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Old 08-13-2008, 06:57 PM   #631
Ignitedstar
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Because, Blizzard's Blizzard doesn't allow you to customize AoEs within AoE's. Each wave is one whole AoE, but in this kind of Blizzard, the 250/350/450 AoE is only the diameter of which the Blizzard spawns each shard, and each shard deals damage within its own AoE, not the total diameter of the spell. I would love to use Rain of Chaos (the one from RoC that summons infernals), but that one has the very unpleasant side effect of having a hard coded stun (and the spell becomes imba).

EDIT: Oops, the other thing I forgot was that instead of static integers for damage, I'm was going give the spell attribute based damage. Something I wish the object editor could do. I need to change that...
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If I have the gift of prophecy and can fathom all mysteries and all knowledge,
and if I have a faith that can move mountains, but have not love, I am nothing."

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Last edited by Ignitedstar : 08-13-2008 at 07:07 PM.
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Old 08-13-2008, 07:41 PM   #632
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No offense Flame Phoenix but Pyrogasm is not obliged to assist anyone, it's just so that he likes to help noobs like me.
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Old 08-13-2008, 08:00 PM   #633
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Quote:
No offense Flame Phoenix but Pyrogasm is not obliged to assist anyone, it's just so that he likes to help noobs like me.
None taken, he is a mod, aren't mods obligated to help people ? I mean, Ralle demoted half of the staff in THW because they just didn't care about users, Pyrogasm is doing a great job and I am grateful for it.
Also, don0t forget to include my name in the list Pyro helps =)
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Old 08-14-2008, 02:41 AM   #634
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Ignitedstar: Channeling? Yes/No? And did you mean to use the Blizzard tooltip?
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Originally posted by Rising_Dusk
Your spells are mostly ignored because they are not very cool so we aren't very excited to review/approve them, but you are incredibly persistent and won't give us an excuse to graveyard it. That is generally what results in a resource being ignored for a long time.

The Spell Request Thread Done for, unless someone else wants to revive it...
It lasted a damn long time.

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Quote:
Originally posted by Kyrbi0
Huh. Almost makes me wish I had a girlfriend, to take advantage of today (wait, no, that's not what I meant... I mean, take advantage of the fact that it is international women's day... gah, never mind).
Quote:
Originally posted by Pyrogasm
Rome may not have been built in a day, but the Romans sure as hell didn't say "look at this great city we built guys!" when they had nothing more than a bit of stone and some cottages.
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Old 08-14-2008, 03:21 AM   #635
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First Question: No, don't make it channeling.

Second Question: Oops, I made a mistake. What I meant was to use Blizzard's (the spell) default icon. As for the actual tooltip of the spell, you can use the description in the post where I asked for the request.
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"If I speak in the tongues of men and of angels, but have not love,
I am only a resounding gong or a clanging cymbal.
If I have the gift of prophecy and can fathom all mysteries and all knowledge,
and if I have a faith that can move mountains, but have not love, I am nothing."

1 Corinthians 13:1-2

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Old 08-14-2008, 05:25 AM   #636
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We'll at least try to make it. But currently all members are quite busy... How long are you willing to wait anyway?
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Old 08-14-2008, 08:37 AM   #637
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Bitch. No waits!
Collapse JASS:
//*****************************************************************************************\\
//                                 Spell Name:  Blizzard                                   \\
//                                Spell Author:  Pyrogasm                                  \\
//                                                                                         \\
//                               Follows the JESP Standard                                 \\
//                                                                                         \\
//           Note:  To change the 'codename' of this spell, you must replace all           \\
//                  instances of "<Current Codename>_" with "<New Codename>_", AND         \\
//                  all instances of "_<Current Codename>" with "_<New Codename>"          \\
//*****************************************************************************************\\

