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Old 09-29-2009, 10:54 PM   #136
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Every night when I have a dream, it seems to be crossovers of life experiences and video games gone bad. It's really, really weird... I mean, it's not everyday you see Optimus Prime giving people piggyback rides over a pool of lava.

What this is really about though, is an idea that might work.

It isn't that I don't like your idea, unknown. I'm just a little tired of the "chasing bad guy" game. I suggest that we do something a little closer to One to be Loved, but this time around, I want other people in it. Everytime I think about it, I try to image how great it would be to have our older RP characters back in action- at least, the ones that lived, anyway. However, we can't do that for a lot of them, because of the original creators of most of those characters are now gone, and I don't expect them to all of sudden come back with a heavy level of commitment. I also don't want to bring those characters back because well... It wouldn't feel the same.

Therefore, this time around, I want our RP to be more flexible about where it goes. In my past experiences, we've always had an over-arching story, but this was never accomplished, because we'd get stuck at a... I guess side quest. Haha. Therefore, I suggest we take a step back and keep it at the side quests. Our characters would interact with eachother with some kind of medium- maybe an organization or something. We could use an existing one in WoW lore or make up our own so we more leeway about the rules our characters follow.

Someone's may ask, "Why do it this way?" I purpose doing it this way, because it allows us to have flexibility when it comes to RP commitment. If a person suddenly gets really busy, our characters can just as easily disappear by saying, "I have to be somewhere else at the moment. I'll see you guys, later." or even, "I just got reassigned." Doing it this way, we don't have to kill our characters unless we really want to for character growth purposes.

And, since we're dealing with a smaller scale of problems- not necessarily someone trying to conquer the world, it can be kept small- like how the problems are One to be Loved. I hope that the things in our new RP will contain events that are far more personal to the characters we make, just like how it is in OtbL. This allows our characters to make more difficult judgments and decisions BECAUSE there is a personal relationship between the problem and the character.

That being said, doing it this way would allow us to make characters that have a colorful array of emotions to touch upon. If you wanna throw a joke or two along the way, it's completely okay, because our characters will have more flexibility in when they can clown and when they can't.

The only problem I see from this is how we get to an 'end'. That is, if we want one.
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Old 02-26-2010, 05:16 AM   #137
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You two might remember this, Plasma and unknown.

Two years ago, in her nameless hometown was when she met this man. It was a shady, eerie man, one who she had never met before, but he had a boney hand. Yet, he was here, in a nameless town, a nameless man who met a nameless girl. Without a care of who she was, this nameless man would plea one plea, met with no reply nor would she flee. His words were haunting, alluring, true, "You are destined for greater things."

She gave no reply to the nameless man, the shady, eerie man who would plea one plea. The next day, in the course of dawn, banished was she from her sacred temple. The bishop had come to say, "A symbol given to us from the cloudy sea. Now you must leave, banished as can be. It is better for your own good, you will see."

Denied the security of the diviners above, she strayed her path to the graveyard of town. It was there when she found the nameless man, the shady, eerie man who had pleaded one plea. To her surprise, the man had gone under, into the gravestone ahead, of the dead man whose name could not be read. "Where did he go?" said the nameless girl, pondering around the graveyard's door.

Curiosity had killed the cat, but not this simple stray. The following night, she robbed the gravestone of the shady, eerie man, the nameless man who pleaded one plea. There she stood with shovel in hand, abandoned by the law of the sacred land. The sinner's job she had taken, the graveyard's door smashed open.

Six feet under it was, the coffin of regal onyx, belonging to the nameless man. The nameless girl opened the coffin's door. To her disappointment, there was no shady, eerie man. No vampire to be awaken, no vengeful crippling body to consume her flesh. It was simply an empty coffin who had burdened her with many sins. She pleaded to the diviners above, "Take my sins and be away with it! Let them be chased when the sun is lit." There she put it, by the sacred temple, waiting until morning to check it again. As she came by, the sacred temple vanished. And the people with it. In it's place, a coffin of regal onyx.

Distraught was she upon leaving the land. Abandoned by the sacred law, the nameless man returned. The shady, eerie man who pleaded one plea, who walked into the gravestone, into the coffin, and... vanished. He stood before her again, captivated by his appearance. His stare was intense, and he began. He knew. "You are destined for greater things." And he was right.

Possessed is she by a nameless man. Stalking she is'd a coffin of regal onyx. Why would the afterlife choose this life from the sacred temple? The diviners above are laughing. All three wait for the day when she tells her name. Until then, she is a nameless girl following the shady, eerie man, the man who pleaded one plea, being followed by a coffin of regal onyx.

---

Uh... I'll get back to this.
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"If I speak in the tongues of men and of angels, but have not love,
I am only a resounding gong or a clanging cymbal.
If I have the gift of prophecy and can fathom all mysteries and all knowledge,
and if I have a faith that can move mountains, but have not love, I am nothing."

1 Corinthians 13:1-2

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Old 02-26-2010, 07:24 AM   #138
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Is this that Banshee character you once made?
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Old 04-30-2010, 08:13 PM   #139
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Geez. Not having to get on the computer for so long kind of sucks.

