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Old 05-25-2008, 09:23 PM   #13
Rising_Dusk
Obscurity, the Art


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Yeah, but that would be a lame solution. The more logical solution is to harass Vex to make me able to move those initializations before the pre-placed unit creation. If you couldn't tell, I wanted to avoid such brute force crap; most mapmakers that want to trigger all damage will create their units at runtime anyways.

Your method wouldn't compile anyways; it's GetFilterUnit(). :P

EDIT: I suppose I could do that if you think it's necessary, though I hate the method you approached it with.
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