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Old 01-26-2012, 03:18 PM   #1
ZairoN
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Default (1) Edge of Extinction

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Created by johannesr

Introduction:

Thorn Stormwild, once the leader of an elite sniper team, now living out the rest of his days in Deerwood,
putting his shooting skills to use as a hunter, when suddenly strange things start happening in Deerwood
one night and Thorn must come out of retirement to face this new threat.

Features:

-Lots of cinematics
-Lots of custom models/skins
-Great terrain (Screenshots attached)
-Weather System
-Ammo System
-Item Stacking System
-Bag System
*You are equipped with a bag that can extend your inventory
-Hunting system
*You can go hunting in special hunting areas to earn gold to buy better equipment.
*Normal enemies also give gold, but significantly less.
-Bayonet System
*The hunter can use his bayonet when at close range or out of ammo.

Misc. Info:

This Single player RPG is made only by me, johannesr (ZairoN on wc3c), with the exception of models, skins and some custom spells
(Credits are under optional quests in the map). It took me about 3 years to make this, although i worked on it on and off.


Changelog


Version 1.1
- Fixed bugs
- Reworked hunting system due to an exploit
- Added level requirements to the better weapons
- Blocked Shalis from entering hunting zones

v1.2
- Fixed Thorn's ability locations
- Cloak is now removed no matter what
- Raccoons are slightly easier to kill now
- Other small tweaks

v1.3
- Infinite money glitch fixed
- Elves now turn back to blue always
- Thorn is lvl 1 again at the start

v1.4
- Fixed some triggers not working when in bayonet mode
- Made environment slightly darker

v1.5
- Fixed a glitch with the final boss
- Minimap pings added for some quests

v1.6
- Reworked hunting mode again: now it goes into it automatically when entering zone and some other tweaks
- Added some passive icons for abilities

v1.7
- Fixed ammo drain bug
- Bag can now be used in the mine
- Hunter now has rifleman sound set ("Its hammer time!" didn't make much sense)
- Some misc. fixes


Attached Images
File Type: jpg maps_25280_minimap.jpg (13.7 KB, 116 views)
File Type: jpg Preview 1.jpg (374.3 KB, 46 views)
File Type: jpg Preview 2.jpg (427.5 KB, 40 views)
File Type: jpg Preview 5.jpg (234.3 KB, 40 views)
File Type: jpg Preview 6.jpg (274.4 KB, 34 views)
File Type: jpg Preview 7.jpg (331.9 KB, 39 views)
File Type: jpg user118973_pic54756_1325971086.jpg (286.4 KB, 41 views)
Attached Files
File Type: w3x (1)Edge of Extinction v1.7.w3x (4.99 MB, 29 views)

Last edited by ZairoN : 01-29-2012 at 12:20 PM.
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Old 01-26-2012, 05:23 PM   #2
cohadar
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The game looks promising, the atmosphere was very good at beginning.
But game suffers from some serious bugs in early stage and those bugs will chase all players away if you don't fix them.

First: Switch to bayonet and Switch to rifle abilities should be in same position in the interface.
They are not and when you change from rifle to bayonet the pet icon changes place too.
This is very bad behavior.

You also need to ping the location of dwarven willage at the start of game, so player at least knows in what direction to go.

When you visit Thelios and you don't have enough gold for quest he should tell you to go hunting,
than there should be a ping for hunting zones.

Hunting mode should be automatic, there is not need for typing stupid commands when you can simply use
unit enters/leaves region events to switch from mode to mode.

Hunting mode itself is the most bugged part and it was what made me stop testing this map after 10 min of play.
Instead of marking hunting units as AIR (and you did not even change default message for that)
you should disable dwarf's attack ability, and instead of it you should put hunt ability and give it key 'A'.
Also hunt ability should be in place of pet ability and the icon MUST be different from switch to rifle ability.
I did not even realize I had it because of that.
Switch to rifle and Switch to bayonet remove hunting ability when used in hunting mode. (This is a very serious bug)
This is because (like I said before) they are not in the same icon place in the interface.

