Thread: Yobguls in W7
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Old 07-22-2015, 09:00 PM   #1
iNfraNe
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Default Yobguls in W7

Hey guys,

I'm having trouble creating omnilights for my map. That is, both guesst's converter and magos' model editor both do not correctly convert them from mdl to mdx (especially animated lights).

I've tried to get yobguls to work on W7 64 bit, but without success. It crashes upon conversion, saying there's an access violation in game.dll.

Any solutions?
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