wc3campaigns
WC3C Homepage - www.wc3c.netUser Control Panel (Requires Log-In)Engage in discussions with other users and join contests in the WC3C forums!Read one of our many tutorials, ranging in difficulty from beginner to advanced!Show off your artistic talents in the WC3C Gallery!Download quality models, textures, spells (vJASS/JASS), systems, and scripts!Download maps that have passed through our rigorous approval process!

Go Back   Wc3C.net > Warcraft III Modding > Artist's Corner > Modeling / Animation
User Name
Password
Register Rules Get Hosted! Chat Pastebin FAQ and Rules Members List Calendar



Reply
 
Thread Tools Search this Thread
Old 07-21-2011, 04:05 AM   #16
AnemicRoyalty
Moderator
 
AnemicRoyalty's Avatar


Texturing Moderator
Project Member: WotTH
 
Join Date: Dec 2006
Posts: 804

Submissions (23)

AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)

Skinning Contest #14 WinnerSkinning Contest #15 WinnerHero Contest #2 - 1st Place

Default

Yeah, about the staff; I scaled it down, but it looked wimpy in-game next to other models so I ended up scaling it back up again. It looks gigantic in the viewer, but about right in-game, so what can you do? :P

Today's update: rigging complete and Stand 1 animation done. Anyone know of a good image capture program that can export to .gif? A quick Google search didn't show anything that looks appealing. Other than that I'm stuck with still shots :/

Zoom (requires log in)

Zoom (requires log in)
Attached Images
File Type: jpg BE_CasterDude5.jpg (298.5 KB, 77 views)
File Type: jpg BE_CasterDudeIngame2.jpg (232.8 KB, 73 views)
__________________
The WC3 Unit Wrap Compilation Project - An essential resource for WC3 texturing
Zoom (requires log in)To Do List:
  • Complete/Revise DoE & Aot3 Models & Textures
  • DIII: TFA Textures
  • Finish and release a bunch of stuff
AnemicRoyalty is offline   Reply With Quote
Sponsored Links - Login to hide this ad!
Old 07-21-2011, 04:12 AM   #17
moyack
Evil Emoticon
 
moyack's Avatar


Respected User
Project Leader: PoC
 
Join Date: Jan 2006
Posts: 3,266

Submissions (17)

moyack is a splendid one to behold (661)moyack is a splendid one to behold (661)moyack is a splendid one to behold (661)moyack is a splendid one to behold (661)

AI Tournament #2 - 2nd PlaceHero Contest - Second place

Send a message via MSN to moyack
Default

Quote:
Originally Posted by AnemicRoyalty
Anyone know of a good image capture program that can export to .gif? A quick Google search didn't show anything that looks appealing. Other than that I'm stuck with still shots :/
Camtasia is the most advisable.
moyack is offline   Reply With Quote
Old 07-21-2011, 04:59 AM   #18
AnemicRoyalty
Moderator
 
AnemicRoyalty's Avatar


Texturing Moderator
Project Member: WotTH
 
Join Date: Dec 2006
Posts: 804

Submissions (23)

AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)

Skinning Contest #14 WinnerSkinning Contest #15 WinnerHero Contest #2 - 1st Place

Default

Ahh, thanks Moyack.

Animated screencap:

Zoom (requires log in)
Attached Images
File Type: gif BE_Caster_Stand1.gif (822.1 KB, 72 views)
__________________
The WC3 Unit Wrap Compilation Project - An essential resource for WC3 texturing
Zoom (requires log in)To Do List:
  • Complete/Revise DoE & Aot3 Models & Textures
  • DIII: TFA Textures
  • Finish and release a bunch of stuff
AnemicRoyalty is offline   Reply With Quote
Old 07-21-2011, 06:20 AM   #19
deolrin
Tas'dingo!
 
deolrin's Avatar
 
Join Date: May 2008
Posts: 854

Submissions (13)

deolrin is a jewel in the rough (166)deolrin is a jewel in the rough (166)

Send a message via MSN to deolrin
Default

Nifty. Looking forward to the rest. :)
__________________
Resources: "I'm going to cut you into strips, dry you, and smoke you in my pipe!"
"Don't wait for the Grim Reaper - I'm going to mow you down!"
"Hasta la vista, baby!"

