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#1 |
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Join Date: Feb 2011
Posts: 17
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![]() NOTE: You have been redirected in order for our attachments to be made available to you. This will only last two minutes; these measures where taken to avoid hotlinking and bandwidth theft. To avoid these restrictions Log in or Register Scaling Doodads
This tutorial is intended for new mappers. You will know how to re-scale doodads here. Content: 1. Classification of Doodads 2. Doodad properties 3. Default Scale 4. Scaling doodads Classification of Doodads If you press "D" in the keyboard you will immediately see the doodad palette. In the doodad palette, the doodad list will include the following: Bridges/Ramps, Cinematic, Cliff/Terrain, Environment, Pathing Blockers, Props, Structures, Trees/Destructibles, and Water. The Object Editor classifies these list into two - the Destructibles and the Doodads. The Destructibles includes Tress/Destructibles, Pathing Blockers, and Bridges/Ramps. The Doodads includes Props, Structures, water, Cliff/Terrain, Environment, and Cinematic. We will be talking on the doodads as classified in the object editor. You can see the following when you click a doodad in the object editor: Doodad Properties Doodad properties differ from one doodad to another. Those which are classified as doodads in the object editor has only two properties - Rotation and Scale (%). Default Scale By default, the scale in minimum scale of a doodad in X, Y, and Z axis is 80% or 0.80 while its maximum scale is 120% or 1.20. These default scale can be reduced or increased by re-scaling it in the object editor. Scaling Doodad. 1. Hit F6 in the keyboard then left-click doodads. 2. Find the doodad you want to re-scale. For instance, we want to re-scale Altar, Altar is categorized as Props so we have to look Altar in the category "Props". If we've found the Altar left-click that doodad and then change the value in the Editor-Maximum scale and Editor-Minimum Scale to the desired scale we want. 3. We may also change the tileset of the Altar to "All" so that it can be found in any tilesets in the object palette at the time we will be placing it on the map. 4. Now, you are ready to put the doodad you have re-scaled in your map. 5. Press "D" on the keyboard. Remember that "Altar" is in the category "Props". In the Tool palette, in the doodad palette, below it are tilesets. You do not need to change that because we have re-set the tileset to "All". Below the tilesets are categories of doodads. Click it and find the category "Props". Look for the Altar. The tool Palette: 6. Left-click Altar and place it in your map. We are now ready to re-scale it. 7. There are two ways of re-scaling doodads. One way is by changing the values of Scale in the doodad property. Here's how to do it: First, left click the doodad you will re-scale. hit enter. change the values found in X, Y, Z in scale. Note that those scales are in percent. Another way of re-scaling a doodad is by pressing page up, page down, home and end. Page up and page down for Z axis while home and end for X, Y axis. You will have to select a doodad first. Now, we have our scaled "Altar" I hope that I have helped you if not much, in a little way... Last edited by eubz : 05-12-2011 at 04:18 AM. Reason: new attachment |
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#2 |
Reputation Leech
Join Date: May 2007
Posts: 1,235
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![]() very simple but seems to be decently in depth. my only suggestion is to go more in depth about the object editor, and to add pictures for it.
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