No, no, this isn't Malfos. This is the character that I submitted for The Mystic Occult. Oh, great. Now I don't remember why I wanted to bring this to attention. Uugh. Oh well. I'll just let it sit here, then.
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"If I speak in the tongues of men and of angels, but have not love,
I am only a resounding gong or a clanging cymbal.
If I have the gift of prophecy and can fathom all mysteries and all knowledge,
and if I have a faith that can move mountains, but have not love, I am nothing."

1 Corinthians 13:1-2

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Old 09-15-2010, 04:42 PM   #140
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I am going to forward a link that catches me theorizing about an RP idea concerning Angels and Demons (not Angels versus Demons). It also concerns Shadows. The reason why I'm not copy+pasting it is because there are basic images in the original post that help reader see what certain things theoretically look like.

Theorizing: Angel and Demons, More like a document then a story

The entire idea and all of its parts are open source material. That means that anybody can use it and they do not have to credit me (but it would be nice if they did).
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If I have the gift of prophecy and can fathom all mysteries and all knowledge,
and if I have a faith that can move mountains, but have not love, I am nothing."

1 Corinthians 13:1-2

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Old 09-15-2010, 06:24 PM   #141
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Interesting that you would theorize along those lines. I'm more interested that you place and have knowledge of the higher angels such as the Cherubim and Seraphim. I'm interestingly enough going to be taking a course this fall term entitled "The Evolution of the Angel" simply because I find all this theorizing of afterlife and alternative plains pretty interesting. There's a demon course to partner with it that I expect to take as well.
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Old 11-15-2010, 06:41 PM   #142
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Hmm... What defines a "post-apocalyptic" world? Is it something that leaves mankind on the verge survival? Or... could it possible be all of the wealthier people on the planet left the world for a place better than Earth? I have the basic idea of a story where after the Earth is left in wreckage due to people's irresponsibility of saving the planet, the rich people move on to terraformed Mars (or some other planet lightyears away) while all of the poorer people are left behind to save themselves and live off all of the junk on Earth that has accumulated over centuries of human-produced waste. Basically, when the rich people and the ones with the majority of the ability to do something left, society left with them. Acid rain runs amok due to all of the sulfur and oxidized metal due to e-waste and methane created by organic waste. Due to the air's toxicity, the sky is constantly covered in a gloomy, rusty orange sky... people on Earth haven't seen the sun in decades. The few generations of people only know that the Sun exists because their elders talk about it; they've never seen it before and don't know if they ever will.

Animals? Mostly gone. Plants? Hardly around. The leftover people make do with what is left because that's all they can do. They had to learn how to live in this kind of new environment. It is anarchy, monarchy, tyranny, and hierarchy in many areas. In some places you will find established communities-- diamonds in the rough-- where people constantly try their best to hold on the ideals of democracy and socialism. They strive and live through the hardships together.

Machines? Almost impossible. The acid rain dissolves ordinary machinery, making it utterly useless. Since big machines are too troublesome to take care of, many people have abandoned them. Electricity? Barely. The clouds have created a heavy disturbance in the way the Earth's magnetic pole affects running circuits, making them lash out and fry everything around it.

Running out of time to write. But still... Something to think about.
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I am only a resounding gong or a clanging cymbal.
If I have the gift of prophecy and can fathom all mysteries and all knowledge,
and if I have a faith that can move mountains, but have not love, I am nothing."

1 Corinthians 13:1-2

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Old 04-07-2011, 08:12 PM   #143
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My "internal" notes have been left intact. Probably for humor, but also so you can see my thought process.

Denying Seposition - Take 2

An entirely new story is coming to mind taking the same name. So everything in the old DS, I can pretty much forget. It stemmed from this fact: Saurians came from dragons and-- this struck my passion most of all-- Humans come from unicorns. It made me think, "But how?!" It's stuff like this that makes writing fiction and fantasy so much fun. But eeh... I might get bored of this. We'll see how far I go.

Let's start form the beginning. This is a world called Erathem. "Erathem" sounds like something I pulled out of my butt, but it comes from a period of time on the Earth's geological time scale. It is the "history of rock" on the planet from several hundred million years ago. I've chosen this geological period because this is around the same time when Dinosaurs were around, which is where Saurians are from. As usual, the birth of the planet is similar to our Earth. It is very much like Earth, save many facts that I will discuss:
  • Mythical creatures existed at one point in time. This is apparent because it is how the current civilizations of the world came to be.
  • There are proper distinctions between a bird and an Avian. A fish and an Aquan. A mammal and a Metazoan.
  • Magic--the ability to pull the elements of the world out of thin air-- exists due to the ancestry of said mythological creatures.
For the above, I feel like I should explain them all one at a time, but that would mean that all of the information about the races would make all of this tedious to read. Organizing this would be impossible; too much back and forth to understand what is read. Therefore, we will read this "history of Erathem" by time and I will explain things as we get to where the world of Erathem currently is.