//*****************************************************************************************\\
//                              Start Configuration Functions                              \\
//*****************************************************************************************\\
constant function Blizzard_AbilityId takes nothing returns integer
    return 'A000' //The spell's rawcode
endfunction

constant function Blizzard_EffectUnitId takes nothing returns integer
    return 'h000' //The unit used as the falling missile effect
endfunction

constant function Blizzard_Duration takes integer Level returns real
    return 5.00 //How long the spell lasts; if you want to be super precise, make this a multiple of the CreateInterval(s)
endfunction

constant function Blizzard_AoE takes integer Level returns real
    return 150.00+100.00*Level //The AoE in which the missiles are created
endfunction

constant function Blizzard_DamageAoE takes integer Level returns real
    return 100.00 //The AoE in which units are damaged by a fallen missile
endfunction

constant function Blizzard_CreateInterval takes integer Level returns real
    if Level == 1 then //How often are the missiles created?
        return 0.15
    elseif Level == 2 then
        return 0.12
    elseif Level == 3 then
        return 0.10
    endif

    return 0.00
endfunction

constant function Blizzard_CreateOnCast takes integer Level returns boolean
    return true //Create a projectile on cast?
endfunction

constant function Blizzard_CreateToDamageDelay takes integer Level returns real
    return 1.00 //This will probably need to be modified depending on the model used and the animation speed of the effect units
endfunction

constant function Blizzard_DummyLifeSpan takes integer Level returns real
    return 1.20 //How long the dummy units exist for before being killed
endfunction

constant function Blizzard_EffectUnitAnimationSpeed takes integer Level returns real
    return 1.00 //You can modify the animation speed of the effect units
endfunction

constant function Blizzard_StatUsed takes integer Level returns integer
    return 3 //0: No stats, will do static damage
             //1: Strength
             //2: Agility
             //3: Intelligence
endfunction

constant function Blizzard_IncludeBonuses takes integer Level returns boolean
    return true //This has no effect on static damage
endfunction

constant function Blizzard_DamageFilter takes unit FilterUnit, player CasterOwner, integer Level returns boolean
    return IsUnitEnemy(FilterUnit, CasterOwner) and (IsUnitType(FilterUnit, UNIT_TYPE_MAGIC_IMMUNE) == false)
endfunction

constant function Blizzard_DamageModifier takes integer Level returns real
    return Level*1.00 //If using static (non stat-based) damage, do so here
endfunction

constant function Blizzard_DamageEffect takes integer Level returns string
    return "Abilities\\Weapons\\LichMissile\\LichMissile.mdl"
endfunction

constant function Blizzard_DamageEffectAttach takes integer Level returns string
    return "chest"
endfunction




function Blizzard_CastConditions takes nothing returns boolean
    return GetSpellAbilityId() == Blizzard_AbilityId()
endfunction

function Blizzard_Damage takes nothing returns boolean
    local unit U = GetEnumUnit()

    call BJDebugMsg("Checked "+GetUnitName(U))
    if Blizzard_DamageFilter(U, bj_groupEnumOwningPlayer, bj_meleeTwinkedHeroes[34]) then
        call UnitDamageTarget(bj_ghoul[34], U, bj_meleeNearestMineDist, true, false, ATTACK_TYPE_CHAOS, DAMAGE_TYPE_UNIVERSAL, null)
        call DestroyEffect(AddSpecialEffectTarget(bj_lastPlayedMusic, U, bj_changeLevelMapName))
    endif

    set U = null
    return false
endfunction

function Blizzard_CreateEnd takes nothing returns nothing
    local timer T = GetExpiredTimer()
    local integer ArrayIndex = GetCSData(T)
    local real DamageAoE = GetArrayReal(ArrayIndex, 3)
    local real X = GetArrayReal(ArrayIndex, 4)
    local real Y = GetArrayReal(ArrayIndex, 5)
    local group G = GetAttachedGroup(gg_trg_Blizzard, "Blizzard_G")

