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#1 |
User
Project Member: WotTH
Join Date: Jun 2004
Posts: 113
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![]() So I've started a melee map for War of the Three Hammers based on the Loch Modan mines I made for the demo. If I make a couple of these maps, I feel like I want to make them all unique, and part of that is obviously the terrain, but I wanted to make the gameplay dynamics different depending on the locale as well.
As a battle within mines, I designed this map as being extremely cramped. There aren't really 'chokepoints' since practically every area could be considered such in a normal map. Also, the building area is small - when I tested it, I had a hard time fitting all my tier 1 Alliance buildings (Town Hall, Altar of Kings, 2 Barracks, Blacksmith, Lumber Mill, Arcane Vault, 6 Farms). Another aspect is the pursuit of gold mines. All gold mines start with below average stockpiled gold, so players are forced to dig forward for more resources. There is a suitable expansion located at the very exit of the initial base, making it an ideal forward defence as well. |
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#3 |
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Project Member: WotTH
Join Date: Jun 2004
Posts: 113
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![]() NOTE: You have been redirected in order for our attachments to be made available to you. This will only last two minutes; these measures where taken to avoid hotlinking and bandwidth theft. To avoid these restrictions Log in or Register And done. I'll try to test it tomorrow if I get the opportunity.
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#5 |
User
Project Member: WotTH
Join Date: Jun 2004
Posts: 113
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![]() You can cross on those tiny railways. One at a time.
__________________I've actually just tested it, and if you get caught on those things, you're in the deep end. EDIT: Of course, while this style of play amuses me to no end, it would probably get blacklisted by most people on Battle.net. I promise my next map will have more maneuverability... But I am not remaking a Lost Temple for War of the Three Hammers. :P Last edited by Fanatic-Templar : 04-22-2008 at 12:46 AM. |
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#6 |
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Join Date: Jul 2003
Posts: 797
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![]() wow that looks really cool, is there a download link anywhere for it?
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#7 | |
User
Project Member: WotTH
Join Date: Jun 2004
Posts: 113
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![]() Quote:
Oh, sure. The problem is that air units circumvent the cramped nature of the map, so it's pretty much inevitable to go there. The races in the project don't have air units as far as I know, so this map was designed with that in mind. |
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