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#1 | |||||||||||||
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Bullseye
Join Date: Jan 2006
Posts: 976
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It's a huge pack.
It countains lots of stuff. Model,Doodads,Special effect. It may even countains few stuff I already submited I just throwed every mdx file in the zip w/o having memory of what model I already submitted. Some model are particle emitter model you need a specific path basicaly just remove the "war3imported/" Particle emitter model path: RockParticle.mdx RockParticle2.mdx RockParticle3.mdx WoodParticle.mdx BambooParticle.mdx ShrapnelParticle.mdx Model that require particle emitter model : BazookaMissile.mdx (ShrapnelParticle.mdx PlanetHole.mdx (RockParticle3.mdx) DestructiblePillar.mdx (RockParticle.mdx) Webapult.mdx and WebFlail.mdx (RockParticle2.mdx) DestructibleLog.mdx (WoodParticle.mdx) DestructibleBamboo.mdx (BambooParticle.mdx) If there's any probleme or bug notify me. There shouldn't since I use all these ressource in my own map and work properly. Edit : added ShrapnelParticle.mdx for BazookaMissile Screenshot :
Give credit if you use any model in this pack. Last edited by Callahan : 03-30-2010 at 06:38 AM. |
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#2 |
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User
Join Date: Jan 2007
Posts: 528
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#3 |
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you deserve a big box of <3
awesome work Callahan Last edited by dust : 02-08-2010 at 04:38 PM. |
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#4 |
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User
Join Date: Jul 2007
Posts: 60
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Don't tell me you uploaded this because you stopped working on World of Genesia D:?
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#6 |
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la la la
Terrain Moderator
Join Date: Jan 2006
Posts: 428
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NOTE: You have been redirected in order for our attachments to be made available to you. This will only last two minutes; these measures where taken to avoid hotlinking and bandwidth theft. To avoid these restrictions Log in or Register Woah that's so awesome.
I hope you didn't stop working on the project! Here's an overview of about 80-90% of the models. Maybe that's enough to get it approved. :P Gonna post screenshots of the single groups later on. Bad connection; long upload times... EDIT: Screenshots are up! Should cover almost every model, only a few effects are missing, couldn't be bothered to get them all showing on the screen at once. I couldn't get BazookaMissile.mdx to work, gives me the cube of doom. PS: Selection circle fail in one of the screenshots, please bear with me. Last edited by 2-P : 02-09-2010 at 12:28 PM. |
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#7 |
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!
Concept Art Moderator
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Cool pack, there are a lot of great stuff in it.
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#8 |
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Obscurity, the Art
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This is pretty awesome. It'd be great if you could get a screenshot up of all of the models with enough zoom that you can actually see what the models are, though. (Especially since that's required)
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#9 |
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User
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Win!
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#10 |
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Bullseye
Join Date: Jan 2006
Posts: 976
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I'm still working on my project but not as much as before.
__________________I didn't updated my work for a long time because I want it to be worthy redowloading since it's rather huge filesize. I decided the share my work because I'm not as possessive with my work as I used to be. Also I must mention some SFX model may looks awkward because I use them in a specific way. i.e furorhittarget.mdx is a dummy attachement for impale like spells. 2-P ty for the screenshot.I can see you nearly manage the cover the whole map with my models. I may add other models but the filesize limit is 5mb and the zip is alrdy 4.9mb. I also noticed that a submitted a rly shitty model SharkJaw.mdx it's the prototype version of Bloodbite.mdx and it's rly shitty lol. Last edited by Callahan : 02-09-2010 at 10:30 AM. |
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#11 |
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la la la
Terrain Moderator
Join Date: Jan 2006
Posts: 428
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Updated my first post with close up screenshots.
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#12 |
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why don't you just create different zips which are divided into doodads + their spawn particles, units/heroes & effects?? :>
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#13 | |
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Bullseye
Join Date: Jan 2006
Posts: 976
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Quote:
Also Ty 2-P for the screenshots. Now I guess I need to update a good picture in the first post to represent the model pack. I think i forgot to upload ShrapnelParticle.mdx wich is a particle model used by the bazooka missile,Bazooka missile that has nothing to do in this pack lol :p it's a model i use for Powersuit map. I wonder If I should add the particle model or remove bazooka missile... Last edited by Callahan : 02-09-2010 at 03:29 PM. |
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#14 |
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Obscurity, the Art
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Can you add all of the screenshots to the first post and make sure that the archive has all working models in it? You should definitely either add all that is necessary for the Bazooka model or remove it. If all of that gets taken care of, I think I will approve this.
__________________You should also have a list of all of the models included in the pack in the first post. Last edited by Rising_Dusk : 02-21-2010 at 06:25 PM. |
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#15 | |
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User
Join Date: Sep 2009
Posts: 2
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Quote:
Nice, could you upload that test map? Saves me or us alot of time to see them all in motion. THANKS! |
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