    set bj_ghoul[34] = GetArrayUnit(ArrayIndex, 1)
    set bj_meleeNearestMineDist = GetArrayReal(ArrayIndex, 2)
    set bj_lastPlayedMusic = GetArrayString(ArrayIndex, 6)
    set bj_changeLevelMapName = GetArrayString(ArrayIndex, 7)
    set bj_groupEnumOwningPlayer = GetOwningPlayer(bj_ghoul[34])
    set bj_meleeTwinkedHeroes[34] = GetArrayInt(ArrayIndex, 8)

    call GroupEnumUnitsInRange(G, X, Y, DamageAoE, Condition(function Blizzard_Damage))

    call DestroyArray(ArrayIndex)
    call GroupClear(G)
    call PauseTimer(T)
    call DestroyTimer(T)
    set G = null
    set T = null
endfunction

function Blizzard_Create takes real CX, real CY, real Damage, real AoE, real DamageAoE, real ASpeed, real Delay, real DummyLife, string Effect, string EffectAttach, integer Level, integer P returns nothing
    local real Offset = SquareRoot(GetRandomReal(0.00, 1.00))*AoE
    local real Angle = GetRandomReal(0.00, 6.28318)
    local real X = CX+Offset*Cos(Angle)
    local real Y = CY+Offset*Sin(Angle)
    local unit EffectUnit = CreateUnit(Player(P), Blizzard_EffectUnitId(), X, Y, 0.00)
    local timer T = CreateTimer()
    local integer ArrayIndex = NewArray(9, true)

    call SetUnitTimeScale(EffectUnit, ASpeed)
    call UnitApplyTimedLife(EffectUnit, 'BTLF', DummyLife)

    call SetArrayObject(ArrayIndex, 1, EffectUnit)
    call SetArrayReal(ArrayIndex, 2, Damage)
    call SetArrayReal(ArrayIndex, 3, DamageAoE)
    call SetArrayReal(ArrayIndex, 4, X)
    call SetArrayReal(ArrayIndex, 5, Y)
    call SetArrayString(ArrayIndex, 6, Effect)
    call SetArrayString(ArrayIndex, 7, EffectAttach)
    call SetArrayInt(ArrayIndex, 8, Level)

    call SetCSData(T, ArrayIndex)
    call TimerStart(T, Delay, false, function Blizzard_CreateEnd)

    set EffectUnit = null
    set T = null
endfunction

function Blizzard_Periodic takes nothing returns nothing
    local timer T = GetExpiredTimer()
    local integer ArrayIndex = GetCSData(T)
    local integer Countdown = GetArrayInt(ArrayIndex, 1)
    local real X
    local real Y
    local real Damage
    local real AoE
    local real DamageAoE
    local real ASpeed
    local real Delay
    local real DummyLife

    if Countdown > 0 then
        call SetArrayInt(ArrayIndex, 1, Countdown-1)

        set X = GetArrayReal(ArrayIndex, 2) //We must store them in variables first so as to avoid bugs
        set Y = GetArrayReal(ArrayIndex, 3) //With the way reals are return-bugged into integers
        set Damage = GetArrayReal(ArrayIndex, 4)
        set AoE = GetArrayReal(ArrayIndex, 5)
        set DamageAoE = GetArrayReal(ArrayIndex, 6)
        set ASpeed = GetArrayReal(ArrayIndex, 7)
        set Delay = GetArrayReal(ArrayIndex, 8)
        set DummyLife = GetArrayReal(ArrayIndex, 9)

        call Blizzard_Create(X, Y, Damage, AoE, DamageAoE, ASpeed, Delay, DummyLife, GetArrayString(ArrayIndex, 10), GetArrayString(ArrayIndex, 11), GetArrayInt(ArrayIndex, 12), GetArrayInt(ArrayIndex, 13))
    else
        call DestroyArray(ArrayIndex)
        call PauseTimer(T)
        call DestroyTimer(T)
    endif

