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#61 |
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User
Join Date: Jul 2006
Posts: 32
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Great Tutorial, very nice.
But I have one problem though >.< I followed this tutorial very carefully and it worked. But for my map the units are only available to wear 1 wep, 1 armor, 1 helmet and 1 shield So i copied my first trigger of this kind and just changed the item-types It works when i try to pick up 2 of the same item and then i have an item of a item-type that isnt in a trigger so that i will be able to carry several items of that type. But it seems that the trigger gets bugged when i pick up those items that isn't in a trigger, then the whole shit gets messed up :( i can pick up several shields etc Can anyone see the problem just by reading my description, if not tell me specific information you need and I'll be happy to describe it. Again, really nice Tutorial |
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#62 |
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User
Join Date: Jul 2006
Posts: 32
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Hey guys, just found the problem myself >.< gah it was obvious xD
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#63 |
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User
Join Date: Jun 2006
Posts: 46
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Arrrggghhh!!! It's not working for me! I followed the instructions very specifically, but whenever I have him try to pick up one of the items, it just drops and says "You already have a weapon!" when he actually doesn't! Where'd I go wrong?
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#64 |
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User
Join Date: Jun 2006
Posts: 46
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D'oh! Nevermind, I figured out what I did wrong. I accidentally set the initial value of "Hero has Weapon" to true. I'm such a noob... :P
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#65 | |
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User
Join Date: Apr 2007
Posts: 178
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Quote:
Sorry, fix that. ![]() Last edited by Pinzu : 10-18-2007 at 04:09 PM. |
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#66 |
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User
Join Date: Jul 2010
Posts: 2
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i got stuck on this part HeroHasWeapon[(Custom value of (Hero Manipulating Item))] Equal to False i cant find hero has weapon.
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#67 |
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User
Join Date: Jul 2010
Posts: 2
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HeroHasWeapon[(Custom value of (Hero Manipulating Item))] Equal to False i cant find hero has weapon can you help
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