Originally Posted by deolrin
Well, is the staff attached to the hand right bone? Or at least, is the Staff's bone attached to it?
That's the thing; the staff is entirely separate to the right hand. It looks fine in Max, but when exported does strange things. I know that NeoDex has problems exporting bones that have both position and rotation keyed. What you're seeing is my hack-job attempt to fix the problem by offsetting the staffs position a bit in Max... I'm afraid it's a little beyond me D: