and therefore cannot be opened by WE.

__________________
"Autumn wind of eve, Blow away the clouds that mass, O'er the moon's pure light. And the mists that cloud our mind, Do thou sweep away as well.

Now we disappear, Well, what must we think of it? From the sky we came, Now we may go back again, That's at least one point of view
."

Projects: Ujimasa Hojo's Resources Discussion (The Hive Workshop, Warcraft 3 Campaigns), Blizzard's Bugged Resources
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Old 03-26-2014, 10:33 AM
Ujimasa Hojo
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Old 03-26-2014, 10:43 AM   #3
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Clash from the Past

Features:

Race Changes:
  1. Pandarian Empire (Human)
  2. Kaldorei Resistance (Night Elf)
  3. Zandalari Dominion (Orc)
  4. Burning Legion (Undead)

Each race has 6 heroes.

Neutral Units:
  1. Ancient Library - Helps your Heroes become more powerful
  2. Ancient Vaults - Sells various Artifacts and Unique Items
  3. Bank - Exchanges gold for lumber and vice versa
  4. Fountain of Energy - Regenerates the health and mana of all non-mechanical units nearby and allows you to reveal an area of the map and detect invisible units
  5. Merchant - Sells various magic items
  6. Tavern - Allows you to resurrect Heroes instantly

Screenshots:

Race Overview


Pandarian Empire:



Kaldorei Resistance:



Zandalari Dominion:



Burning Legion:





Gameplay Screenshots



Neutral Units:
Neutral units offer various kinds of services.



Glyphs:
Some of the citizens hold Glyphs. Kill them and take the glyphs before other players do.





Credits:

Special thanks to:


Models:
  1. Centaur Female - levigeorge1617
  2. Centaur Flamecaller - Deolrin
  3. Crypt Drone - AndrewOverload519
  4. DemonSpaceShip - pWn3d
  5. Demoness - Mecheon
  6. Dwarven Ram Rider - Norinrad
  7. Forest Troll Blademaster - Zack1996
  8. Hero Troll Voodoo Hunter - General Frank
  9. Forest Troll Worker - eubz
  10. Kobold Slavemaster - -Grendel
  11. Overqueen - dickxunder
  12. Pandaren Raider - Skipper
  13. Pandaren Sage - Norinrad
  14. Pandaren Tsuchi-Koutai - Norinrad
  15. Pandaren Villager - Frankster
  16. Quilboar Champion - Deolrin
  17. ZergOverlord - killst4r
Other modified models came from Blizzard Entertainment.

Skins:
  1. Abyss Templar - THE_END
  2. Aquarian Tsunami Enforcer - THE_END
  3. Forest Troll Bat Rider - NelsonLaJe
  4. Mecha-Giant skin - timfarman
  5. Naga User Interface - viiva
  6. Night Elf Peasant - DarkLord
  7. Night Elf War Mage - Kuhneghetz
  8. Pandaren User Interface - unwirklich
  9. Sea Warlord - Just_Spectating

Icons:
  1. DemonSpaceShip - pWn3d
  2. Pandaren Sage - Norinrad
  3. ZergOverlord - General Frank
Other modified icons came from Blizzard Entertainment.



Maps:
  1. Eldre'Thalas
  2. Eternal Palace
  3. Zin'Azshari
  4. Zuldazar

Author's notes:
  1. Don't expect anything completely new here. I simply shuffled units and abilities.
  2. This map is optimized and therefore cannot be opened by WE.

__________________
"Autumn wind of eve, Blow away the clouds that mass, O'er the moon's pure light. And the mists that cloud our mind, Do thou sweep away as well.

Now we disappear, Well, what must we think of it? From the sky we came, Now we may go back again, That's at least one point of view
."

Projects: Ujimasa Hojo's Resources Discussion (The Hive Workshop, Warcraft 3 Campaigns), Blizzard's Bugged Resources

Last edited by Ujimasa Hojo : 04-17-2014 at 05:20 PM.
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Old 03-26-2014, 10:44 AM   #4
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Conquest of Northrend

Features:

Race Changes:
  1. Horde of Northrend (Orc)
  2. Riplash Naga (Night Elf)
  3. Old God Minions (Undead)
  4. Titanic Watcher (Human)

Each race has 5 heroes.