~Gladiator, Sacred
deolrin is offline   Reply With Quote
Old 07-21-2011, 10:08 AM   #20
Linaze
User
 
Linaze's Avatar
 
Join Date: Feb 2007
Posts: 339

Linaze will become famous soon enough (50)Linaze will become famous soon enough (50)

Send a message via MSN to Linaze
Default

Looking good.
Linaze is offline   Reply With Quote
Old 07-21-2011, 01:13 PM   #21
Kino
User
 
Kino's Avatar
 
Join Date: Apr 2008
Posts: 548

Submissions (8)

Kino will become famous soon enough (68)Kino will become famous soon enough (68)Kino will become famous soon enough (68)

Default

He looks kinda stocky, while most Blood Elfs are lanky-ish characters.
But still good looking though.
__________________
Kino is offline   Reply With Quote
Old 07-22-2011, 03:35 AM   #22
AnemicRoyalty
Moderator
 
AnemicRoyalty's Avatar


Texturing Moderator
Project Member: WotTH
 
Join Date: Dec 2006
Posts: 804

Submissions (23)

AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)

Skinning Contest #14 WinnerSkinning Contest #15 WinnerHero Contest #2 - 1st Place

Default

I based the proportions on the Blood Mage, the head's a little bigger on mine but otherwise fairly close. WC3 is pretty chunky in general, so rawr.

Walk animation done! Pretty stoked with how this is going :D Yes, I'm spamming updates, I'm sure it would be very annoying if the modeling forum was more active :P

The staff bugs out slightly, that's just NeoDex hatin' on me. There's probably a better way to do it (like having two bones for the staff, one for position and the other for rotation), but it's not *that* noticeable in-game.

Zoom (requires log in)
Attached Images
File Type: gif BE_Caster_Walk.gif (543.9 KB, 68 views)
__________________
The WC3 Unit Wrap Compilation Project - An essential resource for WC3 texturing
Zoom (requires log in)To Do List:
  • Complete/Revise DoE & Aot3 Models & Textures
  • DIII: TFA Textures
  • Finish and release a bunch of stuff
AnemicRoyalty is offline   Reply With Quote
Old 07-22-2011, 07:03 AM   #23
deolrin
Tas'dingo!
 
deolrin's Avatar
 
Join Date: May 2008
Posts: 854

Submissions (13)

deolrin is a jewel in the rough (166)deolrin is a jewel in the rough (166)

Send a message via MSN to deolrin
Default

Well, is the staff attached to the hand right bone? Or at least, is the Staff's bone attached to it?
__________________
Resources: "I'm going to cut you into strips, dry you, and smoke you in my pipe!"
"Don't wait for the Grim Reaper - I'm going to mow you down!"
"Hasta la vista, baby!"

~Gladiator, Sacred
deolrin is offline   Reply With Quote
Old 07-22-2011, 10:19 AM   #24
Linaze
User
 
Linaze's Avatar
 
Join Date: Feb 2007
Posts: 339

Linaze will become famous soon enough (50)Linaze will become famous soon enough (50)

Send a message via MSN to Linaze
Default

Looks smooth enough, good work.
Linaze is offline   Reply With Quote
Old 07-22-2011, 12:28 PM   #25
AnemicRoyalty
Moderator
 
AnemicRoyalty's Avatar


Texturing Moderator
Project Member: WotTH
 
Join Date: Dec 2006
Posts: 804

Submissions (23)

AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)

Skinning Contest #14 WinnerSkinning Contest #15 WinnerHero Contest #2 - 1st Place

Default

Quote:
Originally Posted by deolrin
Well, is the staff attached to the hand right bone? Or at least, is the Staff's bone attached to it?

That's the thing; the staff is entirely separate to the right hand. It looks fine in Max, but when exported does strange things. I know that NeoDex has problems exporting bones that have both position and rotation keyed. What you're seeing is my hack-job attempt to fix the problem by offsetting the staffs position a bit in Max... I'm afraid it's a little beyond me D:
__________________
The WC3 Unit Wrap Compilation Project - An essential resource for WC3 texturing
Zoom (requires log in)To Do List:
  • Complete/Revise DoE & Aot3 Models & Textures
  • DIII: TFA Textures
  • Finish and release a bunch of stuff
AnemicRoyalty is offline   Reply With Quote
Old 07-22-2011, 12:57 PM   #26
deolrin
Tas'dingo!
 
deolrin's Avatar
 
Join Date: May 2008
Posts: 854

Submissions (13)

deolrin is a jewel in the rough (166)deolrin is a jewel in the rough (166)

Send a message via MSN to deolrin
Default

But why won't you simply make the staff Bone_Hand_Right's child? That should fix everything. Not doing so simply seems silly, to be honest. :P
__________________
Resources: "I'm going to cut you into strips, dry you, and smoke you in my pipe!"
"Don't wait for the Grim Reaper - I'm going to mow you down!"
"Hasta la vista, baby!"

