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Old 08-05-2011, 01:22 PM   #1
Alexeng
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I have some problems with a map I'm helping to develop. Whenever Compress Names is used the map suddenly gets a shitload of bugs. I belive this is because of the crappy GUI coding taking up all possible variable names, and then it reuses them or whatever it does. This could possibly be fixed by making it use 3 characters instead of 2, but it IS kind of annoying, because the main developer thought it was a problem with the map, and I didn't get this idea until now. It has even led to him almost quitting several times.
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Old 08-10-2011, 09:33 PM   #2
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I know you want us to help you... but where is the problem?
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Old 12-13-2011, 11:02 PM   #3
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wc3mapoptimizer is not working properly any more.
Probably due to latest wc3 patches.

EDIT:
Btw I don't care anymore because I make all my maps open-source.
I recommend this to everyone now, it just makes life easier.
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Old 01-23-2012, 09:27 AM   #4
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Compress Names only errors when:

ExecuteFunc or TriggerRegisterVariableEvent are used with concatenation. The solution is to tick "optimize strings" and also to not use concatenation with these two.

And/or:

Custom natives. Like the JAPI natives or Common.AI natives. The optimizer ruins maps with either.
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Old 01-23-2012, 04:29 PM   #5
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I don't see how making open source maps precludes you from using the optimizer. With certain features disabled, the map can still be opened in world editor. Vexorian used to optimize all his demo maps this way.
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Old 01-23-2012, 05:00 PM   #6
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Because I don't need to optimize my maps, they don't lag, and they are not really big.
Just one less tool I need to use and waste my time on.
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Old 01-23-2012, 05:15 PM   #7
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Yes, but "I don't need to optimize my maps" is not the same as "I can't use it because I make all my maps open-source", that was my point.
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