Neutral Units:
  1. Ancient Vaults - Sells various Unique items and Artifacts
  2. Arcane Sanctum - Helps your Heroes become more powerful
  3. Bank - Exchanges gold for lumber and vice versa
  4. Fountain of Energy - Regenerates the health and mana of all non-mechanical units nearby
  5. Laboratory - Allows you to take advantage of Goblin technology
  6. Merchant - Sells various magic items
  7. Tavern - Allows you to resurrect Heroes instantly

Screenshots:

Race Overview


Horde of Northrend:



Riplash Naga:



Old God Minions:



Titanic Watchers:





Gameplay Screenshots



Neutral Units:
Neutral units offer various kinds of services.



Glyphs:
Some of the citizens hold Glyphs. Kill them and take the glyphs before other players do.





Credits:

Special thanks to:


Models:
  1. Crypt Flyer - AndrewOverload519
  2. CrystalInfernal - Dark Hunter1357
  3. Drakkari Hero - Sellenisko
  4. Faceless One Cultist - Sin'dorei300
  5. Faceless One Mastermind - -Grendel
  6. Faceless One Scorpion - Sin'dorei300
  7. General Vezax - Dentothor
  8. Naga Enchantress - armel
  9. Naga Rally Point - LiOneSS
  10. Nerubian Elder - -Grendel
  11. Rifleman Elite - TurieL
  12. Tidebaron - dickxunder
  13. Tuskarr Worker - garfield
Other modified models came from Blizzard Entertainment.

Skins:
  1. Human User Interface - Sin'dorei300
  2. Ice Giant - FrIkY
  3. Naga Cursor - AlienAtSystem
  4. Naga User Interface - viiva
  5. Undead User Interface - Kwaliti
Icons:
  1. Coral Trident - CRAZYRUSSIAN
Other modified icons came from Blizzard Entertainment.



Maps:
  1. Thor Modan
  2. Valiance Keep
  3. Vengeance Landing
  4. Wintergarde Keep

Author's notes:
  1. Don't expect anything completely new here. I simply shuffled units and abilities.
  2. This map is optimized and therefore cannot be opened by WE.

__________________
"Autumn wind of eve, Blow away the clouds that mass, O'er the moon's pure light. And the mists that cloud our mind, Do thou sweep away as well.

Now we disappear, Well, what must we think of it? From the sky we came, Now we may go back again, That's at least one point of view
."

Projects: Ujimasa Hojo's Resources Discussion (The Hive Workshop, Warcraft 3 Campaigns), Blizzard's Bugged Resources

Last edited by Ujimasa Hojo : 03-31-2014 at 09:11 AM.
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Old 03-26-2014, 10:45 AM   #5
Ujimasa Hojo
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Posts: 32

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Desolation

Features:

Race Changes:
  1. Horde of Azeroth (Orc)
  2. Nazjatar Empire (Night Elf)
  3. Undead Scourge (Undead)
  4. Grand Crusade (Human)

Each race has 6 heroes. There is one additional neutral Hero.

Neutral Units:
  1. Arcane Citadel - Regenerates the health and mana of all non-mechanical units nearby and allows you to reveal an area of the map and detect invisible units
  2. Arcane Sanctum - Sells tomes to help your Heroes become more powerful
  3. Ancient Vaults - Sells various Artifacts and Unique Items
  4. Bank - Exchanges gold for lumber and vice versa
  5. Merchant - Sells various magic items
  6. Tavern - Allows you to hire various Heroes

Story:

Horde of Azeroth



When Gul'Dan and Cho'gall took a third of the Horde's army west out into the sea, Infinite Dragons in disguise advised Doomhammer not to go after them and instead, continue pressing on towards the Capital City. Despite the valiant efforts of its defenders, the city was eventually overrun by the Horde. While his warriors were busy consolidating their territory and pursuing the escaping civilians, Doomhammer received reports that remnants of the Alliance's army were gathering at Stromgarde. With that knowledge, he planned his next move.

Doomhammer marched his army toward Alterac City only to find the city sacked and its treacherous nobles executed. He decided to set up camp in the ruined city for his attack upcoming attack on Stromgarde. His warriors were able to round up some Perenolde loyalists. He then commanded them to join up with the fleeing refugees and infiltrate the other remaining kingdoms in exchange for their lives. His warriors would also find the exiled Frostwolves hiding in a valley. Doomhammer went there to ask Durotan personally to join his conquest of the continent but the latter refused. Durotan called out Doomhammer on his genocidal campaign and told him that he was no better than Gul'Dan and Blackhand. Despite their refusal to join, Doomhammer decided to leave the Frostwolves in peace.

