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Old 07-10-2006, 08:34 PM   #15
Kam
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Join Date: Jan 2004
Posts: 476

Kam will become famous soon enough (33)Kam will become famous soon enough (33)

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Thank you for the opinions, I'll try to respond as best I can below.

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(I want to say that I've never played WarII)

This will provide you with a view at all the statistical data of WCII.
http://www.battle.net/war2/


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I suggest to implement an AI (probably because I love making AI), I think that it's useful because is a good way to show to a noob in your map the strategies that he or she can use.

I couldn't agree more, but I simply can't do AI... My only attempt at it broke the Orc AI... perhaps you would help?

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Tauren Chieftain?? I think the model could be changed by an ogre, it fits better.

Tauren were actually one of the biggest issues I had with the maps. They are really the replacements for Ogres, so I removed the regular Tuaren. The hero and magical version I kept because I though they were unique, but I think I will change the hero to an Ogre.

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The advanced peons is an idea that I liked a lot

I would have liked to have the "advanced build" button on the same worker like in WCII, but this works out well.

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One idea is to add extended information about the hero abilities so, before select a hero, the player will have the oportunity to know how are those abilities and make the right selection.

Well I'm not sure how I would do this, the hero selection is supposed to be a concise a description so the player doesn't waste time. I'll try and think of a way though.

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the non naval version should be a map less messy. the terrain was pretty good intead.

Yes the terrian of the non naval was not done by me, so there was much more time spent on it I think.
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