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Old 12-15-2006, 02:25 AM   #31
Gojhin
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Default save/load

i'm wondering how it would be possible to use a save/load system for this 1 or DimonT's, cuz i tried dimont's and it will only save items in the hero inventory, not the extension, because of them being distructible's and not real items. anyone have any idea what-so-ever on if this is possible? cuz i really wanna use it on my map.
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Old 12-15-2006, 01:09 PM   #32
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You have to code an special save load mechanism that knows how to access items there but the code will most likelly be very big.
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Old 12-16-2006, 06:20 PM   #33
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When I optimize my map it takes it to 3513 kb's would i have enough room to add 1?
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Old 12-16-2006, 07:12 PM   #34
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Hero Contest #3 - 2nd Place

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No, I mean the save code will be very big.

Instead of 124A-2445-2345-22AA for a hero with a normal inventory you would need a much bigger code for more inventory space
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Old 12-17-2006, 05:58 AM   #35
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Default mm

i see, mind making me one? i'll make it worth your while lol.. i dunno how, but i will

+50 rep! lol or some reasonable amount
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Old 12-17-2006, 01:39 PM   #36
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Sorry, but I think full screen inventories are an anti pattern and doing one would be like promoting them.
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Old 12-23-2006, 01:43 PM   #37
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as far as i know this project is dead!

but i am working on something similar aswell^^
[with some other guys]
i will write a presentation today or tomorrow maybe!
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Old 09-12-2009, 05:38 AM   #38
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Can u share the script, i will make credit, thank you
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Old 09-12-2009, 05:04 PM   #39
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This was posted just under 3 years ago, I don't think the author is still around.
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Old 09-13-2009, 03:32 PM   #40
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Old 10-28-2009, 04:56 PM   #41
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How can this work? o,o
Is it a mod for whole WC3 or just a map?
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