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Old 02-18-2008, 06:05 PM   #24
SUPa-
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I did, and I'm fine with the amount of polys it has. This is a worker, I've intended him to be pudgy, and so what if his arms are triangular prisms? xD A texture can bring out a lot of things, and the inside of the arm wouldn't be noticeable. I don't feel like retopologizing the whole model for just a few details that are relatively unneeded
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