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Old 07-05-2007, 10:15 PM   #13
Brash
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Join Date: Dec 2005
Posts: 278

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Quote:
Originally Posted by Whitehorn
No. Look at my map, it has 2 textures imported. Just change the knight's model path to the actual model imported path.. it works.

you mean the default path? i had just tried that.

let me see a real map where he is actually working.
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