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Old 04-08-2008, 03:17 AM   #11
moyack
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Ok, updated the code and I've added other spell: Berserker Strength, which is the same code, but using an active ability based on Berserk. The purpose is to show how easy is to transform this ability into an active or toggleable one.

To be honest I couldn't try the option of removing the missile with a dummy orb ability. I've been so busy right now, and hardly I could post the code with some minor stuff.
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