|
|
#1 |
|
Uz0r
Join Date: Jan 2004
Posts: 76
![]() ![]() ![]()
|
NOTE: You have been redirected in order for our attachments to be made available to you. This will only last two minutes; these measures where taken to avoid hotlinking and bandwidth theft. To avoid these restrictions Log in or Register Um, I was sure thay I've uploaded this model after the Pandaren Sage ( both WiPs posted in the Art Gallery ). It turned out I didn't so I do it now. ^^
Feel free to modify it, use it in your projects etc. |
|
|
|
| Sponsored Links - Login to hide this ad! |
|
|
|
|
#4 |
|
In Flames
Join Date: Jan 2006
Posts: 1,153
|
nice!
__________________ |
|
|
|
|
|
#5 |
|
Bullseye
Join Date: Jan 2006
Posts: 976
![]() ![]() ![]()
|
Nice model really wise use of orgre and alchemist animation..
__________________Just the bone of the head are excentered probably because you made it from 2 headed ogre. And the hero glow is a bit huge. Else this is a must for pandaren race. Last edited by Callahan : 06-08-2009 at 02:02 AM. |
|
|
|
|
|
#6 |
|
Negatory
Join Date: Mar 2006
Posts: 449
![]() ![]() ![]() ![]()
|
Damn, this model is awesome. But I agree with Callahan's critique.
__________________The solve the issue with the head, open Magos War3 Model Editor, click on "Windows" amd choose "Node Manager". Right Click on Bone_Head and choose "Edit Node" and change the Y pivot point to 0. Do the same on "Head Left", and you've solved that issue. For the issue with the hero glow, open Magos War3 Model Editor, click on "Windows" and choose "Model Editor". Then select the vertices (the dots) of the glow mesh, click on "Transformations" and choose "Scaling". Check "Use Centre of Mass", and then give all the available boxes the same value that should be lower than 1.0 (like 0.75 or 0.5) in order to shrink the glow. Like most ogre models, there's an issue with the wrap on the Pandaren's belly, showing a line on it. This can be fixed when opening the model via Vertex Modifyer (model must be in mdl format in order to be opened), click on "Tools" and choose "UV Mapping". There, you can fix the wrap issue, and when you're done, press "Save Changes" and close the UV Mapping Window, and then save the model. Besides these issues, the model is awesome. Last edited by Dan van Ohllus : 06-08-2009 at 02:18 PM. |
|
|
|
|
|
#7 |
|
User
Join Date: Sep 2008
Posts: 53
|
It's really cool, the idea and concept are very good. But still i think it's pretty big, only campaigns about pandaren could use such w/o fearing of extra-size.
|
|
|
|
|
|
#11 |
|
*****istrator
Art Director
|
KHAAAAAAAAAAAANN!!!
__________________ |
|
|
|
|
|
#12 |
|
User
Join Date: Dec 2006
Posts: 377
|
Awe, so sad, this is a great model...
|
|
|
|
|
|
#14 |
|
Inactive as fuck
Join Date: Jun 2007
Posts: 496
![]() ![]() ![]()
|
He doesn't seem to enjoy posting.
__________________ |
|
|
|
|
|
#15 |
|
Reputation Leech
Join Date: May 2007
Posts: 1,235
![]() ![]()
|
at this point it might be simpler just to modify it and upload a fixed version here. not sure if that's allowed though
|
|
|
|
![]() |
| Thread Tools | Search this Thread |
|
|
|
Donate |