History starts in Erathem's equivalent Mesozoic period. AKA the Age of the Dinosaurs. Some people might ask why we aren't starting with Aquans since life originated in the water. Well, Aquans aren't that important, yet. The interesting thing about marine based life is that while most of it has evolved, there is some of it that has never changed. Like Cockroaches who have been around just as long as if not longer than the Dinosaurs (ew!). But more relevant here are sea creatures also called the "living fossils" like the Coelacanth (I see this name a lot in video games but never did research on the real thing), Lampreys, Sturgeon, Nautilus, and the Horseshoe Crab (which looks a lot like the extinct Trilobite). I recognize that these kinds of marine life are few and few in between, but this confuses Saurians just as much as it does me.

The above doesn't really come as a surprise to Saurians, though. Not that most of them would care... Dinosaurs are probably the oldest living land-based creatures ever documented. Insects most likely came first (99.5% sure of this), but it has been hypothesized that having twenty foot sized ants is impossible-- they'd die because their legs cannot support their body weight. Okay, so Dinosaurs are probably the first land-based mega fauna ever documented. Does that sound better? ... My mind likes to wander. Back on topic.

On the history of Earth, some kind of mass extinction happened that drove the Dinosaurs (and I believe most mega fauna of the time) to extinction. Well, here on Erathem, this didn't happen. Dinosaurs continued to evolve and they eventually became the superior Dragons. Let's just say that having the ability to fly, have scales sturdy as modern steel, and fiery breath in the thousands of the degrees let them dominate Erathem. It was a scary time to live. If you weren't a Dragon, you would hide for 95% of your life. If you were a Dragon, prepare to be attacked anywhere and at any time. However, we all know that any planet has finite resources. Erathem could not sustain the dominate, thriving species (Dragons) because cognitive thinking was not part of evolution, yet. The more intelligent Dragons lived (more stages of evolution) because they had to think about how they were going to live on a planet that cannot guarantee them sustenance. Now, these dragons are the huge creatures that they are popularly known as being. In order to live and guarantee their children having a future on Erathem, they had to make adjustments. They had to downsize. The larger Dragons died out because they needed too much to live. The smaller Dragons had a higher chance of survival because they needed less to survive.

This happened over hundreds of millions of years. Most Dragons no longer had a need to fly, so many lost their wings. Some of them grew shells. Some became slender. Some became bipedal while others kept their front and hind legs. Some of these Dragons were so different from each other that it was difficult called each other Dragons, still. Also, many weren't Dragons in the traditional sense anymore, because they could no longer fly. They needed a new name. They did remember something, though. They called themselves Dinosaurs at one point in time. What the Dragons were basically doing was going back to sustainable living. Like how they used to be.

So they called themselves Saurians.

We know the far history of the the Saurians, now (there is a closer history yet to be discussed). Let's start with them. Saurians are very intelligent reptiles and similar creatures whom all share the common trait that they descended from Dragons who descended from Dinosaurs. They HAVE to fit this specific description and Saurians are very adamant about this. Why? Because there are others like them that do not fit this niche (which I will talk about later and is relevant to closer history). There are more traits which they received from Dragons, as well.

First and foremost, Saurians have lost the ability to breath fire or whatever other elements of the planet. However, because of their Dragon descent, they got something more refined, something better due to evolution: destructive magic, for lack of a better name. Not only can Saurians cause the same kind of destruction that their ancestors did, they can now do it in multiple ways. Life got you down? Burn down an entire forest! It's okay if the lake dissolves because you sneezed a hurricane. Both of those are exaggerations, by the way. No other living thing would be able to stop you with the exception of other Saurians and probably other Dragon descendents. After all, Saurians and the like descended from the most powerful creatures that Erathem has ever known. They are very intelligent. They are very strong. They are very fast. They are very smart. But doesn't that mean that Erathem is going to be one step from oblivion, again?

No. You see, Saurians have had hundreds of millions of years to change their ways. I should rephrase that. They've had all of this time to perfect their evolution. By comparison, real modern human beings as we are today have only had about I believe fifty thousand years. I'm probably off, but still, our evolutionary period pales in comparison to the Saurians. Saurians are the closest to creatures to being "perfect" by evolutionary terms and are at the highest part of the food chain.

With their super powers, one may believe that Saurians are either super heroes or super villains. They're neither. Why? We can't consider the common super hero/villain story. Those kinds of stories happen in the span of a human life time. Well, Saurians live a long time, about a couple hundred to thousands of years depending on the species. Not only that, heroes and villains usually get their powers by accident. Saurians are born with the natural ability to do these things. As a writer and a reader, I wouldn't be very happy with all of these Mary and Martin Sues running around. So what's their flaw?

They have no sympathy because they are the most perfect creatures in existence. They have no empathy because they are the most perfect creatures in existence. They don't even have sympathy or empathy for each other. If you do something to should make people happy, they won't really care. If you do something that should make them angry, they won't care. They can feel sorrow, but it's not the same thing. They will at look at you and acknowledge your existence, but that's probably as far as a common person's interaction with a Saurian will go. If you try to talk to them, they will most likely ignore you, because you don't matter as much as they do. Frankly, that's true. Galactus said something in Marvel vs. Capcom 3 like, "You are like an ant at war with the sun." It's something like that. It's hard to tell if Saurians can't talk or simply won't because you're just that insignificant.

