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Old 01-24-2006, 08:22 AM   #16
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Well, it's mostly mdl editing, but also model editing, so maybe there should be a link in both forums. Infact, maybe that should be done with every crossbreed tutorial.
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Old 01-26-2006, 06:00 PM   #17
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Thanks for the Tutorial Olof, i plan to make good use of it sometime this year. Keep em coming.
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Old 02-06-2006, 04:40 PM   #18
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I can't convert it back!!!
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Old 02-08-2006, 07:12 AM   #19
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Then you have the wrong programs, the programs don't work how they should or you're doing something wrong.
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Old 02-08-2006, 10:38 AM   #20
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Here's the thread with my problems: http://www.wc3campaigns.net/showthread.php?t=80191
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Old 02-21-2006, 10:09 PM   #21
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You should seriously change the textures part, yes this works, but there is still no need to have two so a tutorial should not state it.

I know it works without, but if it should be correct then you should change these numbers when you add objects:
Code:
Model "Name" {
	NumGeosets -->2<--,
...
Materials -->1<-- {
.
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Old 03-05-2006, 12:20 PM   #22
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does it really matter? no one looks at those anyways
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Old 03-05-2006, 12:50 PM   #23
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I think that it can cause problems with several MDL editing programs, but even if it did not, it would still be wrong.
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Old 11-09-2006, 05:26 PM   #24
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If a model has already more than one geoset, adding a new geoset may cause problems with geoset ids and geosetanims. You might want to specify how to deal with them.
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Old 11-09-2006, 06:30 PM   #25
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Only if you add the geoset in front of the others. Otherwise, you'll just have your extra geoset with no geosetanims/etc.
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Old 11-11-2006, 02:24 PM   #26
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And that's not worth to mention?
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Old 11-11-2006, 05:29 PM   #27
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Probably is.
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Old 09-08-2007, 05:28 AM   #28
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Err, can i have the frog model leftover?Lol, no seriously, it would rock, for all of us non mdl makers.And another question?How do you get the base wc3 models, because im going to start modeling.Maybe someone PM me?
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Old 09-02-2008, 11:18 AM   #29
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There's some WC3Sear.ch links, just so you know... if you still care 'but this tutorial so yeah...
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Old 09-02-2009, 11:45 PM   #30
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So the .mdl/.mdx files are coded in C?
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