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#31 |
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Join Date: Dec 2006
Posts: 12
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i'm wondering how it would be possible to use a save/load system for this 1 or DimonT's, cuz i tried dimont's and it will only save items in the hero inventory, not the extension, because of them being distructible's and not real items. anyone have any idea what-so-ever on if this is possible? cuz i really wanna use it on my map.
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#32 |
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Free Software Terrorist
Technical Director
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You have to code an special save load mechanism that knows how to access items there but the code will most likelly be very big.
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#33 |
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User
Join Date: Dec 2006
Posts: 12
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When I optimize my map it takes it to 3513 kb's would i have enough room to add 1?
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#34 |
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Free Software Terrorist
Technical Director
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No, I mean the save code will be very big.
__________________Instead of 124A-2445-2345-22AA for a hero with a normal inventory you would need a much bigger code for more inventory space |
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#35 |
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User
Join Date: Dec 2006
Posts: 12
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i see, mind making me one? i'll make it worth your while lol.. i dunno how, but i will
__________________+50 rep! lol or some reasonable amount |
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#36 |
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Free Software Terrorist
Technical Director
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Sorry, but I think full screen inventories are an anti pattern and doing one would be like promoting them.
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#37 |
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I want my rep back! asap
Join Date: Jan 2006
Posts: 854
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as far as i know this project is dead!
__________________but i am working on something similar aswell^^ [with some other guys] i will write a presentation today or tomorrow maybe! |
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#38 |
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User
Join Date: Jun 2009
Posts: 2
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Can u share the script, i will make credit, thank you
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#40 | |
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BuranX
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#41 |
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User
Join Date: Oct 2009
Posts: 3
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How can this work? o,o
Is it a mod for whole WC3 or just a map? |
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