Thread: Limited Summon
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Old 01-31-2009, 11:08 AM   #12
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Originally Posted by Rising_Dusk
I don't know, you'd basically just be copying his code with some wrapper overhead. It'd be kind of silly.

That might be true, as it would have some overhead for array lookup instead of constants. But I think this can be done with arrays and groups with functions, instead of structs; for this reason, I have little idea about performance difference.

Besides, I do see the use of having level-dependent summon counts. That's something you couldn't easily implement as a system. (Without some dumb struct based adjusting stuff)
That only requires a single function interface for callback. :)

Still, I myself doubt writing a new one for this purpose would worth the efforts.
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