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Old 05-09-2009, 09:59 PM   #16
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Troll-Brain has a spectacular aura about (134)


Also, I need to find out how to set unit fly height negative, I'll ask Litany
If you change the values of height in the object editor, it works, but only for flying models.
Maybe there is an other trick for others models. Or at least we should edit a model, but i don't have any knowledge about this.
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Old 05-09-2009, 10:14 PM   #17
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grim001 is just really nice (277)grim001 is just really nice (277)

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Bobo, stop posting these shitty test maps filled with unnecessary code, all of your conclusions are based on flaws in your own test map. It doesn't matter how far away the unit the dummy is facing gets, the animation is always smooth.
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File Type: w3x DummyTest.w3x (24.5 KB, 114 views)
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Old 05-10-2009, 01:19 AM   #18
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Bobo_The_Kodo has a spectacular aura about (109)Bobo_The_Kodo has a spectacular aura about (109)Bobo_The_Kodo has a spectacular aura about (109)Bobo_The_Kodo has a spectacular aura about (109)


Hmmph, you're right I guess
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Old 07-14-2009, 12:21 PM   #19
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Approved Map: Warlords[Quicksilver #2] - 1st Place


This is useful. It has downsides, but it has significant upsides. Approved.
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Griffen is correct, you are not.
[13:32] <Akolyt0r> hmm.. stil i want to have some unused women
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Old 02-15-2010, 05:33 PM   #20
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For step 4, doing it the 2ed way. I don't understand what values to put there.

for x, y, z. So If my Yaw = 90 and my pitch = 90. What do I put for X, Y And Z?

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Old 06-07-2014, 04:11 PM   #21
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sorry for the necro, but are the files attached here still good?

the map cant be opened "Main map file could not be opened"
the models wont show up
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