Thread: xe0.9
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Old 10-26-2008, 01:39 PM   #161
zen87
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hmmm, how about duplication?

Collapse JASS:
 local xedamage fire = DuplicateXEDamage(spell_dmg)
     //where spell_dmg is a global constant I made earlier

 //or maybe
 local xedamage ice = spell_dmg.duplicate() //returns a whole new duplicated instance


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