Once I got past all these bugs hunting mode was actually interesting enough.

Other things that annoyed me:
Dwarf with a rifle should not be saying: "It is hammer time".
switch abilities have no shortcut key.
survival instinct LEARN icon should be active (with border).
keen sense ability should have pasive icon (without border).
you can use wc3borderizer to get these icons.

Seeing how much time you spent on this game it would be a shame to leave it unpolished.
Fix those bugs and you will get more reviews from me, for now have some rep for persistence.
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Old 01-26-2012, 06:49 PM   #3
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I will fix the stuff tomorrow. Hunting mode had an exploit, so i had to change it into its current form and i guess i overlooked some stuff. Also there's not really any other way you can go at the start, so a ping is not needed.
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Old 01-27-2012, 05:49 AM   #4
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I forgot to mention this:
Quote:
9. Cargo Hold

AbilityId : Abun

When added to a unit, Cargo Hold unallows the unit to attack, and also removes the attack button and it's hotkey. To reallow to attack, just remove Cargo Hold from the unit.
from here: http://world-editor-tutorials.thehel...php?view=44234

Also ping might not be necessary but it is customary in RPG games, sticking to the genre standards is always a good idea.
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Old 01-27-2012, 10:51 AM
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Old 01-27-2012, 11:16 AM   #5
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Okay, hunting mode is fixed, except cargo hold doesn't seem to remove the attack button. How do i get the source icons from wc3?
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Old 01-27-2012, 12:11 PM   #6
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You must use the original Orc Burow cargo hold 'Abun' ability.
Abilities derived from it will not work.

For image extraction use image extractor

To find out the path of the icon you want to extract
in object editor select: Art - Icon - Normal and press SHIFT+ENTER.

Than in image extractor go to: View -> ListView and find your icon in the list.
Right-click on it, Save, Save as Type .jpg (quality 75 is ok)
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Old 01-27-2012, 03:49 PM   #7
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Right, all the stuff you mentioned is fixed. New version uploaded.

Last edited by ZairoN : 01-27-2012 at 03:54 PM.
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Old 01-27-2012, 03:59 PM   #8
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You should give version numbers to your map file.
Also it is wc3c standard that map begins with number of players.
Examples:
(10)MyAoSv3.1.w3x
(6)HeroDefv4.56b.w3x

Or my favourite format : YYYY-MM-DD
(1)Edge of Extinction 2012-01-27.w3x

That way you always know when you last updated the map.
It is also good to keep old copies of your map in case you make some bug and need to revert to old version of some trigger or script.

EDIT:

I believe I already mentioned that "It's hammer time unit sound is annoying".
In fact since this is a RPG game and players are expected to spend a lot of time ordering one unit around
listening to it can get very boring, just null the sound.
In object editor: Sound - Unit Sound Set, press SHIFT+ENTER and type one underscore _

I presume the game has crystals instead of lumber resource but lumber tooltip says:
"lumber is harvested from trees". You need to play more with: Advanced -> Game Interface.

The hero can attack friendly units in town, this is bad I guess.

There absolutely MUST be a way to skip cinematics, they are great first time you play,
but the after that you just want to skip them and do the quests.
(There is nothing more annoying than the cinematic you watched 10 times before)

Thelios should give you a tip to go hunting in case you don't have enough gold.
I fact this should be optional quest and it should ping both hunting areas.
(The more noob friendly you make the game in beginning the more likely it is for players to play to the end)

You can implement arrow key movement in hunting mode:
left: turn 90 degrees left
right: turn 90 degrees right
up: move a small distance ahead
down: move a small distance back

Btw hunting mode is much cooler now when it is automatic.

You map info tips should not be in quests, this is reserved for gameplay.
Instead of that give a hero a "game manual" item, with spell book ability ofc
and inside put all info and credits you want.

"Entering the mines" quest gives no info as to where the mine is.
Every quest message should have directions, for example: go west and turn left at the big tree.

