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Old 09-22-2009, 01:59 AM   #31
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Just a couple things I noticed while playing, It was hard as fuck to hit anyone. If they got to close they stopped you from loading up and arrow when they hit you, and if you prepared for them and they came from a different angle then you thought you had to re-stup again she wouldn't attack in the direction you clicked.

Other then that I fucking love it.
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Old 09-22-2009, 01:24 PM   #32
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Originally Posted by TEC_Ghost
she wouldn't attack in the direction you clicked.
Yeah it's annoying that the first arrow goes into the direction you faced while loading the bow.
Double and triple arrow firing is awesome. It would be helpful if you could use the right click to instantly cancel the "attack mode".
I usually died because the corpses were blocking arrows until they disappeared.

What's the third char going to be? A mage? :P
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Old 10-10-2009, 10:44 AM   #33
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I fixed the issue with the aiming, the archer now has a 45 degree field of fire so if the target point is within that angle from the archer's facing when the arrow is released, the arrow will go precisely towards the target point. You can further increase your chance of hitting with quick shots, if you leftclick immediately after the rightclick the archer will begin turning towards the target before the arrow is actually released, allowing you to hit enemies that are almost behind you. Of course, if you don't left-click immediately then you can execute a more powerfull shot, but for that you need to first position yourself so that you are more or less facing the target.

Also, the arrows should now ignore dead enemies.

The third character is going to be a soldier with a sword and shield.
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Old 10-10-2009, 01:44 PM   #34
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The third character is going to be a soldier with a sword and shield.
Wasn't that the first one?
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Old 10-10-2009, 04:08 PM   #35
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Nah, that was a dwarf with an axe and a hammer.
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Old 10-10-2009, 08:55 PM   #36
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If you are talking about the footman Dusk, I believe that was before Anitarf started making the characters.

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Old 10-11-2009, 08:03 PM   #37
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Oh, right, the first testing unit was a footman, forgot about that.
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Old 12-12-2009, 01:03 AM   #38
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Very interesting. A few problems with it I've gotten are:

- (Easily Fixable) Able to move wisp, access the build tree, and detonate it.
- Sometimes the archer just goes into attack mode for no reason.
- Able to go off the top and bottom borders
- Able to go off the left and right borders (Though its model is still in the borders, it takes the amount of distance to go back onto the map)
- Doesn't always load up more than 1 arrow (Though maybe I wasn't doing it right, idk)

The concept itself is very nice though. I'd like to see this in shape and implemented in a map.
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Old 01-10-2010, 03:01 AM   #39
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Quote:
Originally Posted by Artanis186
Very interesting. A few problems with it I've gotten are:

- (Easily Fixable) Able to move wisp, access the build tree, and detonate it.
- Sometimes the archer just goes into attack mode for no reason.
- Able to go off the top and bottom borders
- Able to go off the left and right borders (Though its model is still in the borders, it takes the amount of distance to go back onto the map)
- Doesn't always load up more than 1 arrow (Though maybe I wasn't doing it right, idk)

The concept itself is very nice though. I'd like to see this in shape and implemented in a map.
its still a test map, ani will find some new way to replace the wisp. I even caused the archer to bug with the arrows.
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File Type: w3g HackNSlash Arrow Jerk Off.w3g (22.1 KB, 7 views)
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