Not all Saurians have these traits though. What I've really explained is the biggest group of Saurians whom fall under the name Adnachiel. There are two other big ones and a notable minority. The two other big groups are the Kheris and Sahariels. The minority group most notable are the Saurian's archnemesis, the Reui.

Sahariels used to be Adnachiel, but once came a time when this particular group of Dragon descendents did not like the current Saurian way of thinking and are infamous (by Saurian standards) to "let inferior creatures on their back". Sahariels are much more benign and have accustomed themselves to learning the languages of other creatures. To accommodate their communicative nature, over time Sahariels have traded their carnivorous teeth for flat toothed, vegetarian diets. Their serpent-like tongues moved to flat ones (like ours), allowing to them to speak distinct languages. Don't underestimate them, though. The Sahariels and the Saurians fought a long time ago (several million years) until the Saurians called a truce (NOT the other way around), so any Sahariel is very capable. They dislike (but don't hate) each other and don't agree with each other's way of using their Dragon descendent powers. Saurians say this, "It must be for the sake of the planet." Sahariels prefer, "It must be for the good of everyone on the planet."

The Reui are the most primitive (Saurians will always say they're primitive) of Dragon descent and still look very much like the old Dragons. Their magic still comes in the form of breath (fire breath, lightning breath, ice breath, etc.). They're smaller compared to the old Dragons, but all of them have wings (and I do mean all) and they mostly act upon self-interest. Think of them as the wyverns, drakes, and tiamats. Why do the Reui and Saurians hate each other so much? The thought process is simple. Saurians look down upon them because they are "primitive" and they themselves are the superior Dragon race. Many of the Reui hate Saurians for looking down on them and will act recklessly to prove that they are superior to the Saurians because they are the closest thing to the most supreme creatures Erathem has ever known. Reui are a lot more aggressive and have gone through killing sprees "because it's fun". Saurians hate it when they do this. The only respect that the Reui and Saurians have for each other is this very thin line: "I only respect you because I can't kill you."

The Kheris are the remainder of the Dragon descendents that do not fall as being an Adnachiel, Sahariel, or a Reui. This includes all other Saurians that do not associate themselves with any of the above three groups (alligators, crocodiles, turtles, snakes, etc). Just because these Saurians are all grouped together, doesn't mean that they aren't important. Times have changed a bit. The Kheris are often called the general term Saurians while Adnachiel, Sahariel, and Reui are not. It mostly has to deal with formalities. That's enough for now.

Humans are descended from Unicorns. How?! Immediately, people want to know how am I going to make this correlation between Unicorns and Humans. They don't even look the same! Much less are people that pure. Don't go too far ahead; I'm getting to that.

On Erathem, Unicorns are not the single horned, horse-like creatures that we know of. I remember reading form a particular text that took an offshoot of what a Unicorn is. It didn't really go much in depth, only saying that Unicorns are not horses and don't even look like one. We envision Unicorns as something close to horses, but this is how their lustrous magic works. Unicorns are the embodiment of suffering; they are spirits that take the shape of what suffering cannot be. They take the shape of other living things so their appearance and presence cannot cause grief, fear, or suffering. This is usually in the form of other creatures-- often beautiful and adorned by white or black, like horses, birds, and humans.

Unicorns are known by a single horn at the center of their forehead. Not everyone sees it, though. A Unicorn's true form-- an inexplicable creature with a single horn-- is only seen by selfless, good willed people (not always maidens) of a certain kind (there are extra qualifications, as well). People who have seen a real Unicorn can't explain what it looks like, so even then it may be difficult to tell people that you've seen one. If you can explain it, then you've only seen the illusion of a Unicorn, not an actual Unicorn. A Unicorn's illusionary magic also works by the beliefs of the beholder. If what you believe you see is a rabbit, then a rabbit you shall see. If a person does not believe in Unicorns, then they will never see one.

How does this relate to Humans and not someone else, like Metazoans for instance? Humans are the most frail and flawed species, is why. We fight over dumb things. We create too much conflict-- too much suffering in our own lives. On the contrary, our best quality is the work involved to relieve that suffering. We are empathic and sympathetic. We have medicine. We care about how other people see us (even if we say we don't, the reflective evaluation is still there). Unicorns entrust their power to Humans the most because we share two core values: We obtain and relieve suffering.

Now, how do we connect Unicorns with Humans? Like I said, Unicorns are what we can probably call "the holy spirit". Some people may know where I'm going with this: healing and holy magic. Healing magic is given by Unicorns to mend suffering. Holy magic was born from Human faith in Unicorns to end suffering. In this sense, some Humans are born with the latent ability to use magic. Healing magic is more rare than holy magic however, because it must be given by a Unicorn. They have to entrust the chosen one with their horn. Giving the horn away means dying. Unicorns are immortal in the fact that when one dies, another one appears immediately to take its place. Even so, Unicorns don't just give away their lives leisurely.

