View Single Post
Old 12-09-2009, 10:58 AM   #25
Evil Emoticon
moyack's Avatar

Respected User
Project Leader: PoC
Join Date: Jan 2006
Posts: 3,279

Submissions (17)

moyack is a splendid one to behold (666)moyack is a splendid one to behold (666)moyack is a splendid one to behold (666)moyack is a splendid one to behold (666)

AI Tournament #2 - 2nd PlaceHero Contest - Second place

Send a message via MSN to moyack

Sorry for the late answer, I'm not active in this site as I were...

Originally Posted by leric
Do you mean .ai file cannot access natives in .j file? I trying to create a melee ai which will require to alot of natives from common.j to do the bidding. is it possible? If not then is there any alternative?
Technically can use all the natives in common.j, but some of them simply don't work (like triggers, groupenum, etc).

What I mean is that you can send data to the AI script with triggers (link), but the AI script can't save data in globals done in the trigger editor. There's a possibility of doing that kind of communication using gamecache as a bridge (Thanks to Archmage Owenalacaster). Unfortunately, it has not been fully tested to confirm its reliability.
moyack is offline   Reply With Quote