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Old 01-22-2010, 12:58 AM   #10
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Originally Posted by Vexorian
hmnn, I wonder if this fixes the order lockup that used to freeze units some times.

If by that you mean the movement delay you get when you have lots of units, it's a no. The delay is still there.

Test map attached, for no real reason.
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File Type: w3x OrderStack.w3x (87.8 KB, 30 views)
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