Meanwhile in Quel'thalas, Zul'jin and his detachment was able to breach Silvermoon. With the help of Gul'dan's Death Knight who remained under his command, they were able to overpower the city's defenders. As they began to slaughter countless numbers of High Elves, they were attacked from behind by the Wildhammer Dwarves who had just abandoned Aerie Peak. Zul'jin's detachment was eventually routed with the remaining Death Knights annihilated. Zul'jin would gather another army in order to attack Silvermoon again but was called back by Doomhammer.

Thanks to the Horde's huge spoils, Trade Prince Steamwheedle was able to buy off numerous assets from the other cartels in Kezan. As he was aggressively taking over his rivals' businesses, Doomhammer would ask him for more siege units. Expecting even more spoils, Steamwheedle happily obliged.

After he had assembled his army, Doomhammer led the attack against the Alliance stationed at Stromgarde. The siege would drag on for months but the Horde with their superior numbers eventually won the battle. Doomhammer personally battled and slew Anduin Lothar in single combat. Despite their decisive victory, he would eventually discover that Stromgarde was just a decoy. By the time they had conquered Stromgarde, Dalaran was protected by a shield, Gilneas was protected by the Greymane Wall, and Kul'Tiras was protected by a naval blockade.

The Horde's victory in Stromgarde cemented their dominion in the mainland. Doomhammer ordered the settling of their newly conquered territory. Orcs from Draenor would arrive in droves through the Dark Portal. Meanwhile in Kezan, Steamwheedle was able to buy off the entire island for his cartel and now called himself Trade King with the other Trade Princes either going into exile or committing suicide. Despite all of this, Doomhammer knew that he would still have to deal with remnants of the Alliance in the future. Zul'jin had already began launching raids against Silvermoon once again while the Black Tooth Grin Clan continued with the siege of Ironforge and Gnomeregan. Doomhammer also knew that he would have to deal with Gul'dan as well and had already sent scouts after them. Nonethless, Doomhammer was confident that it was only a matter of time before all of the continent belongs to them.



Grand Crusade



Despite the valiant efforts Lordaeron's defenders, the capital fell and King Terenas Menethil died along with most of his subjects. Upon hearing the news, Anduin Lothar had to think of a plan to divert the Horde's attention elsewhere to give survivors enough time to evacuate. He sent messenger ravens to other surviving commanders of his plan to make a last stand in Stromgarde while survivors flee to either Dalaran, Gilneas, Kul'Tiras, or Quel'Thalas.

The Kirin Tor were already making preparations to raise their city into the sky while under the protection of an impenetrable force field. Under orders of King Genn Greymane, masons also began constructing a wall to separate Gilneas from the rest of the continent. Meanwhile, Grand Admiral Daelin Proudmoore ordered evacuation ships to rescue as many refugees as possible from the shores of Hillsbrad. He also ordered some of his navy to ensure the safe journey of these ships while the rest of the navy form a blockade around his island nation.

On the other hand, King Anasterian Sunstrider ordered an evacuation of Silvermoon City and had his subjects along with refugees relocated to Quel'Danas Isle as the Forest Trolls led by Zul'jin besiege the ancient city. As they fled, swaths of High Elven citizens were massacred by the invading Trolls. Fortunately for them, fleeing Wildhammer Dwarves attacked the Zul'jin's army from behind and together routed them for the time being. In the Aftermath, Wildhammer citizens joined the other refugees at Quel'Danas Isle while their troops remained with Silvermoon's defenders. With a huge portion of their population dead, the High Elves renamed themselves as the Blood Elves in honor of their fallen and have resorted to the darker side of the arcane.

In Alterac City, King Thoras Trollbane received news of Lordaeron's fall and of Lothar's plan. Before setting forth towards Stromgarde, he personally executed King Aiden Perenolde and had the rest of the nobility put to the sword. He then told the citizens to flee while he added Alterac's troops to his own.

Eventually, Anduin Lothar was able to amass a huge host in Stromgarde. Together with numerous charismatic figures such as Turalyon, King Thoras, and Uther the Lightbringer, he rallied the troops to make the ultimate sacrifice as the Horde converged on the city. They cut down multiple bands Orcs, Forest Trolls, Goblins, and Ogres who poured into the city. For every one of them who fell, many more died on the side of the Horde. Unfortunately, the Horde's superior numbers took its toll on them and they all died fighting down to the last man. Thanks to their efforts though, the Kirin Tor, the Gilneans, and the Tirassians were able to put up the defenses in their respective kingdoms on time.