    set T = null
endfunction

function Blizzard_Cast takes nothing returns nothing
    local unit U = GetTriggerUnit()
    local location L = GetSpellTargetLoc()
    local real X = GetLocationX(L)
    local real Y = GetLocationY(L)
    local integer ArrayIndex = NewArray(14, true)
    local integer Level = GetUnitAbilityLevel(U, Blizzard_AbilityId())
    local timer T = CreateTimer()
    local real Damage = Blizzard_DamageModifier(Level)
    local integer DamageType = Blizzard_StatUsed(Level)
    local real AoE = Blizzard_AoE(Level)
    local real DamageAoE = Blizzard_DamageAoE(Level)
    local integer P = GetPlayerId(GetOwningPlayer(U))
    local real ASpeed = Blizzard_EffectUnitAnimationSpeed(Level)
    local real Delay = Blizzard_CreateToDamageDelay(Level)
    local real DummyLife = Blizzard_DummyLifeSpan(Level)
    local string Effect = Blizzard_DamageEffect(Level)
    local string EffectAttach = Blizzard_DamageEffectAttach(Level)
    local real Interval = Blizzard_CreateInterval(Level)

    if DamageType == 1 then
        set Damage = Damage*GetHeroStr(U, Blizzard_IncludeBonuses(Level))
    elseif DamageType == 2 then
        set Damage = Damage*GetHeroAgi(U, Blizzard_IncludeBonuses(Level))
    elseif DamageType == 3 then
        set Damage = Damage*GetHeroInt(U, Blizzard_IncludeBonuses(Level))
    endif

    call SetArrayInt(ArrayIndex, 1, R2I(Blizzard_Duration(Level)/Interval))
    call SetArrayReal(ArrayIndex, 2, X)
    call SetArrayReal(ArrayIndex, 3, Y)
    call SetArrayReal(ArrayIndex, 4, Damage)
    call SetArrayReal(ArrayIndex, 5, AoE)
    call SetArrayReal(ArrayIndex, 6, DamageAoE)
    call SetArrayReal(ArrayIndex, 7, ASpeed)
    call SetArrayReal(ArrayIndex, 8, Delay)
    call SetArrayReal(ArrayIndex, 9, DummyLife)
    call SetArrayString(ArrayIndex, 10, Effect)
    call SetArrayString(ArrayIndex, 11, Effect)
    call SetArrayInt(ArrayIndex, 12, Level)
    call SetArrayInt(ArrayIndex, 13, P)

    call SetCSData(T, ArrayIndex)
    call TimerStart(T, Interval, true, function Blizzard_Periodic)

    if Blizzard_CreateOnCast(Level) then
        call Blizzard_Create(X, Y, Damage, AoE, DamageAoE, ASpeed, Delay, DummyLife, Effect, EffectAttach, Level, P)
    endif

    call RemoveLocation(L)
    set U = null
    set L = null
    set T = null
endfunction

function Blizzard_Init takes nothing returns nothing
    call DestroyTimer(GetExpiredTimer())
    call AttachObject(gg_trg_Blizzard, "Blizzard_G", CreateGroup())
endfunction

//===========================================================================
function InitTrig_Blizzard takes nothing returns nothing
    set gg_trg_Blizzard = CreateTrigger()
    call TriggerRegisterAnyUnitEventBJ(gg_trg_Blizzard, EVENT_PLAYER_UNIT_SPELL_EFFECT)
    call TriggerAddCondition(gg_trg_Blizzard, Condition(function Blizzard_CastConditions))
    call TriggerAddAction(gg_trg_Blizzard, function Blizzard_Cast)

    call TimerStart(CreateTimer(), 0.10, false, function Blizzard_Init)
endfunction
Damage isn't working, for some reason.
__________________
Quote:
Originally posted by Rising_Dusk
Your spells are mostly ignored because they are not very cool so we aren't very excited to review/approve them, but you are incredibly persistent and won't give us an excuse to graveyard it. That is generally what results in a resource being ignored for a long time.

The Spell Request Thread Done for, unless someone else wants to revive it...
It lasted a damn long time.

