Thread: OppiCam
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Old 01-31-2010, 02:42 AM   #80
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In your trigger you're disabling the ThirdPerson Cam for Red (ConvertedPlayer(1)) and Enabling the Fixed Cam for Blue (Player(1)) but that's a whole other issue..

Anyway, that's how the system is meant to work I guess.. Not sure if it's a good idea for the fixed cam but w/e

Expand JASS:

Remove the highlighted part from the FixedCam code if you don't want it to be able to be rotated by the player via arrow keys.
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