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Old 04-25-2008, 08:58 PM   #1
Callahan
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Default Behemoth Rider

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It's a Trogre (half troll/half ogre) behemot rider.

The mount use thunderlizard anims.
The rider use custom bone structure and anims.
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File Type: jpg BehemotRider.jpg (8.0 KB, 7901 views)
File Type: jpg Trogre behemot Ingame.jpg (205.0 KB, 2243 views)
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File Type: zip Behemot Rider.zip (75.5 KB, 2237 views)
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Old 04-25-2008, 10:19 PM   #2
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Other good model of Callahan :)
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Old 04-25-2008, 10:24 PM   #3
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It lacks contrast, some defining colors, and the rider seems way dull compared to the mount (Which is awesome, mind you). The rider's face is also really messy in the portrait model. I can't check the animations and stuff to see how those look, but it looks pretty okay on the whole as of right now.
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Old 04-26-2008, 03:57 AM   #4
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This may be a stupid question but is the guy on top part of the animal or is he riding it?
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Old 04-26-2008, 05:15 AM   #5
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It's riding it (hence "Behemot rider")

Oh, and it's "Behemoth", not Behemot.

It's a pretty decent model. The mount is nice, but I don't like the rider. He's dull and his face is ugly.
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Old 04-26-2008, 12:09 PM   #6
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The rider is suppose to be ugly that's why he wear a mask to hide his ugliness.
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Old 04-26-2008, 04:39 PM   #7
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Its nice so far, but lacks, as already said, contrast!

I cant quite distinguish the rider from the mount...
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Old 04-26-2008, 05:40 PM   #8
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It's homogeneity.It use ingame textures and they have to fit together.I don't want a human armored knight on a brown barbary mount.
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Old 04-26-2008, 05:41 PM   #9
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Nor do we, but at the same time it could use some color contrast and definition.
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Old 04-26-2008, 05:59 PM   #10
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Make the mount's armor teamcolored plates.
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Old 04-26-2008, 07:20 PM   #11
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I honestly think it's rather slack making him retexture it. It's an awesome model which has no custom textures, without them it already reaches ~170 kilobytes.
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You may never stop our bioweapon! We mexicans shall rule the third world! Mwahahahahahahaha!
Please acknowledge that I use Mac and avoid suggesting vJass and other tools that don't work on it. Thank you.
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Old 04-26-2008, 07:38 PM   #12
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I'm not saying give it a custom texture, just choose some in-game ones that offer better highlighting. Borrowing some from the beast master texture is a possibility. Oh, and that team color suggestion is wicked, that would improve the model tremendously.

Besides, I'm not even an art mod, I'm just giving my opinion. He doesn't have to do shit unless Erwt, TDR, or Olof tell him that he needs to. I think that my suggestions would improve the model, though, which is why I suggest them at all.
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Old 04-26-2008, 07:38 PM   #13
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We've approved lots of resources with lower quality, it looks quite good, and considdering it only uses ingame textures, we are not really in a position to whine exept if there's really screwy UV mapping.

So I say.


Ofc Callahan is free to improve the model as he wishes.
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Old 04-26-2008, 07:56 PM   #14
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wow. very nice. Also, any progress on World of Genesia? :)
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Old 04-26-2008, 09:57 PM   #15
Callahan
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Quote:
Originally Posted by varsaigen
wow. very nice. Also, any progress on World of Genesia? :)
yes.
I'm considering releasing it before everybody left the ship.
But for now i'll be busy with scholl final exams.
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