~Gladiator, Sacred
deolrin is offline   Reply With Quote
Old 07-22-2011, 03:13 PM   #27
SinisterX
User
 
SinisterX's Avatar
 
Join Date: Aug 2006
Posts: 153

Submissions (16)

SinisterX is a jewel in the rough (186)SinisterX is a jewel in the rough (186)SinisterX is a jewel in the rough (186)

Default

I like it. Proportions are fine, models in WC3/TFT are meant to be "chunky" or "beefy" specially if they are male/heroes.

blame Samwise Didier ;p

I can't wait to see it ready and out there.
SinisterX is offline   Reply With Quote
Old 07-23-2011, 01:11 AM   #28
Nuclear Arbitor
Reputation Leech
 
Nuclear Arbitor's Avatar
 
Join Date: May 2007
Posts: 1,235

Submissions (1)

Nuclear Arbitor has a spectacular aura about (83)Nuclear Arbitor has a spectacular aura about (83)Nuclear Arbitor has a spectacular aura about (83)

Default

attaching it is fine as long as it never does anything odd in his hand. i know from experience that you can get some really big problems if you try and do anything other then rotation or scaling with child bones. (by that i mean in comparison to the parent bone; moving the bone is fine as long as you accept that the parent bone is going to move as well.) although you guys are probably all aware of this.

Last edited by Nuclear Arbitor : 07-23-2011 at 01:12 AM.
Nuclear Arbitor is offline   Reply With Quote
Old 07-26-2011, 04:19 PM   #29
Dionesiist
User
 
Join Date: Dec 2005
Posts: 2,163

Submissions (34)

Dionesiist is just really nice (382)Dionesiist is just really nice (382)Dionesiist is just really nice (382)Dionesiist is just really nice (382)Dionesiist is just really nice (382)

Default

This looks infinitely better in motion. Not that it didn't look good enough before, but the proportions were bugging me overall. But I am now distracted. =P
__________________
Dionesiist is offline   Reply With Quote
Old 07-27-2011, 06:55 AM   #30
AnemicRoyalty
Moderator
 
AnemicRoyalty's Avatar


Texturing Moderator
Project Member: WotTH
 
Join Date: Dec 2006
Posts: 804

Submissions (23)

AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)AnemicRoyalty is a name known to all (523)

Skinning Contest #14 WinnerSkinning Contest #15 WinnerHero Contest #2 - 1st Place

Default

NOTE: You have been redirected in order for our attachments to be made available to you. This will only last two minutes; these measures where taken to avoid hotlinking and bandwidth theft.
To avoid these restrictions Log in or Register

rawrupdate.

Stand Ready:

Zoom (requires log in)

Death (...and then the Beast's animator suffered a sudden, fatal heart-attack):

Zoom (requires log in)

I'm pretty stoked with the overall floofy-ness of the robe-thing.

Also done a dissipate animation which isn't that exciting (just goes limp and floats up, rotating slightly) and an attack animation which I'm not that thrilled with.

So yeah, need to make a spell animation or two, redo the attack (and possibly add another), make another stand animation, make Hero Glow, do some nifty particle work and make a portrait and I'm more or less done :P
Attached Images
File Type: gif BE_Caster_StandReady.gif (383.4 KB, 51 views)
File Type: gif BE_Caster_Death.gif (530.1 KB, 49 views)
__________________
The WC3 Unit Wrap Compilation Project - An essential resource for WC3 texturing
Zoom (requires log in)To Do List:
  • Complete/Revise DoE & Aot3 Models & Textures
  • DIII: TFA Textures
  • Finish and release a bunch of stuff
AnemicRoyalty is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT. The time now is 04:51 AM.


Donate

Affiliates
The Hubb http://bylur.com - Warcraft, StarCraft, Diablo and DotA Blog & Forums The JASS Vault Clan WEnW Campaign Creations Clan CBS GamesModding Flixreel Videos

Powered by vBulletin (Copyright ©2000 - 2014, Jelsoft Enterprises Ltd).
Hosted by www.OICcam.com
IT Support and Services provided by Executive IT Services