Bah you replied to fast above ^
This system looks very interesting.
So basically if the damage wasn't done by the system it has to be an attack, haha neat.
For the testmap, I'd recommend also adding in 1-2 ability examples that trigger on attack, such as a
- Critical Strike, Evasion, Backstab etc.
On that note, say I want a critical strike, to add on 200% damage or whatever.
What damage type should I have it dealt as, since its attack damage, but I don't want it to register another attack?
This should allow a few interesting possiblities such as my favourite d2 abilities:
- Double Swing
Where you can make secondary attacks/shots actually still count as physical attacks.