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Old 07-10-2009, 11:15 AM   #1
AnemicRoyalty
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Skinning Contest #14 WinnerSkinning Contest #15 WinnerHero Contest #2 - 1st Place

Default Battlemaiden Miranda

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A skin I made recently for fun and practice and also because I don't submit enough stuff :P
The texture was made at 1024*1024 resolution using the warden wrap from the wc3 unit wrap compilation *shameless plug :D* In addition, I've attempted to improve the wc3 feel of my textures for this one.

Please give credit if you use this texture in your map and above all, enjoy!

Path is Textures\IronRaven.blp

The wingtips and ears are alpha'd, however the model does not support alpha in this area. To make it work, you must set the transparency to 0.1% through triggers, although frankly it's not that noticeable ingame.

UPDATE: Fixed a fair few issues and remade the cape trim. Enjoy!

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Old 07-10-2009, 11:23 AM   #2
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Lovely skin. I know you can't really see her upper abdomen ingame but I think you should give it a little fine tuning. You still might be able to see that spot in a cinimatic event or something.
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Old 07-10-2009, 01:24 PM   #3
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I love the crimson wings =))
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Old 07-10-2009, 04:10 PM   #4
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Very noice A.R.
...wanna do another skin pack soon? :-P
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Old 07-10-2009, 04:29 PM   #5
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I do not like her eyes at all, she looks very much stoned. I also don't like the way her face and neck are shaded, I really feel that pupils don't look good on the warden model with how misshapen the face of the model is. Also, I dislike how bright it is around her eyes when the lighting clearly doesn't work that way. It also distracts too much from the helmet, which is a big focal point of the portrait.

The feathers on the wings look more like bicycle spokes than feathers, honestly. They're too thin at the 3/4 point. Minor detail I suppose, but fluffier wings are nice.

I do like the design on her cloak a lot.
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...wanna do another skin pack soon? :-P
/facepalm
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Old 07-10-2009, 04:50 PM   #6
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Oh come on Dusk we could pull through another pack ;)
I will have to agree with Dusk about the skin shading on the face
Very bright
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Old 07-10-2009, 06:27 PM   #7
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I really like the colors. Her expression is kinda funny, but the alpha work you did on the cape and weapon is spectacular. Really good job with this skin!

The only problem I can see with the model in-game is the face... maybe if you added more shading under the helmet the face and the helmet would be easier to tell apart.
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Old 07-10-2009, 06:59 PM   #8
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really great skin. the eyes look kinda strange :/ she seems to be stoned or very bored

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Old 07-11-2009, 02:36 AM   #9
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If she didn't look so stoned I'd definitely want to use her for a hero. The rest of it I find to be quite good (except her chin looks too bright).
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Old 07-11-2009, 04:20 AM   #10
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Face update, even though I don't get how you see 'stoned' in 'slightly turned up' :P
Went with blue eyes over green for better contrast.

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Old 07-11-2009, 04:24 AM   #11
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The problem was that they were half-closed, making her look stoned, bored, sleepy, etc.
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Old 07-11-2009, 06:59 AM   #12
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Rawr, finessed the portrait helmet a bit more. Not sure about the wings currently. Oh and I've noticed that in order to get the alpha to work ingame, you must remove the Shadowmeld ability. Carrying the Cloak of Shadows item also prevents it from working as well.

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Old 07-11-2009, 07:33 AM   #13
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I rather liked the staggered, two-layers of feathers, gives it charm and depth - I just felt they should be, you know, fluffier. Right now they look rather unimposing. I still rather think pupils/irises on the warden model look wonky in-game, but apparently I can't convince you out of it.
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Old 07-11-2009, 10:31 AM   #14
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Proof that Dusk's sometimes just typing for the sake of it.

~Approved~

I thought the wings looked splendid in the first version, nice and "constructed". They look like stylized wings on a piece of armor, which is what they should look like.

I don't like the frill. The design itself is decent but due to the way it wraps around the edge of the cloak it defies gravity as it progresses to the vertical bit, and that looks kind of silly. The rest of the cape is nice.

The armor design is extremely bland, nothing going on there and pretty much the same as warden. You've picked two colors and strongly highlighted both with huge blots of white. Combined with the ever-present black lining this creates a contrast that's extremely harsh on the eye. Choose one of the armor colors to bring forward and give that color the brightest highlights, tone the other one down just a little bit.

One last thing, the colors and contrast beneath the mantle, basically from the breasts down, are the same as the rest of the armor, while this should be designed to draw less attention. Think about things like that, tone down detail and contrast.
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Old 07-12-2009, 12:15 AM   #15
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Quote:
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Proof that Dusk's sometimes just typing for the sake of it.
That is so not true. :<
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