Despite their massive losses together with the deaths of some of their leaders, remnants of the Alliance continue to have hope. Heirs of the fallen kingdoms together with some of their subjects were safely evacuated. Thanks to their ingenuity, Gnomes and Dwarves were able to build a complex network of tunnels connecting Gnomeregan, Ironforge, Silvermoon, and Gilneas to each other. This allowed the remaining leaders to coordinate their efforts in rebuilding their forces albeit with some bickering. As the next powerful Human kingdom after Stormwind and Lordaeron, Gilneas became the new backbone of the Alliance supplying it with fresh troops and equipment. By this time, they had renamed themselves as the Grand Crusade who prepare for the fight of their lives not only to fend off the Horde from their remaining land but hopefully to reclaim those that they have lost.



Undead Scourge



After sailing away from the Eastern Kingdoms, Gul'Dan and his loyalists eventually reached the location of Sargeras' tomb which he raised from the ocean floor. With his forces intact, he was able to navigate his way through the tomb and acquire the Eye of Sargeras. The artifact increased his powers immensely and he was able to subjugate the Demons lurking within the tomb.

Gul'Dan had the tomb of Sargeras transformed as his own base. He then began summoning even more Demons and creatures from other worlds to subjugate to his will. His actions would eventually attract the Burning Legion. With the Horde no longer under their control, the Burning Legion hoped to use Gul'Dan's new found power to further their own plans. During one of Gul'Dan's summonings, Tichondrius the Darkerner appeared before him. Due to the Eye, Gul'Dan was able to subjugate the Dread Lord as well. However, this was all part of the Burning Legion's ruse.

While under Gul'Dan's control, Tichondrius taught Gul'Dan more about the art of Necromancy. He then offered his erstwhile master the Helm of Domination. When Gul'Dan raised his fallen soldiers, he became one with them. He was able to move their bodies as if they were his own. When scouts sent by Doomhammer finally tracked them down, he decided to test his newly acquired powers. The Undead massacred the scouts who were then raised into Undeath as well.

With Gul'Dan now in false sense of security, Tichondrius told him about Archimonde the Defiler and about how he would be able to control the powerful Demon Lord to destroy his enemies. Tichondrius also told him that in order to summon Archimonde, they would need the Book of Medivh which was hidden in Dalaran. Overconfident in his abilities, Gul'Dan agreed to the Dread Lord's plan. His armies of Undead and Demons then set off back to the mainland to do their master's bidding.



Nazjatar Empire



When Gul'dan raised the Tomb of Sargeras from the depths of the sea, the Naga sensed the disturbance and went to investigate. They then discovered the Undead and Demons amassing. Azshara was angry upon hearing this for she is still bitter for being "abandoned" by the Burning Legion about 10,000 years ago. She then orders the Naga to foil the Legion's plans.

They were able to determine that the Legion was planning on marching against the Eastern Kingdoms. The Naga would eventually discover the Orcs as well but considers them no different from the Demons sensing Mannoroth's taint within them. Upon discovering that the Orcs were being supplied by the Goblins of Kezan, they began raiding the island hindering the production of Horde war machines.

The Naga has no love for the Humans, Dwarves, and Gnomes either. The only ones who they consider worthy of allying with were the Blood Elves who are their distant kin. And so, they sent a detachment to aid the Blood Elves. The Blood Elves, were grateful but remains wary of their new ally.



Others



Pandaren Empire:

A couple of adventurous Pandaren ended up getting caught in the war. Some of them join different factions hoping to end the war as soon as possible.

Scarlet Crusade:

Not all Humans chose to abandon their homes. Some of chose to remain in their homes and defend it to the death against the Horde. Despite having a common enemy in the Horde, they view the Grand Crusade with contempt for abandoning them before and will attack them as well on sight.



Screenshots:

Race Overview


Horde of Azeroth:



Nazjatar Empire:



Undead Scourge:



Grand Crusade:





Gameplay Screenshots



Neutral Units:
Neutral units offer various kinds of services.



Glyphs:
Some of the citizens hold Glyphs. Kill them and take the glyphs before other players do.



Naval Units:
Fight for control over the seas.





Credits:

Special thanks to:


Models:
  1. Demoness (Flying) - Mecheon
  2. Fel Orc Lancer - Frankster
  3. Forest Troll Voodoo Hunter - Frankster
  4. Icecrown Overlord - Frankster
  5. Naga Enchantress - armel
  6. Naga Rally Point - LiOneSS
  7. Ogre Mage - Deolrin, Fan
  8. Orc Transport Ship - Dmitry Rommel
  9. Tidebaron - dickxunder
  10. Troll Battle Turtle - Uncle Fester
  11. Warcraft 2 Death Knight - Necrokenis
  12. Warqueen - Tarrasque
  13. Zerg Overlord - killst4r
Other modified models came from Blizzard Entertainment.