Please; Ask for Help Appropriately














Quote:
Originally posted by Kyrbi0
Huh. Almost makes me wish I had a girlfriend, to take advantage of today (wait, no, that's not what I meant... I mean, take advantage of the fact that it is international women's day... gah, never mind).
Quote:
Originally posted by Pyrogasm
Rome may not have been built in a day, but the Romans sure as hell didn't say "look at this great city we built guys!" when they had nothing more than a bit of stone and some cottages.
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Old 08-14-2008, 09:37 AM   #638
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Balls. I used GetEnumUnit() instead of GetFilterUnit(); phail to the max.

Anyway, I finished Blizzard:
Table:
BlizzardCalls upon a large chunk of hail to fall from the sky every few milliseconds in an AoE. Each shard deals damage based on the hero's intelligence within a 100 AoE.

Lasts 5 seconds.

Level 1 - Every 0.15 seconds in 250 AoE, shards deal Intelligence x 1.00 damage.
Level 1 - Every 0.12 seconds in 350 AoE, shards deal Intelligence x 2.00 damage.
Level 3 - Every 0.10 seconds in 450 AoE, shards deal Intelligence x 3.00 damage.
Ignitedstar#630Blizzard.zipPyrogasm
Attached Files
File Type: zip Blizzard.zip (142.4 KB, 179 views)
__________________
Quote:
Originally posted by Rising_Dusk
Your spells are mostly ignored because they are not very cool so we aren't very excited to review/approve them, but you are incredibly persistent and won't give us an excuse to graveyard it. That is generally what results in a resource being ignored for a long time.

The Spell Request Thread Done for, unless someone else wants to revive it...
It lasted a damn long time.

Please; Ask for Help Appropriately














Quote:
Originally posted by Kyrbi0
Huh. Almost makes me wish I had a girlfriend, to take advantage of today (wait, no, that's not what I meant... I mean, take advantage of the fact that it is international women's day... gah, never mind).
Quote:
Originally posted by Pyrogasm
Rome may not have been built in a day, but the Romans sure as hell didn't say "look at this great city we built guys!" when they had nothing more than a bit of stone and some cottages.
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Old 08-14-2008, 04:56 PM   #639
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Just tried the test map; just like how I wish Blizzard could've done Blizzard. Looks like there's lots to play around with, too. Fun fun!
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"If I speak in the tongues of men and of angels, but have not love,
I am only a resounding gong or a clanging cymbal.
If I have the gift of prophecy and can fathom all mysteries and all knowledge,
and if I have a faith that can move mountains, but have not love, I am nothing."

1 Corinthians 13:1-2

Current Works:
None.
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Old 08-14-2008, 06:35 PM   #640
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The only problem is the sound... but I think you can figure out a workaround by yourself.
__________________
Quote:
Originally posted by Rising_Dusk
Your spells are mostly ignored because they are not very cool so we aren't very excited to review/approve them, but you are incredibly persistent and won't give us an excuse to graveyard it. That is generally what results in a resource being ignored for a long time.

The Spell Request Thread Done for, unless someone else wants to revive it...
It lasted a damn long time.

Please; Ask for Help Appropriately














Quote:
Originally posted by Kyrbi0
Huh. Almost makes me wish I had a girlfriend, to take advantage of today (wait, no, that's not what I meant... I mean, take advantage of the fact that it is international women's day... gah, never mind).
Quote:
Originally posted by Pyrogasm
Rome may not have been built in a day, but the Romans sure as hell didn't say "look at this great city we built guys!" when they had nothing more than a bit of stone and some cottages.
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Old 08-14-2008, 06:37 PM   #641
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Oh, I'm not too worried about sound. Don't SFXes come with their sounds, anyhow?
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"If I speak in the tongues of men and of angels, but have not love,
I am only a resounding gong or a clanging cymbal.
If I have the gift of prophecy and can fathom all mysteries and all knowledge,
and if I have a faith that can move mountains, but have not love, I am nothing."

1 Corinthians 13:1-2

Current Works:
None.

