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#1 | |||
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Moderator
RP Section Moderator
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Welcome to my (finally) public thread for my map,
Stars of Destiny Last Update: 8/24/11 Players: 2 - 5 (5 is heavily recommended) Released Yet? Playable Beta Test Available! See below for details. Progress Heroes: 100% Enemies: 95% Systems: 98% Items: 100% Triggers: 85% Terrain: 80% AI: 0% (The Last) Project Team Ignitedstar - Everything Credits: The credits section will be completed when this map is released. Summary: This is a Warcraft 3 RPG map that takes its main inspiration from Final Fantasy Forever (abbreviated as FFF, a clan TDG map) and has elements drawn from Final Fantasy VIII, Shin Megami Tensei, Valkyrie Profile, Etrian Odyssey, among a touch from others. From what some people have told me though, this map borderlines on an open RPG. The reason why it has taken me so long to present this map is because I always felt that I was not at a respectable place to consider ever giving a formal launch of the map. Especially because I was restarting it every single year (no sarcasm intended). HOWEVER! This time around, I have to say that I am very happy with how it is turning out and want to share the great news. Learning Curve:
Teaser Screenshots (This section will get updated as further progress is made) FAQ
=========================================== A beta release is currently available on the bottom of this post. Please take these precautions, though: - All heroes can be used except the Shaman and Blademaster. These two heroes are not done and will not be until the first official version is released. Now's the best time to get yourself comfortable! - Most of the second continent can be traveled. Except the Cavern of the Shades. - A good amount of shops have basic inventories available. - You cannot fight any bosses. - Quests will activate, but cannot be finished. - If you get stuck, Player 1 can type -debug to activate special cheat codes for the map. Only Player 1 can activate -debug, but every code works for all players. - Take good screenshots if you can. >_> The reason why I am releasing this beta test is because I need to know what will crack the map. I can only test so much testing alone; I have a feeling that the map will run into a lot of issues if five players are playing at once. So please gather up some clanmates or friends and do everything you can to break the map the way it is. EDIT: Oh, darn. Cursed size limits. Oh, well. This link will re-direct to The Hive Workshop, where my map can be downloaded. Last edited by Ignitedstar : 12-08-2011 at 10:34 PM. |
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#2 |
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Moderator
RP Section Moderator
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Now I'm a bit glad that no one every said anything. Heh.
__________________A playable beta test is now available. Give me a moment to upload it. This post will also be reserved in case I need it. |
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#3 |
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User
Join Date: Nov 2008
Posts: 30
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You won't get much feedback here. Maybe at the hive... But not here.
__________________Btw, Im Crazed_seal2 on the hive. |
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#4 |
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Moderator
RP Section Moderator
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That's fine. I originally wanted to keep the map release hush-hush, which is why I posted the map project here first. I'm used to how quiet it is on wc3c.net, plus being the moderator of a sub-forum that only I post in (lol >_>), so getting almost no replies is normal.
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#5 |
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la la la
Terrain Moderator
Join Date: Jan 2006
Posts: 428
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Hm, I can't play the map, it acts like the pre 1.24 maps that use the return bug (throws me back to the map selection when I press start in singleplayer and gives me the "no map found" message when I try to host it on BN).
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#6 |
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Moderator
RP Section Moderator
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Every once in awhile when I optimize the map, that happens. It's been fixed. Thanks for telling me.
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#7 |
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la la la
Terrain Moderator
Join Date: Jan 2006
Posts: 428
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Only tried it in SP....
-It's probably personal taste, but does anyone really care what the stats of the heroes exactly are? (Talking about the hero selection at the beginning). Something like Health: Strong; Attack Damage: Weak; .... would be enough imo. -It'd make more sense to spawn the heroes in their home after picking them, since getting spells is the first thing you want to do. I was running around the town searching for the place where I could learn them at the beginning. Not sure if it was mentioned in the -tutorial, I have an astoundingly bad short-term memory. -The camera should re-focus on the hero after entering/leaving the home. -You should mention in the item description which heroes are able to use the item. I bought a lot of items that I couldn't use, losing gold every time. =( -If an enemy runs into the companion of a summoner a fight starts (not sure if intentional). -The summoner's companions are heroes, which is fine and all, what's totally not cool is that they are being targeted by that stone where you can boost your attributes. I didn't notice it at first and wasted 2-3 points on increasing the intelligence of my companion. >.< -In the riverbank(?) arena, (the one with the river in the middle) it can happen that an enemy spawns behind the trees in the bottom left corner and he won't see you and you won't see him. I thought it was a bug at first since there were no enemies but the fight didn't end, until I threw an aoe spell in the corner which revealed/killed the enemy. -Why is there fog of war in the arena anyway? Running around searching for enemies isn't exactly fun. It also creates a rather large variance in the difficulty of the fights, sometimes 3-4 enemies spawn right besides you and sometimes you can take them down one by one. -It happend twice that I got into an area where the enemies were A LOT stronger, they just one shotted me. (The first time I went through the teleport circle at the top left in the first area, second time was after the gate in the riverbank). -Lordaeron Summer? Really? Does it have to be the worst tileset ever? :P -The spell system with the limited mana pool is actually pretty cool, I'm sure (longer) boss fights will be pretty intense! |
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#8 | ||||||||||
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Ah. Thanks for this wonderful feedback. I just finished Apollo Justice Ace Attorney. Now I know why people are so into it. So don't mind me if I start blurting out stuff. xD
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HOLD IT! But if that's true, why didn't I use Ashenvale's tileset, instead? ... =_= Quote:
Last edited by Ignitedstar : 08-24-2011 at 01:03 AM. |
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