Skins:
  1. Forest Troll Bat Rider - NelsonLaJe
  2. Naga Cursor - AlienAtSystem
  3. Naga User Interface - viiva
  4. Prometheus - Daenar7

Icons:
  1. Club Swing - Stanakin
  2. Demon Space Ship - pWn3d
  3. Ice Crown Overlord - Frankster
  4. Ogre Mage - Mr.Goblin
  5. Tidebaron - Parrothead
  6. Zerg Overlord - Frankster
Other modified icons came from Blizzard Entertainment.



Maps:
  1. Boralus City
  2. Dalaran City
  3. Dalaran Crater
  4. Tomb of Sargeras

Author's notes:
  1. This story follows the Orcish Victory of the Second Warcraft game.
  2. Don't expect anything completely new here. I simply shuffled units and abilities.
__________________
"Autumn wind of eve, Blow away the clouds that mass, O'er the moon's pure light. And the mists that cloud our mind, Do thou sweep away as well.

Now we disappear, Well, what must we think of it? From the sky we came, Now we may go back again, That's at least one point of view
."

Projects: Ujimasa Hojo's Resources Discussion (The Hive Workshop, Warcraft 3 Campaigns), Blizzard's Bugged Resources
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Old 03-26-2014, 10:46 AM   #6
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Rumble in Outland

Features:

Race Changes:
  1. Burning Legion (Undead)
  2. Coilfang Naga (Night Elf)
  3. Fel Horde (Orc)
  4. Sha'tar (Human)

Each race has 5 heroes. There are 2 additional neutral Heroes.

Neutral Units:
  1. Ancient Library - Sells tomes to help your Heroes become more powerful
  2. Ancient Vaults - Sells various Artifacts and Unique Items
  3. Bank - Exchanges gold for lumber and vice versa
  4. Fountain of Energy - Regenerates the health and mana of all non-mechanical units nearby and allows you to reveal an area of the map and detect invisible units
  5. Merchant - Sells various magic items
  6. Tavern - Allows you to hire various Heroes

Screenshots:

Race Overview


Fel Horde:



Coilfang Naga:



Sha'tar:



Burning Legion:





Gameplay Screenshots



Neutral Units:
Neutral units offer various kinds of services.



Glyphs:
Some of the dwellers hold Glyphs. Kill them and take the glyphs before other players do.





Credits:

Special thanks to:


Models:
  1. Blood Elf Buildings - SinisterX
  2. Blood Elf Demon Hunter - Mc !
  3. Blood Elf Mage - Frankster
  4. Death Knight WC2 - Necrokenis
  5. DemonSpaceShip - pWn3d
  6. Demoness - Mecheon
  7. Draenei Battlemaster - Werewulf
  8. Draenei Paladin - SinisterX
  9. Elekk Knight - Hawkwing
  10. Hero Naga Enchantress - armel
  11. Ice Crown Overlord X - Frankster
  12. Naga rally point - LiOneSS
  13. ZergOverlord - killst4r
Other modified models came from Blizzard Entertainment.

Skins:
  1. Blood Elf User Interface - Dentothor
  2. Draenei Priest - FrIkY
  3. Mecha-Giant - timfarman
  4. Naga Cursor - AlienAtSystem
  5. Naga User Interface - viiva
Icons:
  1. Club Swing - Stanakin
  2. Demon Space Ship - pWn3d
  3. Draenei Paladin - SinisterX
  4. Draenei Priest - FrIkY
  5. Ogre Armor 3 - Stanakin
  6. Zerg Overlord - General Frank
Other modified icons came from Blizzard Entertainment.



Maps:
  1. Allerian Stronghold
  2. Auchindoun
  3. Black Temple
  4. Zangarmarsh

Author's notes:
  1. Don't expect anything completely new here. I simply shuffled units and abilities. Nonetheless, the original techtrees are relatively intact.
  2. The main highlight for this particular map are the Fel Orc/Lost One buildings.
  3. This map is optimized and therefore cannot be opened by WE.

__________________
"Autumn wind of eve, Blow away the clouds that mass, O'er the moon's pure light. And the mists that cloud our mind, Do thou sweep away as well.

