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#16 |
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I love you all.
Join Date: May 2003
Posts: 1,915
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Ok, 1 question.
__________________I just need to reimport the models and c'n'p the doodas from the object editor, copy the script and it will all work ? ? ? |
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#18 |
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I want my rep back! asap
Join Date: Jan 2006
Posts: 854
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as far as i know it will, the only thing is you have to have the tiles in there and rename them the same, because the trigger tequires them to be the ground.
__________________else the roof wont disappear ;) |
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#19 |
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User
Respected User
Join Date: Jul 2005
Posts: 593
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awesome! :D
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#20 |
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Death Metal Artist
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Hmm... Imported them to an existing map with your log house stuff, checked the names on tiles and roofs were correct, but they won't disappear. Tested on scripts from both maps.
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#21 |
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I want my rep back! asap
Join Date: Jan 2006
Posts: 854
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uhm, contact shadow1500 or any other jasser maybe?
__________________i have no clue how jass or any other scripting language works... -.-' |
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#22 |
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User
Join Date: Aug 2009
Posts: 4
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amazing work
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#23 |
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User
Join Date: Mar 2009
Posts: 24
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Very cool, indeed. Gives the game more of a WoW feeling, though i can't help but think of Elder Scrolls as well...Which is even cooler for me. Best of both worlds.
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#24 |
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User
Join Date: Sep 2007
Posts: 7
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how exactly is it that the roof is a structure and it is able to be removed?
The map doesn't open for me but that may be because it uses a special jass version, which I won't ever use. If anyone can solve my issue, it's worth some rep. |
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