Originally Posted by Earth-Fury
Did you miss the whole part of the code and documentation about having code-based bonuses? Also, each bonus now has it's own range, allowing you to minimize the number of abilities it uses.
This is the thing that stood out to me the most. It's exactly why this rendition of BonusMod is awesome. Now I can have ~8000 bonus health and not have to do the same thing for everything else. Thank you, Earth-Fury!
Other than that, from what I take, calling setbonus is no different from the old BonusMod, right?