Holy magic is the weakest type of magic offensively. It cannot be used to fight unless it is in pure self-defense. Its purpose is to never hurt or bring pain to living things. At the same time, there are Humans here and there who are born with the natural ability to use elemental magic. Since the usage of holy magic requires pure, virtuous reasoning it is impossible to wield Saurian and holy magic at the same time. Saurian and elemental magic are the same thing, but Saurian magic is much stronger. Saurian magic is meant for destruction while holy magic's nature is to end destruction and to start creation through non-violence; their natures are completely opposite. It's main usage is against the perverse, corrupt, the restless, and the undead.

Healing magic... The ability to excel regenerative ability (much so that it looks like you never even got hurt in the first place) is so incredibly rare that Saurians value it far more than their own magical ability (also because it is probably the only thing they can't do). Saurians have great regenerative ability (limbs do grow back and such), but they can only do that for themselves and it still takes awhile. No Unicorn in the several hundred million years of Saurian history has ever given healing power to a Saurian. Very few others that aren't human beings get it as well, but this is even more rare since animals believed to have healing power are possibly the illusion of a Unicorn.

So... What happens if you combine the purest of all holy magic and healing magic together?

Next Up: Metazoans and the Humanoid Way
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"If I speak in the tongues of men and of angels, but have not love,
I am only a resounding gong or a clanging cymbal.
If I have the gift of prophecy and can fathom all mysteries and all knowledge,
and if I have a faith that can move mountains, but have not love, I am nothing."

1 Corinthians 13:1-2

Current Works:
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Old 04-14-2011, 06:37 AM   #144
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What is a Metazoan? Truthfully, if you wanted to use it's real term, it is a biological term to encompass all animals into a single noun... if that makes sense. We know this more commonly as the kingdom of Animalia, but it is also called Metazoa. So a Metazoan is any creature from this kingdom. Humans, Apes, Dolphins, Scorpions, Ants, Sponges (they are alive, after all), and everything else is a Metazoan.

Colloquially however, a Metazoan refers to any non-human creature that is relatively close to a human being in that they are mammals and they are vertebrates. This is the closest definition to what Metazoans are on Erathem. After all, there is difference between a Metazoan, an Avian, and an Aquan. I need to specify the definition more, however. On Erathem, a Metazoan is not a chimpanzee. Or a tiger. Or an elephant. This is where humanoids come into play. You know, werebeasts, werepeople, human-animal hybrids, a furry, whatever they're called.

One thing that keeps Metazoans different from actual animals is the fact that they're civilized like human beings. They have societies like we do. They're subconscious of what they do. They're sentient individuals and all of the variants and deviants that come with it. Just that most of them are covered in fur. Meeting Metazoans is very standard. As in matter of fact, it's more rare to find actual Humans on Erathem than a Metazoan.

Does that mean Metazoans don't have magic? Kind of true, but kind of not. Most Humans have an innate ability to use magic much so that it is quite rare to find a Human being that cannot use magic (those that can't though are usually influenced by Unicorns in one way or another). However, a lot of Metazoans cannot use magic. They wouldn't be able to conjure the mystic power from beyond explanation to utilize elemental magic. Honestly, they don't need to as much as Humans do. Metazoans come in many shapes and sizes, plus they're generally stronger and faster than Humans.

So... Why aren't Humans called Metazoan on Erathem? One of the main reasons is the influence that Unicorns have had on human evolution. Humans have faith in "the holy spirit" while Metazoan's are completely atheist (things happen, we live on) or have faith in Mother Nature. Let me explain the other reasons:

Instinct. Metazoans are MUCH better when it comes to thinking on their feet. It's even more apparent when they're fighting. High tension causes their instincts to rave. It's been hard-wired into their brains because it's how they survive. You'll almost never see Metazoans flinch as a reaction. They know the difference between a joke and something that's meant to hurt them. If it's the latter, it is almost guaranteed that they WILL fight back. However, because of this, it's a bit difficult to get Metazoans to stop fighting once it starts.

Competition. It is in their nature to be competitive. Metazoans like to boast about their latest feats. If they know of a better way to do something, they'll show you just because they can do it. This also happens with reproduction. It's common for Metazoans to fight over who gets to be whoever's mate. Metazoans do not experience as much "quiet rage" as we Humans do. If they've got a problem with you, they're gonna tell you straight up in your face, possibly in the most rude and blunt way. If you can't take it, then they're more than ready to fight to see who's right. Their attitude makes them at a lot more hardened about criticism and they often tease Humans because we fall for their insults very easily (also knowing that we have little way of fighting back).

Perception. Metazoans have a mellow way of looking at the world as a whole. They don't like the Saurian's omnipotent look at the world nor they prefer the way that Humans are concerned with problems bigger than them. A lot of Metazoans are happy with what they have and you'll hardly ever hear them complain about problems they know they can't control. Metazoans can feel regret and guilt just like we do, but they are far less likely to dwell or mope about it. For them, they have to keep moving, otherwise they get left behind and die.

Metazoans will say this about Humans: They've gone so off track on how they used to live (Humans used to be Metazoan) that there's no way that any Human can live by themselves anymore. The way that Humans live makes the harshness of the wild no longer a place for them. So they're not Metazoan, anymore. It is awfully weird to them that we care about dead people so much. For them it's like, "Well, we gotta eat. A dead body is food that someone left behind." As in matter of fact, many, MANY Metazoans consider Humans as harmless unless they're doing something stupid or are just asking to die. To most of them, preying on Humans is troublesome, because you kill one and rest hate and come after you. I mean, come on. What Metazoan wants that?