Now we disappear, Well, what must we think of it? From the sky we came, Now we may go back again, That's at least one point of view
."

Projects: Ujimasa Hojo's Resources Discussion (The Hive Workshop, Warcraft 3 Campaigns), Blizzard's Bugged Resources
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Old 03-26-2014, 10:47 AM   #7
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Struggle for Azeroth

Features:

Race Changes:
  1. Naval Units
  2. Glyph Upgrades
  3. Other modifications to keep up with current lore

New Races:
  1. Burning Legion (Can be chosen when playing Undead)
  2. Old God Minions (Can be chosen when playing Night Elf)
  3. Dark Horde (Can be chosen when playing Orc)
  4. Eastern Horde (Can be chosen when playing Human)

New Races cannot be chosen when food costs exceed 5. Therefore, enabling Random Heroes for the game disallows the choosing of alternate Races even for the AI. It is also recommended that you do not issue commands on starting units until the selection has shown up.

Neutral Units:
  1. Ancient Vaults - Sells various Unique items and Artifacts
  2. Arcane Library - Helps your Heroes become more powerful
  3. Arcane Observatory - Allows you to reveal an area of the map and detect invisible units
  4. Bank - Exchanges gold for lumber and vice versa
  5. Fountain of Energy - Regenerates the health and mana of all non-mechanical units nearby
  6. Merchant - Sells various magic items
  7. Tavern - Allows you to resurrect Heroes instantly

Screenshots:

Race Overview


Western Horde:



Old God Minions:



Western Alliance:



Undead Scourge:



Burning Legion:



Dark Horde:



Eastern Alliance:



Eastern Horde:





Gameplay Screenshots



Neutral Units:
Neutral units offer various kinds of services.



Glyphs:
Some of the citizens hold Glyphs. Kill them and take the glyphs before other players do.



Naval Units:
Fight for control over the seas.





Special thanks to:


Models:
  1. Baron Darkclaw - Fan &amp, xXm0RpH3usXx
  2. Blood Elf Buildings - SinisterX
  3. Demoness - Mecheon
  4. Demon Space Ship - pWn3d
  5. Draenei Paladin - SinisterX
  6. Draenei Sorceress - SinisterX
  7. Dwarven Ram Rider - Norinrad
  8. Fel Orc General - Frankster
  9. Fel Orc Lancer - Frankster
  10. Goblin War Turtle - Deolrin, Mr.Goblin
  11. Golden Eagle - Deolrin
  12. Hero Blood Elven Paladin - Frankster
  13. Hero Troll Voodoo Hunter - General Frank
  14. Judgment of Light - Champara Bros
  15. Juggernaught - Dmitry Rommel, Xaran Alamas, Mr.Goblin
  16. Orc Transport Ship - Dmitry Rommel
  17. Orc Transport Ship (SoC) - Dmitry Rommel, Xaran Alamas, Mr.Goblin
  18. Suited Worgen - Cavman
  19. Tidebaron - dickxunder
  20. Troll Destroyer - Deolrin, Mr.Goblin
  21. Undead Blood Elf - ironmaiden
  22. Warcraft 2 Zeppelin - PROXY
  23. ZergOverlord - killst4r

Skins:
  1. Furion - erwtenpeller

Icons:
  1. Club Swing - Stanakin Skywalker
  2. Dark Kael - Sephiroth_VII
  3. Demon Space Ship - pWn3d
  4. Draenei Paladin - SinisterX
  5. Goblin War Turtle - Mr.Goblin
  6. Juggernaught - Mr.Goblin
  7. Orc Transport Ship - Mr.Goblin
  8. Ogre Armor 3 - Stanakin Skywalker
  9. Scale - Mr.Goblin
  10. Shredder Saws - Marcos DAB
  11. Tidebaron - dickxunder
  12. Troll Destroyer - Mr.Goblin
  13. Zerg Overlord - Frankster
Other modified icons came from Blizzard Entertainment.



Maps:
  1. Alterac Ruins
  2. Gilneas City
  3. Lordaeron Ruins
  4. Quel'Danas Isle
  5. Silvermoon City
  6. Stormwind City
  7. Stromgarde Keep
  8. Theramore Isle
  9. Wintergarde Keep

Author's notes:
  1. This map is optimized and therefore cannot be opened by WE.
__________________
"Autumn wind of eve, Blow away the clouds that mass, O'er the moon's pure light. And the mists that cloud our mind, Do thou sweep away as well.