Also it would be nice to include the -ping command in the game,
to ping again the location of the currently active main quest in case a player forgets it
while doing side quests.

There should be some fountain in town or at least a healer NPC with low price healing.

Switch to rifle has no hotkey in tooltip.
I think T is much better option than Y here.

Ammo depleting bug stopped me from playing the game any further.
This bug is very serious and you MUST fix it if you want any people to play this map.
It probably happens because one trigger is depleting ammo while another is trying to force hero to attack in melee.
Are you using some metamorphosis ability to switch between melee and ranged modes?
If so just never deplete ammo if hero type is melee.

PS: version letter V is always small: v1.6 not V1.6
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Last edited by cohadar : 01-27-2012 at 05:01 PM.
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Old 01-28-2012, 08:47 AM   #9
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Can you explain the sound removal a bit more? I found the "its hammer time" in sound editor but shift+enter does nothing.

Lumber isn't even used in the map (the crystal icon was just something i tried once)

Adding cinematic skips is too much work that i don't have time for.

I'll think about arrow key movement.

Manual item would take a valuable inventory slot away.

I can't find what's causing the ammo depletion, could you tell me when it happened?
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Old 01-28-2012, 09:29 AM   #10
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You don't remove sound in sound editor but on unit in object editor.
You select your hero unit, find the field "Sound - Unit Sound Set" and blank it with underscore.

Restore the old lumber icon, crystal icon is misleading.

I thought cinematics could be skipped by default with ESC?
I think you only need to change one flag on them.
(cinematic skipping is important, you will have to do it eventually)

Manual item would not take inventory space because you can always drop it once you read it.

I just noticed your map is not protected. Is this intentional?
Anyways I will look at your triggers and see if I can find the ammo error.
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Old 01-28-2012, 10:02 AM   #11
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So you're telling me i should disable the hero's sound completely? I'd rather just change the sound to rifleman or mountain king if it bothers you that much.

Cinematic skipping is useful only to those who want to play it a second time, but how many people can be arsed to play a wc3 rpg a second time? From looking at another RPG, adding cinematic skipping is a long and very tedious process...

Would be nice if you could find the bug, the ammo/gun system is under the Systems folder.
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Old 01-28-2012, 10:14 AM   #12
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Ok here is what you need to do:

Disable ALL triggers in your system except Ammo Depletion

Since your melee/ranged form is based on bear morph ability,
make a new trigger like this:
Trigger:
Force Melee Hunter
Collapse Events
Unit - A unit Is attacked
Collapse Conditions
(Unit-type of (Attacking unit)) Equal to Hunter
(Distance between (Position of (Triggering unit)) and (Position of (Attacking unit))) Less than or equal to 200.00
Collapse Actions
Unit - Order Attacker to Night Elf Druid Of The Claw - Bear Form

This will force the hunter into the melee mode when ever he attacks from close range,
simple as that.

Similar to this make a new trigger that will check if hunter run out of ammo,
if he did, you again order him in bear form (melee)

Do not use any wait actions, you don't need them.
Let player switch to rifle mode manually when he gets the ammo.

EDIT:
Rifleman sound would be much better than "hammer time nonsense"
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Old 01-28-2012, 02:44 PM   #13
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I still need the wait function for when hunter runs away from the target and needs to go back to rifle mode automatically i.e wait until range between target and hunter is greater than 200 and then go back to rifle mode.

Problem with the morph ability is that it changes the location of the hunter slightly when used and that looks weird when he keeps teleporting during battle.
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Old 01-28-2012, 03:29 PM   #14
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Save the X and Y of hunter before a morph and than restore it back.

Switching back to rifle really does not need to be automatic,
it will make player more careful of the modes, and so he will interact more with the game.
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Old 01-28-2012, 03:52 PM   #15
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Another problem: When ordering hunter to bear form, the ability doesnt go to "Switch to rifle" but stays at Switch to bayonet, so you have to use it twice to get back to rifle.
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