An interesting thing, though. According to the Metazoan definition that I now have, doesn't that also make any Saurian a Metazoan? Yes, but why doesn't anyone on Erathem call them that? Because Saurians *sigh* have had hundreds of millions of years to evolve and their track to evolutionary perfection started before everyone else. Besides, they think incredibly highly of themselves (with MUCH merit to support it) that if you tried to put them on equal footing with yourself, they'd laugh at your stupidity. Or, they'd find a more forceful way to put you back in your place for trying to put yourself on the same level as them or trying to belittle them. It depends on how the insult is taken.

Avians are also Metazoans, but can't really call themselves one because their culture is vastly different than their ground-bound cousins for one reason: They have wings. They're not bound by the sea and they fly above the world. Their view of the world is exceptionally different solely because they see it underneath them very frequently. Especially the particular species' that migrate vast distances (like the face of the globe). A lot of Avians live in a solitary setting and there are also the ones that come and go depending on the season.

Avian wings are considered sacred and it matches their saying well, "With wings and one cannot fly, one might as well die." This saying has a lot of truth to it, but their feathers are even more important. Some people may tell you that Avians made up the saying to confuse people who didn't directly understand. Any Metazoan understands this very clearly; damaging their wings isn't as bad as plucking their feathers. If you do so (assuming you can even get that close), they will hate you. Forever. Many Avians have a lot of respect for others, especially if they have wings as they will never try to injure them. Even Humans greatly admire Avian wings and it is reflected through the images of angels. This isn't to say that their wings are not weak-- definitely not by any means. In fact, the wings of a Avian are the strongest in their entire body (in both bone and the muscles that control them).

Avians have great latent ability to use force magic, also known as wind magic. It's almost unheard of in other Metazoans and Humans. A few Avians will attribute force magic to the Saurians, but a select few of higher Saurian orders cannot use it (or maybe they can, but it's inconvenient). The real exception are the Reui. It's strange because they can fly, but cannot use force magic in any shape or form (the Adnachiel will say it's because they are primitive). Force magic is incredibly multi-purpose. Need to get somewhere in a hurry? Create your own draft and get going at hundreds of miles per hour. Afraid of arrows? It's ridiculously easy to blow them away (or adjust their trajectory). More talented Avians can use wind magic as a source of serious hurt. Thin air currents moving at hundreds of miles per hour can slice through trees or people. Avians with this much power are likely to never be inhumane with it, though.

Why? Unlike their cousins, Avians are very noble, honorable, loyal, and hold a high level of justice (you'll see why later). Avians and Humans share a lot of common ground in the way that these two races think, so relations between the two are very good. They care a great deal about the environment and their ecological foot print, so it is common that Avians tend to orchards of trees or flowers. They concern themselves with problems on a large scale, mostly because they know they can do something about it. If they're gonna kill, they will do it in a way so their victim doesn't feel any pain. They mourn the deaths of their comrades and family. Personal commitments are very significant in Avian culture. Since many are constantly on the move, they have little time to make friends or acquaintances. When it comes to romance, couples make willing commitments to stay with each other until their children are ready to be on their own. Some are dutiful and will stay with their mate for life until one mate passes away. There's another Avian saying as well. Does anyone remember the one about when a lovebird dies, the other bird falls behind so it can join its mate? Some do this.

Avians have a natural sense of direction (it has something to do with how their brain can sense the planet's magnetic field) and never get lost. Depending on where they travel, they also have a great mental map of the world, so if you ever need to ask directions, it's impossible to go wrong asking an Avian. Because of these qualities, Avians are in charge of Erathem's mail and delivery services. The agencies they operate communicate on a global level.

Such great, civilized people don't come without bad apples, unfortunately. Namely one large one: Pirates. They will come and cause mass panic. During that panic, they plunder, steal, and ransack any and every poor fellow within proximity. Then they leave in a matter of minutes. A lot of big name criminals are actually Avians, because they can get away with being bad quite easily. The Reui take a liking to Avians because they can fly and they make good use of force magic, so a number of them believe that Avians are their minions. Some Avians are quite zealous about this and swear their loyalty to the Reui and will do whatever they tell them to do. No questions asked. About the delivery service: Mail couriers are never sent out on their own, because they're prone to be stalked and ambushed by thieves-- usually Avians trying to make a name for themselves, having peoples' things stolen in the process.

Next Up: Aquans are more than merfolk, aren't they?
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Old 04-18-2011, 12:34 PM   #145
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most fascinating and very interesting. Of coarse I have many notes that I am saving till you are done, but this setting is very good.
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Old 04-25-2011, 08:13 AM   #146
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It's hard to say what an Aquan really is... I mean, there are so many. Hmm... I'm not really quite sure with what I want here. It is true that life originated in the water, but if I tried to include every single species as an Aquan, it wouldn't work. First of all, I would say that a majority of the creatures that live in the sea serve a fundamental purpose of keeping the ocean "clean". Not a lot of them would make great Aquans... a form of merfolk that will contribute to Erathem's civilized diversity.

