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#1 |
User
Join Date: Apr 2008
Posts: 570
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![]() When you use a transformation ability the resulting unit will always play its alternate animation assuming it has one.
__________________Is there a way to get it to use its normal stand animation? |
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#2 |
LASER DRAGONS IS RELEASED
Development Moderator
User Project: Panto |
![]() Without testing, a few options pop into my head. You can pursue using a trigger to substitute the transformed unit for a new unit. You can use a trigger to force the unit to play its normal animation (although I believe you'd need to keep enforcing this) or you could modify the model to not having alternate animations and re-import it.
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#3 | |
User
Join Date: Apr 2008
Posts: 570
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![]() Quote:
Doesnt work in this case. As Panto said it seems that the model itself has to be edited for this to work. |
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#4 |
User
Join Date: Sep 2008
Posts: 53
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![]() Kino, have you tried setting unit's animation by index at the moment the metamorphosis is being casted?
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#5 |
www.raodaozao.net
MDL & Resource Moderator
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![]() Have you tried removing "alternateex" instead of/as well as "alternate"?
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#6 | ||
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Join Date: Apr 2008
Posts: 570
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![]() Quote:
Didnt work in my case either. Quote:
Nope, but the problem is solved already so nevermind :) |
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#8 |
User
Join Date: Apr 2008
Posts: 570
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![]() Did a quick model edit :p
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#9 |
User
Join Date: Sep 2008
Posts: 53
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![]() it's nice when your custom model needs to be edited, it's bad when you need a standard one edited and you strive for every kb.
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