Now we disappear, Well, what must we think of it? From the sky we came, Now we may go back again, That's at least one point of view
."

Projects: Ujimasa Hojo's Resources Discussion (The Hive Workshop, Warcraft 3 Campaigns), Blizzard's Bugged Resources
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Old 03-26-2014, 10:50 AM   #8
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Arcane

Buildings:
  1. Academy

  2. Altar

  3. Aviary

  4. Barracks

  5. Castle
  6. Granary

  7. Lumber Mill

  8. Sanctuary

  9. Shipyard

  10. Temple

  11. Tower

  12. Workshop


Skins:
  1. Altar
  2. Kirin Tor Archmage


Icons:
  1. Castle
  2. Keep
  3. Town Hall

Author's Notes:
  1. For the Altar, change the path to "ArcaneAltar".
  2. For the Kirin Tor Archmage, change the path to "units\human\HeroArchMage\HeroArchmage.blp".
  3. Pack is here.

__________________
"Autumn wind of eve, Blow away the clouds that mass, O'er the moon's pure light. And the mists that cloud our mind, Do thou sweep away as well.

Now we disappear, Well, what must we think of it? From the sky we came, Now we may go back again, That's at least one point of view
."

Projects: Ujimasa Hojo's Resources Discussion (The Hive Workshop, Warcraft 3 Campaigns), Blizzard's Bugged Resources

Last edited by Ujimasa Hojo : 04-14-2014 at 08:50 AM.
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Old 03-26-2014, 10:51 AM   #9
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__________________
"Autumn wind of eve, Blow away the clouds that mass, O'er the moon's pure light. And the mists that cloud our mind, Do thou sweep away as well.

Now we disappear, Well, what must we think of it? From the sky we came, Now we may go back again, That's at least one point of view
."

Projects: Ujimasa Hojo's Resources Discussion (The Hive Workshop, Warcraft 3 Campaigns), Blizzard's Bugged Resources

Last edited by Ujimasa Hojo : 04-14-2014 at 08:51 AM.
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Old 03-26-2014, 10:55 AM   #10
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Barrens

Units:
  1. Quilboar Seer

  2. Quilboar Totem Warrior


Buildings:
  1. Centaur Tent

  2. Centaur Tent 1

  3. Centaur Tent 2

  4. Harpy Nest

  5. Tauren Tent 2


Author's Notes:
  1. The Harpy Nest's portrait background won't show up in-game. If any of you figures it out, kindly tell me.
  2. Pack is here.

__________________
"Autumn wind of eve, Blow away the clouds that mass, O'er the moon's pure light. And the mists that cloud our mind, Do thou sweep away as well.

Now we disappear, Well, what must we think of it? From the sky we came, Now we may go back again, That's at least one point of view
."

Projects: Ujimasa Hojo's Resources Discussion (The Hive Workshop, Warcraft 3 Campaigns), Blizzard's Bugged Resources

Last edited by Ujimasa Hojo : 04-14-2014 at 08:52 AM.
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Old 03-26-2014, 10:56 AM   #11
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Corrupted Night Elf



Buildings:
  1. Ancient of War (with Attack while Rooted)
  2. Tree of Life (with Attack while Rooted)

Skins:
  1. Altar
  2. Ancient of Lore
  3. Ancient of the Wind
  4. Ancient of Wonders
  5. Chimaera Roost
  6. Hunter's Hall
  7. Night Elf Base
  8. Night Elf Birth 2
  9. Root Base
  10. Roots Build

Author's Notes:
  1. For the Altar, change the path to "buildings\nightelf\AltarOfElders\Altar.blp".
  2. For the Ancient of Lore, change the path to "buildings\nightelf\AncientOfLore\AncientOfLore.blp".
  3. For the Ancient of the Wind, change the path to "buildings\nightelf\AncientOfWind\AncientoftheWind.blp".
  4. For the Ancient of War, change the path to "buildings\demon\CorruptedAncientofWar\CorruptedAncientofWar.mdx".
  5. For the Ancient of Wonders, change the path to "buildings\nightelf\AncientOfWonder\AncientOfWonders.blp".
  6. For the Chimaera Roost, change the path to "buildings\nightelf\ChimaeraRoost\ChimaeraRoost.blp".
  7. For the Hunter's Hall, change the path to "buildings\nightelf\HuntersHall\Hunter'sHall.blp".
  8. For the Night Elf Base, change the path to "Textures\NightElfBase.blp".
  9. For the Night Elf Birth 2, change the path to "SharedModels\NightElfBirth2.blp".
  10. For the Root Base, change the path to "Textures\rootbase.blp".
  11. For the Roots Build, change the path to "SharedModels\RootsBuild.blp".
  12. For the Tree of Life, change the path to "buildings\demon\CorruptedTreeofLife\CorruptedTreeofLife.mdx".
  13. The icons are reduced to 50% quality. I hear some OS crash when using icons of reduced quality.
  14. Pack is here.