Whales, Dolphins, Seals, Fur Seals, Sea Lions, Walruses, Dugongs, Manatees, Sea Otters, and Polar Bears (I thank the European Association of Aquatic Mammals for listing all of them) are automatically Metazoan for being mammals. As for marine life becoming an Aquan (or something similar to Metazoan)... Eeeh... Not really. The only thing that may work are the ocean's apex predators (sharks, for example), but I don't like that because it's incredibly common and to be honest, kind of boring. Having some others like Warcraft's Makrura-- a race of lobster people/monsters could potentially work, but they're not known for being sentient. They're more of a monster variant, and if no one would bother to roleplay as one, I really don't see a point in them being there. In other words, it's clutter that I don't want (yet, perhaps). So, no. I really don't want to focus on those kinds of Aquans. What I really want are the Merfolk and the Nereids. We can talk about the Naga, too.

The Nereids came first, so let's talk about them. Nereids are quite literally children of the ocean. They worship it. They can't live without it. In the way tha their body is made, they are almost water itself. Like an living, completely transparent amoeba (similar to water) that is sentient and that can take shape. Nereids are the equivalent of mythological creatures, so they have super-natural powers. Being born from the depths of the sea, I don't know... Their origin is similar to Unicorns. Where they originally came from... no one knows.

With the ability transform into anything willingly... Nereids are kind of like the ocean's stem cells. How? Not only can they turn into anything, when they do turn into that thing, they acquire every single characteristic of that creature. So long as they can touch some form of a living thing, they can become it. This is especially kinda scary when a Nereid comes into contact with ancient Dragon fossils or some other person who is deceased. How would it make you feel if you knew someone who died and a stranger reports seeing them wandering aimlessly? It's completely unnatural.

The one primary difference between transforming into others is that they don't acquire their personality or memories. When becoming another creature, they're nothing like the person they are mimicking. Some might even be consider the resurrected person brain dead; it depends on how old the Nereid is and whether they have learned to interact with other living creatures. A Nereid can't transform and stay out of the ocean or any body of water for a long period of time. Even more so, a Nereid needs to transform into another living creature if they want last just a few hours out of the water. Considering that a majority of a creature's body is water encased by a complex "shell", it is necessary.

As an amoeba, Nereids are immortal in the sense that their life is dependent on water-- which can be found almost anywhere. You can't technically kill them either; not even Saurian magic can lay a finger on them. If you want to try to kill one, you're gonna have to remove all of the water around them. But water is present in the air, too, that's going to be incredibly difficult. Nereids aren't stupid, though. If they hone in on the fact that you're trying to kill them, they're gonna suck the water out of you. Your body then turns to stone and are technically dead. This is how people know if someone has invoked the wrath of the Nereid.

Nereids are like "stem cells"... in fact, they are so much like them that if they stay transformed and begin to like taking on a certain form constantly, they will BECOME it and it becomes difficult to change back. Even their mind-- when new, is a blank slate that can be influenced. It may not make much sense, though. When a Nereid permanently changes, they become mortal. They give up their immortality. Why would they do that? One thing: irreplaceable, intangible feelings. Love. Friendship. Trust. Community. They can't that find any of that in the ocean. They can, but it doesn't amount to much if it's not with other Humans or Metazoans.

Becoming mortal comes with side effects, however. It doesn't necessarily have to happen with the Nereid. First of all, in order for a Nereid to become something, you have to touch it. So long as they have the DNA of the creature-- even just a tiny bone fragment is enough to become it. But in order to be something, it has to be dead or alive. Nereids don't become the spitting image of whatever they want to be. They ARE it. Your best friend could be a Nereid and they may never tell you for the sake of your sanity. An exact version of you could be running around living a completely different life. But it's not you-- it's a Nereid. Your wife or husband may have gone on a trip and could have died somewhere and a Nereid transforms into them by mere chance. Knowing that they're dead and moving on with your life, you one day find this person who looks exactly like the person you loved, going up to them, possibly embracing them, yet this person has absolutely no idea who you are. Because of Nereids, these things happen.

Would you ever know if the person is a Nereid? No, because a Nereid will never admit they are a Nereid.

... Until they are conflicted with guilt for replacing someone. If this happens, then they lose the original meaning of why they became mortal. If they sucuumb to their defeat, they go back to the ocean ashamed. Then they become Merfolk. Merfolk are NOT those pretty mermaids and handsome mermen who come from the ocean. That part of the myth developed as a theory to explain what Nereids are. The story got very popular and what's what most people believe, but they are NOTHING like that. Merfolk are "ghosts" of people "lost at sea", depending on the person that the guilt ridden Nereid replaced. What these Nereids are doing are waiting and searching for the day when the person they replaced comes back to the ocean. After all, no water is pure unless it is a Nereid and all water eventually returns to the ocean.

Until then, if you ever come across Merfolk, you won't see them... but you'll see the water reflect their happiest memories and/or who or what caused their guilt. Stronger feelings evoked from Merfolk also come in the form of sounds, such as people's names, singing, crying, etc. Some people may become so mesmerized by a Merfolk's feelings that they will fall into the water to "join" them. Merfolk may wait thousands of years before finding the remains of the person they are looking for even if they already know where they are. When they find them, they can die peacefully, bringing birth to a new Nereid.