Last edited by Ignitedstar : 08-14-2008 at 06:37 PM.
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Old 08-14-2008, 07:29 PM   #642
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I am looking for a simple spell to make for you guys... is there anything oyu advice ?
PS: this is my way to thank Pyrogasm for all his help, so I will try to do it without his help, so please make it simple xD
I already saw some spells in the "waiting list" but I think you guys know better what you would like me to do, since this is your thread after all.
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Check out my tutorials at:
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2-Complete Icon Tutorial - ALL about Icons
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Check out all my current spells at here
Finally, check my project:
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Last edited by Flame_Phoenix : 08-14-2008 at 07:29 PM.
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Old 08-14-2008, 09:27 PM   #643
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Pyrogasm is a splendid one to behold (638)Pyrogasm is a splendid one to behold (638)Pyrogasm is a splendid one to behold (638)Pyrogasm is a splendid one to behold (638)Pyrogasm is a splendid one to behold (638)Pyrogasm is a splendid one to behold (638)Pyrogasm is a splendid one to behold (638)

Hero Contest - Fourth place

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Quote:
Originally Posted by Ignitedstar
Don't SFXes come with their sounds, anyhow?
Some do, but as I used units for the ice instead of just SFX, there is no sound.

The only sound in that spell comes from the sound field on channel.
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Quote:
Originally posted by Rising_Dusk
Your spells are mostly ignored because they are not very cool so we aren't very excited to review/approve them, but you are incredibly persistent and won't give us an excuse to graveyard it. That is generally what results in a resource being ignored for a long time.

The Spell Request Thread Done for, unless someone else wants to revive it...
It lasted a damn long time.

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Quote:
Originally posted by Kyrbi0
Huh. Almost makes me wish I had a girlfriend, to take advantage of today (wait, no, that's not what I meant... I mean, take advantage of the fact that it is international women's day... gah, never mind).
Quote:
Originally posted by Pyrogasm
Rome may not have been built in a day, but the Romans sure as hell didn't say "look at this great city we built guys!" when they had nothing more than a bit of stone and some cottages.
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Old 08-15-2008, 04:18 AM   #644
darkwulfv
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darkwulfv is just really nice (270)darkwulfv is just really nice (270)

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I'm afraid I probably won't be making any spells for another week or so. Band camp is exhausting, and my to-do list piles up every day I go. Unfortunately, this is not very high on that "to-do" list.
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The Spell Request Thread
Quote:
Originally Posted by Joe-Black-5
a dota like map but with unique stuff
(There was no map attached, and that was all the thread said.)
Spells I've Made

Darkwulfv's Lightning Grapple || Tritanis' Lazy Bolt

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Old 08-15-2008, 04:32 AM   #645
Pyrogasm
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Pyrogasm is a splendid one to behold (638)Pyrogasm is a splendid one to behold (638)Pyrogasm is a splendid one to behold (638)Pyrogasm is a splendid one to behold (638)Pyrogasm is a splendid one to behold (638)Pyrogasm is a splendid one to behold (638)Pyrogasm is a splendid one to behold (638)

Hero Contest - Fourth place

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Screw you. Do your part of the work, bitch.
__________________
Quote:
Originally posted by Rising_Dusk
Your spells are mostly ignored because they are not very cool so we aren't very excited to review/approve them, but you are incredibly persistent and won't give us an excuse to graveyard it. That is generally what results in a resource being ignored for a long time.

The Spell Request Thread Done for, unless someone else wants to revive it...
It lasted a damn long time.

Please; Ask for Help Appropriately














Quote:
Originally posted by Kyrbi0
Huh. Almost makes me wish I had a girlfriend, to take advantage of today (wait, no, that's not what I meant... I mean, take advantage of the fact that it is international women's day... gah, never mind).
Quote:
Originally posted by Pyrogasm
Rome may not have been built in a day, but the Romans sure as hell didn't say "look at this great city we built guys!" when they had nothing more than a bit of stone and some cottages.

Last edited by Pyrogasm : 08-15-2008 at 04:32 AM.
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