__________________
"Autumn wind of eve, Blow away the clouds that mass, O'er the moon's pure light. And the mists that cloud our mind, Do thou sweep away as well.

Now we disappear, Well, what must we think of it? From the sky we came, Now we may go back again, That's at least one point of view
."

Projects: Ujimasa Hojo's Resources Discussion (The Hive Workshop, Warcraft 3 Campaigns), Blizzard's Bugged Resources

Last edited by Ujimasa Hojo : 04-14-2014 at 08:53 AM.
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Old 03-26-2014, 10:57 AM   #12
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__________________
"Autumn wind of eve, Blow away the clouds that mass, O'er the moon's pure light. And the mists that cloud our mind, Do thou sweep away as well.

Now we disappear, Well, what must we think of it? From the sky we came, Now we may go back again, That's at least one point of view
."

Projects: Ujimasa Hojo's Resources Discussion (The Hive Workshop, Warcraft 3 Campaigns), Blizzard's Bugged Resources

Last edited by Ujimasa Hojo : 04-14-2014 at 08:54 AM.
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Old 03-26-2014, 11:00 AM   #13
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Fel Orc

Buildings:
  1. Altar of Storms

  2. Barracks

  3. Beastiary

  4. Burrow

  5. Great Hall

  6. Lumber Mill

  7. Mound

  8. Pig Farm

  9. Shipyard

  10. Spirit Lodge

  11. Totem

  12. Voodoo Lounge

  13. Watch Tower


Author's Notes:

  1. Wrapping of Birth animation inspired by Frankster's Altar of Terror.
  2. Pack is here.

__________________
"Autumn wind of eve, Blow away the clouds that mass, O'er the moon's pure light. And the mists that cloud our mind, Do thou sweep away as well.

Now we disappear, Well, what must we think of it? From the sky we came, Now we may go back again, That's at least one point of view
."

Projects: Ujimasa Hojo's Resources Discussion (The Hive Workshop, Warcraft 3 Campaigns), Blizzard's Bugged Resources

Last edited by Ujimasa Hojo : 04-14-2014 at 08:57 AM.
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Old 03-26-2014, 11:02 AM   #14
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__________________
"Autumn wind of eve, Blow away the clouds that mass, O'er the moon's pure light. And the mists that cloud our mind, Do thou sweep away as well.

Now we disappear, Well, what must we think of it? From the sky we came, Now we may go back again, That's at least one point of view
."

Projects: Ujimasa Hojo's Resources Discussion (The Hive Workshop, Warcraft 3 Campaigns), Blizzard's Bugged Resources

Last edited by Ujimasa Hojo : 04-14-2014 at 08:58 AM.
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Old 03-26-2014, 11:05 AM   #15
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Gilneas

Buildings:
  1. Altar
  2. Arcane Academy
  3. Barracks

  4. Blacksmith

  5. Druid Den

  6. Farm

  7. Forge
  8. Library

  9. Marketplace

  10. Shipyard
  11. Tower, Alternate

  12. Town Hall
  13. Workshop


Icons:
  1. Altar
  2. Arcane Academy
  3. Barracks
  4. Castle
  5. Druid Den
  6. Farm
  7. Hall
  8. Keep
  9. Library
  10. Marketplace
  11. Shipyard
  12. Tower
  13. Town Hall
  14. Workshop

Skins:

  1. Barracks

Author's Notes:
  1. For the Barracks, change the path of the skin to "GilneasBanner".
  2. For the Forge, use the skin of the Thieves' Guild.
  3. Pack is here.
__________________
"Autumn wind of eve, Blow away the clouds that mass, O'er the moon's pure light. And the mists that cloud our mind, Do thou sweep away as well.

Now we disappear, Well, what must we think of it? From the sky we came, Now we may go back again, That's at least one point of view
."

Projects: Ujimasa Hojo's Resources Discussion (The Hive Workshop, Warcraft 3 Campaigns), Blizzard's Bugged Resources

Last edited by Ujimasa Hojo : 04-18-2014 at 04:46 PM.
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