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View Poll Results: What will be the new mini-race? (Note: I won't start it so soon)
Fel Humans (of Alterac) (Humans) 4 66.67%
Ogres (Orcs) 2 33.33%
Murlocs (Undead) 2 33.33%
Kobolds (Night Elves) (in need of Hero Abilities) 1 16.67%
Multiple Choice Poll. Voters: 6. You may not vote on this poll

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Old 09-28-2010, 06:15 AM   #361
Roflpotamus
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Hey, so is the closed beta still going on?

If so, I'd love to be part of the team. I'm also working with the Warcraft EoE guys if that helps w/ me credentials.

;D
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Old 11-19-2010, 04:14 PM   #362
Michael Peppers
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Quote:
Originally Posted by Roflpotamus
Hey, so is the closed beta still going on?

If so, I'd love to be part of the team. I'm also working with the Warcraft EoE guys if that helps w/ me credentials.

;D
Erm... not really... the project will be on hold until I've sorted out my RL problems... and I find enough motivation to continue it.

Don't hold your breath, it may take ages.

Thanks for the offer, though. =D

EDIT: Self-necroposting xD
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Old 01-21-2011, 05:06 PM   #363
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Just to let you know, I took the time to squash some bugs from the beta, more precisely the "townhall costs" (in the map) and the "Ranking not working" bugs (in the SEMPQ).

Also updated downloads, you can find them here.

If someone wants to step out and do some animations for the Scarlet Enforcer, I'll be glad to update map and SEMPQ yet another time. =D
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Old 01-29-2011, 08:08 PM   #364
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Alright... sooo, if you've read my signature, you know I'm almost ready to resume this, so let me show you a checklist of what needs to be done before the next open beta: (v0.1b, Buxom Beauty)

Blood Elves:
  • Scarlet Enforcer animations (AND I NEED HELP ON THIS!!!)
  • Wrenchman model. Contact me here if you're interested in making it.

The "F" Factor:
  • 3 2 units still need "refactoring". xD
  • Finish organizing Rawcodes.
  • Revamp mining system.
  • Clean up ol' shizzle from triggers.
  • 2nd hero. Brainstorming could be needed.
  • Add a building that counts as a Tier-3 hall. (Only to not let people spam heroes early in-game, like it can be done in the contest version)
  • Look for building models.
  • Update credits.
  • AI. (Ouch, that's gonna be hard...)

General:
  • Implement the Neutral Hero Additions.
  • (Maybe finally make some already-planned nifty vJassing to add a little special enhancement to something in melee games...? =D)
  • Final point: Merge old and new files.
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Old 02-04-2011, 08:30 PM   #365
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BUMP and small progress update:

Click image for larger version

Name:	Spoiler.jpg
Views:	188
Size:	230.4 KB
ID:	50018
What does this screenie mean in your opinion? =D

Also, tons of bugfixes these days, improved some code around and replaced a "F" Factor unit.

Ah, by the way, I'd need ideas for their 2nd hero. Since the first hero covers both the support and melee-assassin role pretty well, I was thinking about going "mage" for the 2nd one, but what kind of mage?
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Old 02-04-2011, 11:03 PM   #366
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YAY! The long anticipated Neutral Hero Additions finally merges with TWK. :P
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Old 02-05-2011, 10:52 AM   #367
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Quote:
Originally Posted by deolrin
YAY! The long anticipated Neutral Hero Additions finally merges with TWK. :P
Uh, well, more or less... it's not a merge though, as the Neutral Hero Additions will continue being a separate project. However, this is the first implementation of it into a mod, which was the purpose of the Neutral Heroes from the start*, and it works flawlessly, how cool is that? =D



* Being usable and working into other maps/mods
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