What if they can never find them? Even immortal creatures only have so much patience. If a Merfolk starts getting restless, it's reflected through their actions. They become the true, literal, living dead. They walk the earth, begging for someone or something to save them, to set them free. They will even attack anyone. For this, holy magic works wonders. Either way, a new Nereid will be born, but without something to copy and for being out of the ocean, the mythical creature is likely to die. Of course, infant Nereids cannot produce another Nereid; If the infant dies, it is a permanent loss.

As for the Naga, they are not particularly special. Consider this: What is a Naga? A Naga is a serpent-like creature. If they're related to snakes, then Naga are Saurians that live part-- if not, most of their life in the water. They can be classified as Kheris, but they live in the sea and are distinct from turtles, snakes, and other reptiles that spend some or all of their live in water. Therefore, they are not usually called as such.
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Old 05-09-2011, 02:28 PM   #147
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First, I know that this isn't the right thread (or section for what that matters) but I didn't feel like creating a thread for it (And couldn't feel comfortable about posting this anywhere else) so forgive me for this and feel free to delete it if you want.

I have been thinking for a while and have finally reached the decision of writing a novel. Now you must be thinking: this guy writes a couple of RP posts and a half baked short story and now he thinks himself a writer! I am not thinking that, I just realized that there is nothing else I can do to satisfy my thirst for production.
I tried painting, sculpting and game making, none of them worked since they either needed patience or help from others (and I have neither).
Writing gave me the power to create whatever I wanted and to do with it however I please and the only way for me to improve this ability is to attempt something bigger than what I have done before. The bigger I aim, the greater the improvement.

At this point I only have the basic setting and few characters, but I thought of discussing this with you before going further (more to validate my decisions than to ask for ideas).

The story revolves around the protagonist, Michel, who possesses the supernatural ability of empathy. He can understand the thoughts, feelings and desires of others near him. Things go from bad to worse when he receives a head injury that causes his brain to translate input from his ability not in the form of thoughts, but in the form of images and voices that overwrite those received from his eyes and ears. In other words our hero sees people the way they are inside, not the way they appear (example: he would see an innocent child as an angel or a fairy while perceiving a bad person as a demon).

Michel goes into the world and tries to survive it, and then change it.

The protagonist will cooperate with a number of characters to defeat individuals he targets as enemies of the world he wishes to make. The more people enter his life, the bigger his plans become and the more power he gains until he reaches the point where he controls the city from the shadows and I haven't decided what happens then but I will most likely let the characters decide.
I chose the job of a social worker for him so he can interact with people through his work (exactly what do social workers do and how much authority do they have?)

Here are some notes I wish to record for myself:
Point of view: I thought that the best way to process such tale would be from the first person point which would lead the story into a dairy like form. But after careful analysis, I decided that I'll use a mixture of first and third person point of view. The reader will see the world through the eyes of the protagonist, or a mirror near him giving the reader access to the hero's thoughts while being able to look at the hero and his surroundings.

Character description: Describing the details of each character the hero meats would soon become boring and tiresome (especially since my vocabulary for that is rather limited and I'll most likely end up repeating some of the words which would weaken the text) I decided that once I have done enough of the text, I'd get a painter to make the character illustrations for me (maybe ask a friend or use my limited abilities in photoshop to compile them) I still have to describe them in text but will be able to focus on the important details only leaving all the other details to the image.

Character growth: The protagonist will have to grow from a nice and compassionate person into a cold and calculating person as his understanding of the human nature and the state of the current society increases. He'll first have to deal with all sorts of minds to gain that understanding. From the most innocent and simple to the most twisted and complex minds, he'll have to meet them all and find a way to manipulate them to his well. Each person he meets will, sooner or later, become a piece on his chess board or a defeated enemy in his closed case file drawer.
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Old 05-09-2011, 06:53 PM   #148
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From what I can tell, it seems like a very worthy cause to aim at. It's difficult to find what you think you are best at and apply that to life. If you believe that writing is your love and that you can successfully write an epic, nothing should stop you. I don't know if you will write it in English, but that's the only way I can assist you beyond advice.

If you need help, this community has your back. Star is an amazing writer and I am an editor by hobby because I have an affinity to pay attention to the specifics down to the letter. Also, you may not know this, Dark, but I'm at a university studying psychology, so I can help you in that respect. In regards to your question about social workers, what they do is varied on a case-by-case basis per person, so it is a great occupation for your main character. Usually, social workers are employed by the government and assigned to work with people, whether they be a family, a child, or a single adult, aiding them in a proper direction to take in life from their current position. The can also be assigned to work with organizations. Though the role should change depending on the setting you write the story in, whether it's on Earth in Europe or on a fictional world and city.

Good luck in your efforts and feel free to ask if you need help.
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Old 05-12-2011, 07:31 PM   #149
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Oh, Dark. You're being too hard on yourself. Of course you can post whatever you want here and if you need help, we'll be here. It's what I do. >_>
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