Thread: Timed Effects
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Old 01-21-2009, 11:53 PM   #5
moyack
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Quote:
Originally Posted by Anitarf
I agree, however, it would be more sensible to code this using TimerUtils.
hmmm... just to confirm if I understand properly, use TimerUtils for... performance? precision?

Quote:
Also, what Dusk said about naming conventions, minus the Unit part which looks like it's just a silly typo.
Ohh yes, minus the Unit part...
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